
Golden Force is a retro-style action-platformer where you perform complex combos, slides, and dash attacks. Unlock new areas, collect throwable items, fight underwater, avoid spiky obstacles, and master each stage.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
le jeu a l'air bien mais ON PEUT PAS MAPPER LES COMMANDES SUR UNE MANETTE serieux les gars? (à moins que je n'ai rien pigé au menu mais il ne me semble pas) je suis pas du genre a mettre des bad review car je suis dev aussi et j'aimerais supprimer celle la donc si ca vous dit de faire quelque chose pour que je puisse enfin jouer a ce jeu ça serait top, sans vouloir vous mettre de pression.
I love what this is, for it gives like a 16 or 32 bit CD talkie platformer would have in our youth. -Gen Y :-)
Platformer/action, qui va vous mettre les nerfs à l'épreuve. Ce jeu ravira les fans du genre. Dans une ambiance gros pixels, ce jeu me fais penser à Shantae ou même métal slug dans son "humour", les boss sont GEANT. En gros du FUN et du CHALLENGE. je recommande!!
Jeu sympa
Годно залипать можно!
hard game ! not much of fun ! but you might like it ! it's good///...
Pros -Great visuals -Great controls -Challenging -Fun bosses -More good levels than bad -Overall it doesn't overstay its welcome -MULTIPLAYER SUPPORT! Cons Glitches and occasional softlocks Enemies can be seen as too tanky Some questionable level design decisions (enemies can spawn on top of you with no time to avoid) In its current state I recommend waiting for a sale to pick this game up. If there are minor updates in the future that polish things up a bit more I would easily recommend this game at its complete price.
I am glad i ignored the mixed reviews and bought this game, it's exactly what i want from a 2d platformer, it has colorful graphics (i hate those games where everything is dim), and quite challenging gameplay, don't expect to blindly press buttons and expect to win the level. I really don't understand why so many gave this a negative review, maybe they was expecting an easy game? anyway, highly recommended for 2d platforming lovers that enjoys a challenge. currrently at the beginning of world 3 when writing this review.
[h1] [b] 主觀評分 5.5 / 10 (解決手把問題可到6.8) [/b] [/h1] [table] [tr] [td]鑑賞群組[/td] [td] [url=https://store.steampowered.com/publisher/RMA]RMAsia鑑賞家[/url] [/td] [/tr] [tr] [td]個人資訊[/td] [td] [url=https://discord.gg/7d2YcYd]橘紙閃電玩[/url] [url=https://www.twitch.tv/s3840jeff]Twitch[/url] [url=https://www.youtube.com/channel/UC8Baq_Vf-dGoCSkFbWAmpeA]Youtube[/url] [/td] [/tr] [/table] 走FC復古風格的動作遊戲,有4個角色可以,實際用起來無差異 難度中等,有22個關卡,通關大約8-10HR。 唯一嚴重的問題就是手把不匹配,看似有支援XBOX手把 實際上根本沒法用,最後必須使用STEAM強制將手把對應鍵盤才行 光是手把設定就花了我2個小時,光這點我就不推薦給人玩了 但使用遠端同樂的情況下,2P可以使用手把操作 但遠端同樂的體感也不是很好,如果2P走出圖會強制傳送回1P身邊 但偏偏1P不太會玩,就變成2P無法幫1P破關(一直被迴傳)
I'd like to talk about all the stuff I like and say these qualities might redeem this game in the eyes of some players, but this game is just too buggy to play reliably. I've only been playing for 3 hours and already I have encountered bugs that caused me to be completely unable to finish a level. Bugs such as being unable to climb ropes for no reason, or having the camera lose track of the player and never being able to focus on the player again. This does not include the other bugs that make the game much harder than it needs to be, such as taking damage from enemies before they spawn, a very common occurance. Maybe that one isn't a bug. If not, it sure is a bad design choice. I'd go on, but maybe the rest of my issues are too subjective. Those bugs though, they are not uncommon and nothing frustrates me more than having a good run through a level, only to have to quit out of it back to the world map and start the level over from scratch because of a bug.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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