
Glyph is a cute, physics-based adventure starring a mech-scarab and his trusted guide, Anobi, challenged with rebuilding an ancient civilization buried under the desert sand. Jump, double-jump, smash and glide through the air in this vertical platformer with amazing controls.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Danish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Serene & relaxing platformer with fun, free form movement & minimal fluff. Maybe a little too floaty. I wasn't big on the frequency of cannons & rings as they always felt clumsy to interact with. Some more visual variety with the assets would have also been nice. A little disappointed with the typical un-inspired 3D platformer boss right at the end... I think a difficult, gauntlet style stage with level design callbacks would have been a much better fit. The music was a constant highlight for me as it matched well with the chill feel of the game while also sounding great.
This is a very interesting and creative puzzle game. It has some good challenges for the player. The art style is beautifull. Recommended for puzzle fans.
Glyph is a fun physics based platformer where having patience is equally as important as slamming yourself into an angled pillar at mach 20 speed is. There will be a few levels where you feel more frustrated than anything else and at that point I encourage you to put down the game for a few hours and try again later. After completing everything this game has to offer I would say that it is absolutely worth playing, especially if you are able to get the game on sale (although the base price is already a bargain.)
Neat idea, basically a marble game transformed by a unique selection of platformer elements: - digital, physics-based jumps - ground pound - glide/boost - manual camera It all comes together nicely, pretty satisfying. I found the lack of automatic camera refreshing, but I can imagine most players scratching their head at its absence. The difficulty starts pretty casual, but becomes cruel if you intend to aim for 100%. Most cosmetic designs feel out of place, but I get it. Sometimes you just gotta go pumpkin mode.
Genuinely great. Love the detail that was put into each of the cosmetics/trails, made completing each level a real treat. Certainly one of the more enjoyable platformers I've played in recent years. Would highly recommend!
great 3D platformer. A modern PC classic
Neat, little platformer :) in terms of beating the game it is very much possible to finish the game without beating the majority of levels because of the abundance of collectibles in the earlier levels. As for the more difficult levels, they can be very hard especially if you're collecting all the coins, gems, artifacts, and cosmetics but they are not needed to beat any level. Easily one of the best physics-based 3D platformers i've ever played :)
After giving this game a 2 year pause because of the Dragon's Tail achievement being a pain to complete in my previous, now retired setup, I got back to this gem and managed to 100% it. And having completed this game in its entirety, I will say, it was just as good as I expected it to be from the demo I also played. Controls have a good mix of floaty and tight, in a way they're easy to learn, yet hard to master, especially given the game's very speedrun oriented. Solutions to puzzles are mostly intuitive if you've experimented enough to grasp the game's physics and mechanics, and mastering the more advanced moves is key to achieving 100% completion. And the music and sound effects fit the game's artstyle in a magnificent way, making the game more of a work of art than a mere trial-and-error game. It's indie games like this one that remind me of gaming is more than just chasing goals and completing achievements, it is also enjoying the ride. My only complaint about this game would be how some screens take too much time to transition (like the end of level screen), which goes against the more speedrun oriented gameplay style. And as a warning for users that are not patient, or at least not well tempered on the trial-and-error genre of games, this game WILL frustrate you a lot, even more if you want to 100% it, so if trying the same level again and again for a good hour or two isn't your cup of tea, you might want to look for other games. Otherwise, this game is very much worth trying.
if you love platforming, you'll love this game.
总评价:还不错。一个从休闲到自虐跨幅极大的游戏。 如果只是通关那难度不高,比较休闲,但如果要全收集,有些关卡难度简直上天。收集品有四种金币(最简单),钻石(简单),圣甲虫(一般),轨迹-由竞速赛三钻获得(较难),胚胎(难)。虽然操作的是个球体,但是因为是自由视角的原因,不会感觉到眩晕,但同时,因为自由视角会导致移动的时候落点看不准,高难度关卡的时候比较坑。游戏不太好的地方是过关需要收集钥匙,每次死亡钥匙会掉落,这就导致做全收集的时候很恶心,特别是蜈蚣那一关,还配了3把钥匙,作者你配这么多干什么,你配吗?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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