
The gods’ torturous rule over humanity has lasted for millennia. Bent on cruelty and suffering, they demand to be served with blind worship through an oath of fealty pledged from every man, woman and child. To those who don't submit to the gods’ will; a slow and merciless death awaits.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
juego basico, jugable, dentro de todo entretenido, si buscas algo simple y facil de jugar ., es por aca al principio parece muy dificil de jugar, pero despues se hace facil
I don't care about Winsor!!!
One big problem with this game, that ruins the rest of the game......movement and attack direction controls are so poor, usually, the mouse is usually used to direct the attack, and keys to move, not here, the mouse will not direct the attack, the keys do both attacking and movement creating frustrating game play, I only paid £1.50 for this game and I have played it for 72 minutes, that will be the extent of my playing time.
Weighty and desperate feeling combat, combined with the quasi-cartoonish art style to create a truly unique experience.
Si
Es gibt so einiges zu bemängeln an diesem Spiel. Alles ist Zufall. Das Team wird zufällig erstellt, man muß einen neuen Run x mal neu starten, um mal ein vernünftiges Team zu erhalten. Bloß keine Dicken, die taugen nichts, viel zu langsam. Einen Zusatz Krieger aus dem Brunnen zu holen ist echt schwer, der Einstieg in das Game ist wirklich schwer. Werte der Krieger werden völlig willkürlich verteilt vom Spiel, das nervt. Dennoch, nach kurzer Zeit hatte mich das Spiel total abgeholt, und wenn man die Feinheiten des Spiels raus hat, und vernünftige Waffen sein Eigen nennen kann, macht es sehr viel Spaß, sich durch die verschiedenen Abschnitte zu kämpfen. Anfänger Tip, fangt unbedingt mit Carnoccus an. Ist der leichteste Boss, mit Glück gibt es gute Waffen als Belohnung, und dann geht der Spaß los.
Extremely clunky movement and combat, really hard to control characters and repetitive gameplay combine under the name Gods Will Fall. I like roguelike games, I don't necessarily have an issue with repetition, but for that to be tolerable the combat has to work consistently and has to be satisfying. Unfortunately, that's not the case here, the awkward camera placement, screen shake effects and player movement that sometimes snaps to the right place, but sometimes doesn't really destroys the gameplay experience. I feel like I have zero control over my character and I am fighting with the controls more than the actual enemies. The fact that the control scheme is completely nonsensical doesn't help either. It's sad really, since the art style is gorgeous and the enemy design and animations look nice.
Gods Will Fall... Where do I begin? Some say they beat this game in 4 hours. How? I tried for 9 hours and gave up after 6 bosses. The combat is unbelievably clunky and feels bad, especially the parry move (you can't block in this game, so have to rely on the clunky parry system). The dungeons are empty and pointless, you can't find anything in them except the same enemies over and over again. Sometimes there are items to find or traps to avoid/use against enemies, thats it. Oh and the bugs... two crashes, visible developer messages during the loading screen, the character getting stuck in the level geometry or insta-killed by bosses. The graphics look kind of nice on the world map, boss models have ps1-level of quality during cutscenes and look just bad.
非常喜欢的游戏,有魂系列的感觉,上手后非常带感,需要玩家耐心游玩。
我觉得很好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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