
'Goblins Keep Coming' is an Endless 3D Tower Defense where hordes of Goblins won't stop coming! Protect your castle against bombers, warriors and kings. Evolve your defenses as the enemies won't stop sending bigger and stronger troops from different locations on the landscape.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
fun game the idea of leveling the towers to make different things is cool the problem is too much micro management not enough funds and a lack of reward for upgrading your towers. that your range doesnt change irritated me immensely my 2000gold tower still only fired 4 feet away.
It's [i]very[/i] good for a [b]single-level endless-mode only TD[/b] with no meta-progression other than steam-achievements. Usually the only things I really want from my TD's are: more than one level, anything but endless-mode and some kind of progression between levels. To my surprise it seems I like this game more each time I play it. Maybe it's the challenge, or maybe it's just the steam achievements. I haven't really figured that out yet.
I died at wave 20 when the last goblin of the wave hit my castle. Would play it again.
40/100 bad game design PRO: decent music and solid explanation CON: everything else ^^ >>> skip it.. wasted time and money!!
Das die Karte in 4 Teile mit unterschiedlichen Schwierigkeiten aufgeteilt ist, ist einer der wenigen positiven Aspekte. Zum entdecken so 30 min - 1h sind noch okay, dann ist es wenig spektakulär. Hier gibt es nur 3 verschiedene Tower Typen, Normal in 3 Leveln, Eis und Feuer. Letztere sind relativ teuer. D.h. am Anfang bis ~Level 40/50 kann man nur Standardtower bauen. Die erste große Hürde ist der Boss auf Level 31. Wenn man den 2x mit den gleichen Ressourcen nicht besiegen kann Game Over. Wegen fehlender Abwechslung kann man kaum einen eigenen Spielstil entwickeln. Standardtower an den besten Stellen bauen, aufwerten, warten bis endlich alle Tod sind. --- Die Errungenschaften sind zum Teil nur mühsam erreichbar. Wer auf 100% aus ist hat es hier schwer. Die [i]errichte je 1000 Tower Level 3, Eis, Feuer[/i] brauchen ziemlich Ausdauer den das Spiel macht dafür nicht genug Spaß. [b]Eine Errungenschaft, 50.000 Gold ausgeben, scheint verbuggt und unerreichbar zu sein.[/b]
Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170 The Short of it: Deceptively challenging tower defense game, featuring hordes of Gobbos. To have any chance at surviving, you must manage the economy well, and place towers in the right spots. Quite indie, but decent.
Meh
a good challenge. not too easy.
这个游戏相对于其他喜加一作品,要稍微优秀一点,因为至少有可玩性,算是个游戏。虽然有很多缺点,但总体来说勉强能当做一个素材完整的塔防游戏。 塔防的鼻祖应该是《王国保卫战》系列作品,此后衍生出来的塔防游戏玩法大体一致,该游戏也不例外。在一波一波敌人的攻势下,在他们必经之路上建造防御塔,杀死敌人,守卫城堡。此游戏最大的优点就是还不算太过枯燥,怪物,建筑物,并且城堡连接四条路,也就意味着有更多的操作难度和空间。总体而言,喜欢玩塔防游戏的同学可以一试 缺点有:bug多,比如冰雪地图的怪物进城堡门前砸门的时候,防御塔是打不到的,也就是说只要有一个怪物能进到塔里边,你只能眼睁睁的看着城堡被慢慢砸碎,GG。然后建模,画质,都像是2005年之前的作品...
어렵긴해도 나쁘진 않은 게임이네요.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Flix and Chill 2: Millennials | $1.5K | 50 | 84% | $0.99 |
| Hooligan Vasja: Christmas | $1.5K | 75 | 43% | $0.59 |
| Death Jump | $1.5K | 116 | 83% | $0.99 |
| Neoncube | $1.5K | 89 | 79% | $0.99 |
| Space Hole 2016 | $1.5K | 89 | 84% | $0.99 |
| Silen House | $1.5K | 54 | 57% | $1.99 |