
Command any of 261 real-world countries in this 2026 grand strategy game. Build your economy, lead armies, and navigate deep diplomacy. Features built-in modding support and 12 supported languages. Shape the global order through espionage, nuclear deterrence, and AI-driven geopolitics.
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About
Available Now in Early Access
Global Protocol: New World Order is a data-driven grand strategy game set in the real world of 2026. Play as any of 261 playable countries — from global superpowers to developing states — and navigate the complex web of modern geopolitics, economics, warfare, and diplomacy.
Every country starts with real-world data: GDP, population, military strength, alliances, resources, and political systems. What happens next is up to you.
Choose from 261 playable countries, each rated on a 5-star difficulty scale. Lead the United States and maintain global hegemony, guide Brazil through economic transformation, or take on the ultimate challenge with a fragile state fighting for survival. Over 4,600 provinces cover the entire world — every region matters.
Diplomacy goes far beyond simple alliances. Negotiate trade deals, impose multilateral sanctions through the UN Security Council, form and break military pacts like NATO or the Shanghai Pact, join economic blocs, and compete for prestige on the world stage. The G7, G20, and UNSC are active bodies whose decisions reshape the global balance of power.
Each country is governed by its own AI personality — aggressive, cautious, opportunistic, or isolationist. 68 scripted events draw from real-world 2026 flashpoints, while procedural events react to your decisions. Alliance betrayals, economic crises, border disputes, and regime changes unfold dynamically. Every action has consequences that ripple across the globe.
Deploy infantry, armor, artillery, fighters, bombers, helicopters, destroyers, submarines, and carriers across a detailed world map. Establish air superiority, blockade enemy ports, transport armies across oceans, and manage the fuel and manpower that keep your war machine running. Fog of war ensures that intelligence is as valuable as firepower.
The DEFCON system tracks global nuclear tension across 5 escalation levels. Nine nuclear-armed nations possess ICBMs, SLBMs, cruise missiles, tactical warheads, and hypersonic weapons. Launch a first strike — or hold your arsenal as the ultimate deterrent. Mutual Assured Destruction is not just a theory; it is a game mechanic.
Pursue one of 5 victory conditions:
We are committed to long-term development and transparency. Follow our progress, see what we're currently building, and track upcoming features on our live public roadmap:
Check our website for the full development roadmap.Our roadmap includes upcoming overhauls for the UN Security Council, Global Supply Chain simulations, Naval Carrier Groups, and much more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This can turn out to be one of the best games grand strategy games. Keep the updates coming!
I believe this to be the first game I've just blindly bought at a $17 price point (on sale) just looking for some type of economic sim. I was pleasantly surprised to see within a day or two that some of the small bugs were patched, the game was evolving with little positive and needed tweaks -- so some good work is being done on this game basically in real time and being worked out by the developer. 10/10 for effort on that front. Thee only minimalist gripe I do have is that we don't have a window (yet) that shows a percentage of completion for troop movement all in one spot. Say I had 5 different wars going, 5 different squads going five different ways each with different arrive times, I'd like that all in one space, visible so I can do other things while monitoring troop movements. Otherwise I'd say this is like Stellaris, Command and Conquer and Risk put together on steroids and is mighty enjoyable. If we get a multiplayer sometime this game is worth $30 all day long. Well done
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Turkish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
システムは面白いとはおもうが中盤以降は同じ作業の繰り返しであり、戦争をしようにも併合コストが高すぎて一群を取るのに国土の大半を占拠しなければならないことが多々ありました。占領国の戦後統治以前に無条件降伏相当の和平形態があっても良いように思います。選挙や上場市場のようなシステムがあっても良いように思います。また北朝鮮がロシアの大半を占拠していたり、英仏が敵対し戦争を始めたりと現実世界を模した仮想世界でありながら地政学としては理解しがたいai行動が多くありました。それ含め楽しめる人は良いかもしれません。
Oyunun genel yapısını beğendim. Geliştiriciden ricam ekonomi yönetimini detaylandırıp daha gerçekci yapabilir. Binaların yönetimini pratikleştirebilirse çok faydalı olur. Genel anlamda gelecek vadeden güncellemeler ile çok iyi olabilecek bir oyun.
Alors, que dire. Et oui, je sais que c'est une early acces. C'est à la fois mon ressenti et un message à / aux développeurs, s'ils lisent. En premier je voudrais dire que ce jeu me fais penser au regretté World Warfare & Economics. L'ergonomie de Global Protocol est à revoir pour moi. Donner plus d'oxygène aux panneaux d'information. Les informations ne sont pas assez claire est accessible je trouve. Mais c'est peut être moi. Militaire. Je pense qu'une automatisation des troupes lors des guerres serait un plus. Avec marquage d'objectifs à prendre et avec des choix de positionnement pour les troupes : défensif, neutre et offensif. Je n'ai pas l'impression que les avions continuent leurs missions. Pour les terrains - je joue en français (flemme de l'anglais) - certaine des plus petits département n'ont pas leur nom affichés. Ce qui pose problème lors de la rédaction de la paix, surtout pour savoir où se situe telle zone que l'on veux prendre. J'ai tester avec la France. L'icône des troupes militaires est problématique lorsque l'on veux cliquer sur les régions d'Ile-de-France. Economie. Assez basique. Pas de réelle difficulté ou de challenge. Le panneau des ressources comme celui des mécaniques financières auraient besoin d'être revus pour être plus visible, savoir quoi est où. Pour les ressources, je pense que la manière e Victoria III est assez bien. Quelque chose d'organisé, de hiérarchisé. D'accessible visuellement. Politique. Pas réellement de gestion. Je pense que c'est un élément qui doit être plus approfondis et bien plus modifiable. Être conditionné par des mécaniques je trouve que ce n'est pas intéressant. Pouvoir interagir avec les différents pouvoir. Favoriser une prise de pouvoir d'un parti. Plus d'idéologie et de partie. L'arcade, ok ça permet de placer les bases, mais c'est vraiment nul l'arcade. Pas pour ce genre de jeu. Technologie. Bon, c'est un EA. Mais j'aime vraiment pas comment c'est présenté. Un arbre comme Terra Invicta serait plus intéressant, ou comme HoI II. Les bâtiments. Bon, c'est assez simpliste. Il y a la base, les bases. J'ai pas compris à quoi servait les industries d'armement. Plus de diversité et un meilleur concept économique et industrielle des Etats serait bien plus intéressant. Tant que j'y pense. Avoir des aérodromes et ports militaire, c'est bien. Savoir où ils se trouvent, sur la carte, c'est quand même mieux !!! Diplomatie. Les pays qui te pop des demandes c'est assez long au bout d'un moment. Surtout que j'ai pas l'impression que ce sont des éléments qui durent dans le temps. Les demandes sur le climat, les accords commerciaux, ça sert à quoi ? Je veux dire, en français il n'y a pas d'explication sur l'utilité. --- Je vois ce jeu comme un Age of History, en version geopolitical simulateur. Plus profond. 20€ c'est, je pense, un peu cher pour ce que le jeu propose en l'état. Il y a un véritable potentiel je trouve. MAIS, il me semble qu'il faille aller un peu plus en profondeur des mécaniques, tant économiques que politiques. Un éventail sociétal et sociale pourrait aussi être bien. Et bien évidement, peaufiner. En tout cas, courage au / aux développeur/s. J'attend beaucoup de ce jeu !
Decided to play as Australia for the strategic advantage of being off on my own. Became really close with New Zealand and decided I would fight and die for the independence of New Zealand. We prospered for 100 years. Suddenly I start getting notifications: Israel has launched a nuclear strike on palestine Israel has launched a nuclear strike on palestine Israel has launched a nuclear strike on palestine Of course, being the neutral nation I was I decided to start a vote to condemn them for the nuclear attacks: Denied Denied Denied Weird. Multiple strikes and still no condemnation. I had to do something. I guaranteed the sovereignty of Palestine. Israel has launched a nuclear strike on palestine I declared war. It was going really well. The United States invaded New Zealand. Launch Nukes at occupied New Zealand. Us Invades Australia RIP 10/10
7 Октября 2052 Владимир Владимирович Путин отметил столетний юбилей на посту Президента РФ))) -------------------------------------------------------------------------------------------------------------------------- October 7, 2052 Vladimir Vladimirovich Putin celebrated his centenary as President of the Russian Federation)))
UI is too cumbersome to navigate effectively.
A game with a lot of potential and a very interesting concept. If you enjoy strategy, politics, and world affairs, this game offers a different and promising experience. There are still some areas that can be improved, but the core idea is strong. With continued updates and support from the developers, this game could become much deeper, more polished, and even more enjoyable in the future. Overall, I had a positive experience and I’m curious to see how the game develops. Recommended.
The game is so good it made me speedrun the refund button
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