
Grab a friend and take your first steps to victory in Goo Goo Grapplers! Brawl as super-powered babies in a wacky 1v1 local MOBA. Mix and match wild abilities and upgrades to turn your baby into an unstoppable force of nature!
Modeled estimate, not a reported figure. How we estimate →
About
Goo Goo Grapplers is a chaotic 1v1 couch party brawler, mixing MOBA-style strategy with baby-powered mayhem. Grab a controller and smack down your friend face-to-face!

Power up your baby how you want in the dynamic shop! Discover new ways to build through ability upgrades and powerful passives each match! Want to yank your opponent across the arena with the Sticky Hand? Go for it. Feel like dropping Building Blocks to trip them up? Why not! Whether you're launching Bouncy Balls or calling in explosive RC cars, every match is a new chance to outwit each other.

Baby Step into a battlefield where every toy offers a new strategy. Will you build the ultimate baby warrior before your opponent does?


MOBA mechanics - Push down lanes, win map objectives, bring down your opponent
Buff your Baby - Combine abilities and passives into hundreds of unique builds
Bring it Back - Clutch it out during your Last Stand!
Local Multiplayer - Smart split screen for intense close quarters combat
Multiple Maps - Battle it out on multi and single lane maps
Lab It Up - Experiment at your own pace in training mode
Analog Controls - Precise twin stick aiming and movement
Play it your way - Whether you prefer keyboard & mouse or controllers, pick the setup that suits your style
Original soundtrack! - Featuring bumping tracks from various artists

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Saw this from the HOTS subReddit and I came, I played, I enjoyed. Def an interesting take on MOBAs. Reccommend!
GGG. Bought the game after playing it with a friend over steam remote. instantly hooked. After a few rounds of getting recked by him, I think i started understanding some strategy, and damn i’m impressed… the builds + moba like elements go DEEP. Will be playing for a long, long time.
Enjoyable game, plays pretty nicely, art and music are pretty cool, especially that DnB track on the Single Lane map. At first, I didn't really feel a good impression of the game, running around solo, what with the slow movespeed and stuff (to be expected), but after playing it with a bud, games got real competitive and silly, real fast, especially when building for certain things like cheesy macro plays [like bumrushing core with Level 2 Blocks and Applesauce] or hyper aggressive duelist kits. Can't wait to see what new things come of this project in the future, this makes a pretty fun weekly gamenight thing! I do have a few points of contention (like the Shops not being "menu" based [objectively better time navigating them when you have mobility tools], not being able to customize certain aspects like respawn times, shop prices, or choosing what items appear in the overall card pool), but these don't really affect the fun of core gameplay or could be iterated upon or "semi-enforced" with house rules.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Portuguese - Brazil, Simplified Chinese, French, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 21 reviews with recorded playtime.
Goo Goo Grapplers is a delightful little game that’s perfect for some friendly competition. If you're looking for a quick, fun game to play with a friend, Goo Goo Grapplers is a great choice.
Just released! Baby-themed MOBA, Goo Goo Grapplers. Needs a key art upgrade - the game itself looks great and is well-designed and fun. Would love a few more levels but what's there are well-designed with interactive hotspots. Fast pace game, love the weapons. Goo Goo Grapplers is a new MOBA with a fun baby theme. The weapons (RC car, rattle, milk shots, bouncing balls, etc.) are delightful - and upgradeable. Levels well designed with interactive components. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
I'm gooing all over the place
I'm not that big of a MOBA guy, but this was so fun. Took me a match or two to get the rhythm of it, but it was pretty easy once I got the hang of it. I feel like this works for people like me, but I also see how deep you can go, getting into specialized builds and getting really good depending on how much of a nerd you are. Either way, nerd or not, I thoroughly enjoyed getting goo on my friends.
May the labbing commence.
Their youtube short got me hooked, when I saw you could delete your opponent by combo-ing a tether hook into a stun, into a shotgun blast. This game somehow combines the epic feelings of "zero to death"ing your friends like in a 1v1 fighter, with the big-brain feeling of outsmarting them in macro play. I can choose my abilities and upgrades to avoid fights and go for their towers, or the complete opposite... hunting my friend down non-stop (and win either way). I love labbing combos. I love baiting and tactically retreating. I love making investments that pay off big in the late game. Recommend for anyone who likes those too, and for anyone who has friends. Steam Remote works great! GGGLHF
Goo Goo Grapplers is my game of the year, and here's why: Narrative: Johnson Grappler's story of redemption is second perhaps only to Arthur Morgan's. During the ~60 hour campaign, you truly get to know Mr. Grappler not only as a Goo Goo Grappler, but as a father, husband, and capable desperado with a heart of gold. The segment in which he faces off against Dark Grappler, his evil alter-ego born of his distorted desires that manifested during the Tangiers crisis of 1969, in which he lost his long-time partner to a gang of renegade radical Jainists, is an unbelievable story beat that seems capable of only coming from the minds of legends like JRR Tolkien or Kentaro Miura. Yet it was neither of these literary geniuses who blessed us with such palpable and moving fiction. It was Both Good Productions. I highly recommend choosing the neutral-good ending, at least for your first playthrough. I'm currently working on the pure good ending, and I'm not sure if I can bring myself to ever finish any of the evil endings. Samuel L. Jackson's performance as Hytham Grappleton is quite gripping as well. Graphics: The 16-bit art style harkens back to classics such as Super Metroid and Drilldozer. The thematically rich environments are incredibly immersive, and almost make you forget you're looking at pixel art with the amount of detail on display. Gameplay: The campaign offers a good demonstration of what fun there is to be had, but the mechanics really shine through in multiplayer. Movement is challenging yet responsive. Power-ups are useful yet require apt skill. But most crucially, the gameplay is easy to learn, yet hard to master. The best type of game there is. Sound / Music: Featuring an original score by John Williams in collaboration with Caused By Carelessness (Who still owe me a physical copy of their album "Get Better"), the only games I can think of with a better soundtrack would be Super Smash Bros. and Guitar Hero 3. Not since Star Wars (1977) has John Williams sounded so inspired and refreshed by a project. That's all to say nothing of the sound effects, which are quite good. Unfortunately, I am not experienced enough with sound design to offer detailed commentary. In conclusion, Goo Goo Grapplers is one of those games that only appear once in a generation to truly shake up the industry and challenge the medium of video games, while serving as the newest example of video games as an art form. It is sometimes said that first person shooters can be divided into pre- and post- Half-Life. Well, I believe that video games henceforth can be divided into pre- and post- Goo Goo Grapplers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 12 | 100% | $6.99 | |
| — | 0 | — | — | |
| $4.1K | 23 | 96% | $6.99 | |
| $1.7K | 17 | 88% | $4.99 | |
| $1.3K | 13 | 92% | $4.99 | |
| $1.1K | 6 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 256 | 62% | $0.99 | |
| $4.5K | 53 | 74% | $4.99 | |
| $4.5K | 53 | 79% | $4.99 | |
| $4.5K | 86 | 72% | $2.99 | |
| $4.5K | 68 | 78% | $2.99 | |
| $4.5K | 165 | 78% | $0.99 |