
Go Go Electric Samurai is a competitive multiplayer arena shooter. It's hockey, in spaceships, on an obstacle course, with psychedelic visuals and a pulse-pounding soundtrack.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
This is pretty fun but I highly recommend getting it with a friend or two as the community is small at the moment. There are different ships and they have different benefits (turn faster, move faster, shoot faster, etc) so there is some depth. Even more if you bring a friend, maybe one of you will run the ball with a fast ship and the other shoots? :O They are doing tournaments too if you think you're good and want to try to win.
multiplayer only...dead already... atleast add bots or local...
Go Go Electric Samurai, rekabetçi, çok oyunculu bir arena nişancı oyunudur. Uzay gemilerinde, engelli parkurda, saykodelik görseller ve kalp atışlarını hızlandıran müziklerle hokey.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
Неплохая игра на часик, отдалённо похожа на rocket league
gamesense
Go Go Electric Samurai is "hockey" with spaceships spikey obstacles around the map which destroy your ship if you touch them. It feels like its inspired by rocket league, although it didnt really gain nearly enough audience to push itself out there, despite being completely free. Controls feel a wonky and ships dont turn fast enough to evade the spikes properlly. The biggest issue is that you can only steer the ships and you cannot completely stop them, they just go foward automatically, you can either speed up, or slow down a bit, which makes the game very annoying and obstacles hard to evade. Gameplay consists out of 2 teams with up to 3 players trying to score a goal. If you drive over the puck, it starts following your ship and you can shoot it out. Ships can also shoot rockets which i assume destroy other ships on impact. There are 9 different maps and 9 different ships. If you prefer a more relaxing match, certain maps have no obstacles. Go Go Electric Samurai is inspired by Rocket League and tried to make "hockey" with spaceships compared to football with cars. Its not really a bad game, controls could use rework , but dont bother downloading it unless you have some friends with you to play along, since the game is completely dead. If you want to try it by yourself, you can only enter the "training" mode, which sadly doesnt have bots and makes its pointless. Pros: - Completely free to play - Unusual concept Cons: - Completely dead - Bad controls - Weird menu design - No bots
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a rather pointless and shallow minimalist low poly Asteroids/SpaceWar! ripoff, fly generic low poly ships and shoot the other players... haha, just kidding, there are no other players. The developer couldn't work out how to do bots properly either, so this is so, so dead. For obvious reasons. I mean... did the developer know about the other PvP games on Steam they were trying to compete with? Did they genuinely think this was better? The developer tried to bribe gamers into playing this with a $1000 prize pool, it's unclear if that was ever awarded, and with so few players even at peak, it's no surprise. So, "Go Go Electric Samurai" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $4 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 13 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
[h1] [/h1]
bom? bom. mas sem players ;-;
Honestly. For a name that screams 'FAST' its pretty ♥♥♥♥♥♥♥♥ slow...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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