
An infection has struck the body! As the mighty T-Cell, it's your duty to eradicate the invading pathogens! Consume pathogens to earn mito energy, and use it to purchase upgrades and summon allies in your battle to protect the body. If all your body cells die, it's game over for you.
Most likely between $55 and $547. How we estimate →
Checked against 8 developer-reported gamesmedian error
Going Viral has sold an estimated approximately 194 copies on Steam, for about approximately $182 in gross revenue.
About approximately 194 copies on Steam (mid estimate), modeled from its 5 reviews — low confidence. Not a figure the developer has reported.
About approximately $182 gross, most likely between approximately $55 and approximately $547 — roughly approximately $121 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 61 | 89% | Free | |
| approximately $3K | 23 | 100% | $4.99 | |
| approximately $795 | 30 | 97% | $0.99 | |
| approximately $56 | 2 | 100% | $1.99 | |
| approximately $0 | 54 | 94% | Free | |
| approximately $212.7K | 541 | 82% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |