
'Goblins Keep Coming' is an Endless 3D Tower Defense where hordes of Goblins won't stop coming! Protect your castle against bombers, warriors and kings. Evolve your defenses as the enemies won't stop sending bigger and stronger troops from different locations on the landscape.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
a good challenge. not too easy.
Das die Karte in 4 Teile mit unterschiedlichen Schwierigkeiten aufgeteilt ist, ist einer der wenigen positiven Aspekte. Zum entdecken so 30 min - 1h sind noch okay, dann ist es wenig spektakulär. Hier gibt es nur 3 verschiedene Tower Typen, Normal in 3 Leveln, Eis und Feuer. Letztere sind relativ teuer. D.h. am Anfang bis ~Level 40/50 kann man nur Standardtower bauen. Die erste große Hürde ist der Boss auf Level 31. Wenn man den 2x mit den gleichen Ressourcen nicht besiegen kann Game Over. Wegen fehlender Abwechslung kann man kaum einen eigenen Spielstil entwickeln. Standardtower an den besten Stellen bauen, aufwerten, warten bis endlich alle Tod sind. --- Die Errungenschaften sind zum Teil nur mühsam erreichbar. Wer auf 100% aus ist hat es hier schwer. Die [i]errichte je 1000 Tower Level 3, Eis, Feuer[/i] brauchen ziemlich Ausdauer den das Spiel macht dafür nicht genug Spaß. [b]Eine Errungenschaft, 50.000 Gold ausgeben, scheint verbuggt und unerreichbar zu sein.[/b]
Can pay this game no greater compliment than its keeps me coming back for that "one more try". Addicting and hard. The ability to stop the game and continue at a later time would be useful, as time pressures (going out) forced me to give a potentially winning run.
Goblins Keep Coming is an isometric 3D tower defense game with a few differences. There's only a single map with endless waves of enemies. The map is split into four parts, which just means that there are many, many paths to your castle. The tower selection is limited, the enemies are very samey. The challenge is simply in more and more difficult waves and needing to constantly defend along the many routes. Compared to many tower defense games this is very difficult, but that doesn't necessarily make it better. Staring at the same map all the time isn't very exciting, and there's no real sense of progression fighting endless waves of the same kind of bad guy. While the graphics here are better than say, Kingdom Rush, that's still going to hold the tower defense crown. I can't recommend this one over that one.
очень сложная игра...
Nerrrr.... Even though this is positive, I generally dislike games of this genre. Plus this game, in all honesty IS REALLY DARN HARD. The somewhat insulting thing is that I got all the way to round 41, to when the ice king goblin spawns... and the darn thing reaches my castle when his health bar is virtually empty. Yeah the green bar was totally empty when he just barely manages to hit my castle destroying it. But this is an addictive game.
good game
This is by far my favorite tower defense game ever created. I wish the creator would tune some things or add more maps. I'd love to connect with the developer and offer feedback on tower tuning and quality of life fixes (like being able to collect gold from mines with one click)
low but okay... "4 in 1 TD" ... also 4 maps auf einer... ganz in Ordnung im Sale
Its Ok.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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