
While the war rages to hold back a Goblin invasion, the King's Champion must embark on a desperate quest to save the kingdom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very nice game , right from the start. I'm a board game fan, so this also counts, keep in mind. At start it was weird, but when i noticed that i can use my cards wisely, exit my tower and EXPLORE with many decisions and choices, the game clicked immediatelly! I wished the hero's battle was a little more complex than rock paper scissor, but i think this is done for simplicity.
Goblin Harvest is a turn-based strategy game that represents a board game where you control armies defending towns from hoards of goblins. The game developer advised me to check out the "quick start guide" here and I would highly advise it. The game takes a while to understand and even on the easiest difficulty, I lost my first game before watching that video. Upon starting you notice several options you can tweak and the game includes a 1 out of six difficulty rating based off of those settings. This is a fantastic idea as it helps gamers tweak individual things without worrying about how hard or easy that tweak will make it. In the game, you control two characters, the king, and their champion, on the map you see rows of goblins to destroy and at the base of your site is what is called your "citadel" if your citadel is destroyed, you lose the game. The gameplay consists of moving your armies with the deck of cards you are dealt each turn. For example, if you don't have a hill card, you cannot advance onto a hill. The combat is simple, all you must do to destroy a goblin is to move onto it before it moves onto your army, if it does this to a town, the town will be destroyed. The art style is very similar to the board game "Settlers of Catan" which I am a big fan of and helps keep you immersed in the board game feel of the game. The music consists simple medieval tunes that also help to add to the immersion. The sound effects are what really help bring the game to life. They are very high quality with everything from the ambient noises, to the screams of the approaching goblins sounding alive. The game also has you controlling the king's champion which is told through a text RPG. This is key as you cannot win the game with your armies, no matter how many waves you destroy they will only keep coming. The text RPG is a fantastic element, that really helps differentiate the game from just another online board game. You need to work with both the Hero and the armies to win this game, which causes you to think differently than most board games. Throughout your adventures, you will also encounter enemies and will fight them with a game of chance. The game is similar to rock paper scissors where you have 3 moves and each move counters one of the other two. The combat is ok but is a bit lacking, and I would prefer more strategy such as a turn based combat or even some extra cards in the combat itself. The game is a single player only experience and feels good that way. You can play the game 2 player co-op with one player controlling the armies, and one player controlling the champion, but it is centered around 1 player gameplay. This game is extremely solid, with fun strategy gameplay, some awesome text RPG gameplay, solid art, and good music. If this game tweaked the combat, it would be a classic game. The game earns an 8/10 with a label of high-strategy.
I beta tested this game for some time previously and am happily suprised by then new UI in this release. This game is a great when you want to chill and immerse in an adventure, the game requires you to read to fully enjoy and you really should click and read everything :D Hardest difficuly is indeed hard!
The quest part of this game reminds me of the text based MUDs of my childhood, and the goblins an interesting twist on a puzzler meets TCG. An old school adventure game with matching audio with a new twist should be attractive to old school gamers and casual player alike. Not the game for you if you're interested in quick paced shoot 'em up brute force games. Wish the combat style leaned more to skill than luck, but otherwise a great game.
Sadly disappointing. I had high hopes when I read about a strategy/RPG crossover, but there are too many troublesome mechanics that waste all the potential in a mire of bother. All the fun is lost out of the storyline by the time one even leaves the first city, and a lack of proper direction only adds to the detriment of this mess. I regret buying it, more so because I bought it at full price. How sad.
Goblin Harvest is a convoluted boardgame/cardgame hybrid where you draw a hand of cards and use them to make strategic battle decisions on the game board. Because this isn't complicated enough, there's a background story/resource management schtick going on as well that you need to pay attention to. On a technical standpoint the graphics are a bit weak and there's no 4K support or UI scaling. Those technical deficiencies aren't the killer, though, it's the directionless complexity and overall lack of fun. There's a weak tutorial and some kind of video you're supposed to watch, but if I have to go attend online courses to play a boardgame/deckbuilder then this is directly against the purpose of gaming as a form of recreation. Maybe with a bit more polish and a much better UI, some kind of enjoyable game could be salvaged from this, but as it is, it's more likely to give you a headache than an enjoyable gaming session.
听莫名其妙的游戏,没有很好的引导内容,反而把玩法都放在了一个视频里 另外垃圾开发者/发行商为了让玩家觉得打折入手划算还故意把原价提了数倍
没懂这个到底是什么意思???
https://youtu.be/dZnlDVFDBok A lot of good ideas are packed into this small title and gives this game a lot of potential. The missing polish, especially for UX, ends up squandering most of it.
【25B7】★2025去库存计划★ 18、Goblin Harvest - The Mighty Quest(2017)× 无中文,不会英语,私米国语本当苦手。玩不明白,大概是类棋的游戏,左下角的卡片代表可以移动的地形,单位在移动时消耗一张移动目的地对应的地形卡片。敌方回合在移动的时候如果和我方棋子重合就会将其摧毁,还没试过摧毁地方棋子以及敌方摧毁我方城池感觉有点神秘。 不论是棋类还是战棋我都不擅长,后续大概也不会玩下去。弃
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