
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 13.6Kreviews | 77% | — | $2M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gone Home hasn't aged brilliantly due to two reasons: firstly it's using a 2013 version of Unity and pushed it to the limit, and secondly many games inspired by it have come out and just usurped it - it's (what I call) the Wolfenstein 3D effect. Games such as Firewatch wouldn't exist without Gone Home, but playing Gone Home after Firewatch etc is a bit whiplashy. Buuuuut It's still great. Will it captivate you for weeks? No, you'll beat it in 90 minutes if you only play once, but the place is full of interesting things to find. The story unfolds in quite a unique manner for the time, in that it's all there but it expects the player to put some effort into linking certain dots. It's amazing with how Gone Home manages to flesh out fairly complicated characters despite never interacting directly with any of them. If you're a "riot grrrl" music genre fan, this is also a must play, since it's (optionally) full of that sort of music which kicked off an L7 phase for me. It was an absolute joy to explore that genre again, speaking as a music lover.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gone Home to me was the second walking simulator I remember being a thing, coming straight off the back of Dear Esther. Unlike Dear Esther, which was an outdoor/cave nature walking sim, Gone Home brought the genre indoors in the form of a house. I think the "wow factor" was much greater all those years ago, being able to enter a house, picking up items and just casally browse them without a care in the world. Learning about the protagonist and her relationship with her family and others is of course the highlight of the game. It's an interesting game at that, but on replays I just feel that the story is a bit unimaginative. It's also an entirely lonesome experience. But credit where credit's due, this game did pave the way for more interesting indoor walking sims like What Remains of Edith Finch. I still recommend Gone Home to this day as a piece of walking sim history. This is part of where it all began, and if you enjoy walking sims this is a must!
This is just the lesbian version of what remains of edith finch.
Gone Home wasn’t something I expected to enjoy as much as I did. Initially, it felt slow and uneventful, but as I explored the Greenbriar house, creaky floors, flickering lights, and a thunderstorm outside, the eerie atmosphere pulled me in. The more I uncovered, from scattered notes to old cassette tapes, the more the house came to life. Details like VHS tape labels and 90s snack wrappers brought back memories, while moments like discovering the hidden passage behind a second-floor closet switch and unraveling the basement mystery kept me engaged. Despite the story touching on themes I don’t personally connect with, I still respected how grounded and personal it felt. Earning the "Behind the Scenes" trophy added a rewarding layer to the experience. Unlocking developer commentary offered a rare peek into their creative process, and hearing them reflect on their design choices deepened my appreciation for the game. Gone Home may be short with light gameplay, but if you enjoy atmospheric, slow-burn exploration, it’s definitely worth trying at least once.
Arrive home after a long trip and slowly uncover the story of your family as you explore the house and read notes.
Gone Home is a very quick and simple game that can be completed in a single short sitting. To truly grasp the narrative, you need to be 100% focused on the audio cues and your immediate surroundings as you explore. However, the gameplay itself feels quite lacking, as there isn't much to do beyond walking around and clicking on objects to trigger voice-over segments. Each of the characters feels like they are missing significant depth, making it hard to feel fully invested in their lives. Given the glowing reputation this title has earned, I honestly expected much more from the experience.
This is one of the most beautiful, real, poignant, intelligent, human, and[i] attentive [/i]games I've ever played. It has a degree of profound interest in the mundane ephemera of life that I've simply never seen a video game have before. All you do in Gone Home is walk around and look at stuff, and lemme tell ya, I was HOOKED. That's saying something, because I'm someone that spends most of his game time on adrenaline-fueled esports titles like Rocket League and Valorant. I played it all in one session, and was at the very verge of crying copious amounts of manly man-tears by the end. The fact that it manages to be [i]this[/i] compelling, while being composed exclusively of gameplay elements that are normally considered filler — picking up notes, listening to 'audio logs' — renders it nothing short of a masterwork, from a design perspective. I am deeply grateful to all of the idiots on the internet that produced Discourse™ about this game (almost certainly without actually having played it). I likely wouldn't have ever heard of it, or gotten around to experiencing it, otherwise.
A story of youth, love, and a family broken by the gapping space between them. An incredible story, a fun albeit easy game and one of the pioneers of the walking sim as I remember. Strong reccomendation.
What a waste of time.
Reminder that this is NOT a horror game!! Do not expect any big jumpscares/crazy actions or sequences. It's a game about going home and exploring all the rooms, secret places, etc. So don't play this expecting it to be super action packed, instead it's a pretty calm and mysterious game and throughout exploring you will definitely be putting the hints and stories together in order to come up with your own guesses as to why the house is empty. It's a great story, definitely lots of things to discover.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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