
Falling isn’t the end. In this 2D precision platformer, you must keep climbing upward. Small mistakes lead to big falls, but every challenge can be faced again. How far can the frog go?
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About
Slip, fall, and plunge—
just climb back up again.
Go Up Frog is a 2D precision platformer focused entirely on climbing upward.
A single small mistake can send you tumbling down, but the challenge never ends.
Only your control, focus, and patience
can guide this tiny frog to greater heights.
In Go Up Frog, you must overcome demanding sections
using jumps, dashes, and precise movement.
One small mistake can drop you far below.
But in this game, there is no such thing as the end.
The more you fall,
the more you climb again.
🎵 Music : "SomeWhatGood" by Flowerhead
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Languages: English, French, German, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Korean
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Reviews
개구리가 높은곳으로 올라가는 간단한 무료 플랫폼 게임. 항아리 게임과 비슷하다고 생각하면 된다. 섬세한 수작업을 요구하며 점프 잘못하면.. 그냥 처음부터 다시 해야 하는 곳도 있음. 도트로 만들어졌고 최적화는 잘 되어 있다. 국산 게임인거 같기는 한데 맞는지 아닌지는 모르겠음. 시간 있으신분은 한번 해보세요.
有点怀疑作者是否真的玩过跳台游戏没有,有几个地方的跳跃设计感觉只有纯纯的恶意,就比如说开始有个弹簧,上面有尖刺在两旁,你必须正好在中间落在弹簧中间,才能上去,所以需要调整跳的位置,但是可以调整的地方比较小,右边还有刺,“不小心”碰到就直接回家了。所以明明一个很简单的地方,硬是要加入一些觉得游戏太简单,加些“逆天”的小设计给玩家上上难度。作为平台跳跃爱好者,不推荐这个游戏,各种作者的小心思,玩起来不是很开心。
Friendly developer, attractive character but 'repulsive' game play literally game pushes me away
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
[b]Go Up, Frog[/b] is a short but sadistic precision platformer where you play as the titular frog on a vague journey upwards through several different biomes. It falls under the foddian-style rage climber subgenre by punishing the player with lost progress via gravity & knockback rather than death & respawn mechanics. However, unlike some of its inspirations, there is no threat of losing [i]all[/i] your progress, as the campaign is divided into a series of rooms that act as individual levels. Although the game could use some refinement in its presentation and accessibility, it does succeed in the elements that matter most, those being character movement, level design, art style, and overall difficulty. I do have a list of technical nitpicks, but I still recommend the game for those craving a smaller platforming challenge. Criticisms: - There is no way to remap your controls. - There is no story, dialogue, or name for the frog. I think all good foddians should at least establish a motivation for the player character. - The background music is good, and there is a variety of tracks, but they tend to start and stop abruptly, with awkwardly long intervals of silence between the tracks. - Upon reaching the ending screen, you need to quit to menu manually via the pause menu. You also can't continue your current playthrough after reaching the end.
... you... you left the debug ability to fly infinitely... in the game? getting hit causes bugs/improper animation state. there are bugs that seem like challenge rewards/collectibles, but you can't collect them? no remap/controls screen? why.... did you ship it like this? it looks like it could be a charming game too. T_T have someone playtest your games in the future
[h1]就玩游戏一定要啸,啸着玩,诶嘿,(啪!)玩你妈![/h1] 让高玩来玩···有些设计纯恶意,玩了两关,就不继续受虐了(⊙﹏⊙)
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как эту залупу пройти
This game is a true hidden gem. The artstyle, music, level design and the gameplay itself is amazing, especially for a student project. For this price, you cannot go wrong - this is one of the rare occasions that I wished the game was more expensive, because the value is insane and this dev deserves the money. It also works great on Steam Deck, but if you have 2 accounts on one device then the progression and saves are the same for both. Unfortunate as now I have to finish the game before the other person can play. Also I think the game difficulty is overall fine, but the snow level is too hard and too frustrating because of ice making the movement too unpredictable and the one-square clouds being too tight. Overall great game, just needs some balancing of difficulty imho
고양이 스테이지에서 첫번째 고양이 넘어가고 올라가는 구간에 가시에 맞고 버섯에 튀어올라가 무한 기절에 걸렸습니다... 해결해 주실 수 있나요? In the Cat Stage, after passing the first cat and reaching the climbing section, I got hit by spikes and bounced on a mushroom, which caused me to get stuck in an infinite stun. Could you please help fix this?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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