
A short action game that the girl go "There" with a dragon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Exactly as advertised, the game is a short sequence of boss fights with very forgiving continues. However, there's a lot to like: the combat is simple and elegant, the art and music are very charming, and the whole experience is just free of any time-wasting. Controlling the huge dragons is joy. I found it to be a [b]ton of fun[/b], and worth the price tag. All of that said, in my opinion the real meat are the challenge fights that unlock after beating the game. They are maybe a bit unfair, but the honest kind of unfair, and really push you to learn the nuances of the game and your dragon of choice.
如果翻滚的时候能够是无敌的话感觉手感会更好一点 感觉这个玩法如果继续发掘一下可以做出很棒的作品 个人感觉最大的问题是boss的分层不是很明显,有点看不出到底在不在同一水平线上 很可爱很轻松的游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
でっけぇ敵をぶっ倒して従えて次のでっけぇ敵と戦うを繰り返すゲーム 相棒のドラゴンの攻撃はシンプルにワンボタンのみ、溜めで強い攻撃を出せる 基本相棒は主人公ちゃんについて来るのだが、攻撃、溜め行動などの動作を駆使して主人公ちゃんと全然別の位置に動かすことができ、主人公ちゃん自身と同時攻撃を仕掛けることもできる。 こういうの好きでしょ?俺は好き! めちゃくちゃ面白いしめちゃくちゃ安いのでとりあえず買っていいんじゃないかな 同じシステムでもっとボリューム増やした続編を出してほしいですね
There's nothing I can say negatively about this game. It's short, to the point, doesn't overstay it's welcome, has great challenge modes after the fights, and is a genuinely fun game the entire time. Great dragon variety, great fights. If I was stretching I could say the music isn't the best, but seriously, everything else: A+ This is why I love the steam recommendations. I occasionally get something this rad.
かわいいかわいいね
Really nice. Beautiful dragon designs that are animated really well, and I enjoyed the atmosphere of the main "arcade" mode. The first run is quite easy but the postgame offers more of a challenge.
It's a side scroller boss rush type game where you play as this little mage type character and fight alongside these incredibly well designed monsters against other monsters, who you then bring to your side for continued adventures. The monster designs are 11/10 and it gives an awesome feeling of mage + monster tag team kaiju battles and the monsters are amazing and varied. Easy, easy strong recommend, an absolute little gem of a game. Only took me a little under an hour to complete but it was a delightful experience for every moment. Adding on to this, the combat system has a surprising skill ceiling in it. You control the monster and the girl in loose synch, but they don't need to be doing the same thing at the same time. EX: there is a healing move you can channel and the monster will come over to guard for you, but if you give an attack command the monster will attack during the heal. Plus you can have both mage and monster attack at the same time, and while the monster will move automatically to be near the mage the tracking is a little loose. I'm not nearly good enough to get the full use of the system, but I could absolutely see sinking several hours into learning all the little techniques to really master the game. It's by no means needed as the game has a very forgiving continue mechanic, but the skill depth is absolutely there for those who want to chase it.
Very charming little fighter/beat-em up for $5, fantastic pixel art and a nice game concept. Big recommend for monster enthusiasts.
敵キャラを操作できる感じが好きなので嬉しかった
I absolutely love this game it was short and sweet, The bosses felt somewhat challenging the art style is great the game controls really smoothly and I overall love the feeling of battling colossal size dragons with your own dragon along with being able to change between charged and uncharged versions of attacks varying drastically on the dragon utilized along with the fast pace boss battle designs and unique backgrounds displayed perfectly with the dragons in their specific regions(?) as well.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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