
Your world is under attack by a ruthless race of machines, and you are its only hope. Cast epic spells, summon minions or buildings, and destroy the enemy before they conquer your home in this action roguelite strategy game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, Italian, German, Spanish - Spain, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Little easy, progression mechanics are not my thing, but I got this for $1 and played it for over 8 hours, so it has to have dome something right. That said "action roguelike, roguelite, tower defence, survival, god game" Let me be clear: IN THIS GAME... Gaia and non-descript robot invaders are warring in an RTS. Gaia is outmatched, so she's summoned you, a living Sim City disaster of choice (water, air, earth, or fire), to tip the tables. Gather mana, cause disasters, help gaia win her RTS match. Lather, rinse, repeat.
You can see that some effort went into the game, but not enough IMO. I like the concept, but not the implementation. It's half-assed. The tutorial doesn't explain things too well. I have no idea what I was doing most of the time, just spamming spells and somehow winning. E.g. why does the enemy commander not appear sometimes? Why was I winning without achieving the goals? How does own mana regenration work exactly? How long does a run go? I turned it off before learning that because it got way too repetitive. I think there's potential, but the devs need to work on proper UX. On another note, the game is very laggy for what it has to offer in terms of graphics and calculations. It 100% could be better optimized.
Not digging the game. I didn't play for long but it was long enough to tell I did not want to participate in that gameplay loop.
It is as janky as the negative reviews suggest, but I'm not letting that get in my way of having a good time. I can't put it down - although it obviously not a 'play forever' type game. Going to have fun beating it with every elemental god, then be on may way
Fun enough for the price, but honestly rather poorly balanced. There are absolutely several spells that are complete lemons and worthless no matter how you upgrade them, and some spells that will singlehandedly carry you through the entire campaign. The result is a very swingy experience, where you either sweep the entire game trivially or fail miserably in the first 20 regions.
I did not like this game. Don't know why...
complex enough to keep it interesting for 5+ hours so far
trop bien / tout detruiiire ///
Да
good, cool concept pretty decent execution. A bit too fast for it's own good, should be like 20% slower SLIGHLY more of a art and less of a clicker. "This is ALMOST a good puzzle invasion game" i belive it needed just a little more refining
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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