
Command any of 261 real-world countries in this 2026 grand strategy game. Build your economy, lead armies, and navigate deep diplomacy. Features built-in modding support and 12 supported languages. Shape the global order through espionage, nuclear deterrence, and AI-driven geopolitics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Available Now in Early Access
Global Protocol: New World Order is a data-driven grand strategy game set in the real world of 2026. Play as any of 261 playable countries — from global superpowers to developing states — and navigate the complex web of modern geopolitics, economics, warfare, and diplomacy.
Every country starts with real-world data: GDP, population, military strength, alliances, resources, and political systems. What happens next is up to you.
Choose from 261 playable countries, each rated on a 5-star difficulty scale. Lead the United States and maintain global hegemony, guide Brazil through economic transformation, or take on the ultimate challenge with a fragile state fighting for survival. Over 4,600 provinces cover the entire world — every region matters.
Diplomacy goes far beyond simple alliances. Negotiate trade deals, impose multilateral sanctions through the UN Security Council, form and break military pacts like NATO or the Shanghai Pact, join economic blocs, and compete for prestige on the world stage. The G7, G20, and UNSC are active bodies whose decisions reshape the global balance of power.
Each country is governed by its own AI personality — aggressive, cautious, opportunistic, or isolationist. 68 scripted events draw from real-world 2026 flashpoints, while procedural events react to your decisions. Alliance betrayals, economic crises, border disputes, and regime changes unfold dynamically. Every action has consequences that ripple across the globe.
Deploy infantry, armor, artillery, fighters, bombers, helicopters, destroyers, submarines, and carriers across a detailed world map. Establish air superiority, blockade enemy ports, transport armies across oceans, and manage the fuel and manpower that keep your war machine running. Fog of war ensures that intelligence is as valuable as firepower.
The DEFCON system tracks global nuclear tension across 5 escalation levels. Nine nuclear-armed nations possess ICBMs, SLBMs, cruise missiles, tactical warheads, and hypersonic weapons. Launch a first strike — or hold your arsenal as the ultimate deterrent. Mutual Assured Destruction is not just a theory; it is a game mechanic.
Pursue one of 5 victory conditions:
We are committed to long-term development and transparency. Follow our progress, see what we're currently building, and track upcoming features on our live public roadmap:
Check our website for the full development roadmap.Our roadmap includes upcoming overhauls for the UN Security Council, Global Supply Chain simulations, Naval Carrier Groups, and much more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wish I could give this game a positive review because the concept is outstanding but every single update the developer seems to find a way to make the game incredibly worse. The game concept definitely has great potential to be a top 10 all time strategy/management game but the execution and thought process of the developer so far leaves a lot to be desired and unfortunately I cannot justify the $20 price (or any price) as nothing works as expected, or even logically. In the first version you could create a large 100k unit army, declare war on a neighboring country, and invade in just a few days using an auto-fleet (the army would basically swim). The developer decided this made too much sense so they removed the auto-fleet feature and instead the game now forces you to make a naval base and once you have a base you have to create a ship to transport your army, makes sense right? the only problem is that the ship only lets you carry 1 army unit meaning that your 100k unit army will get split into 100+ tiny armies and the ship will need to make 100+ trips to-from meaning it will take multiple years to transport your army. You'd imagine an aircraft carrier that costs 10 billion dollars would be able to transport 50k-100k army units but nope, it can only carry a single soldier. Good luck trying to get multiple ships to carry your army, every attempt they all just stand at the shore. This is the retarded kind of logic working behind the scenes. Same on the economic side, before you could sell all your stockpile of a single resource for billions or even trillions of $ to pay off your debt or build your army or buy resources, now regardless of the amount of resources you attempt to sell you are limited to 500 million. Meaning if you want to pay down that 50 billion national debt loan from the IMF central banking parasitic zios you will now need to click your mouse thousands of times for multiple hours. again, the developer only seems to find ways to make the game illogically worse each version. It's truly amazing to witness, just when you dont think there's a way for the game to get any worse, they find 3. Save your time/money and give this like 6-12 months, or put on your pirate hat.
作为一个刚出的半成品还是挺好玩的,题材也很新颖(作者你是真敢做啊)但是游戏里也有很多需要打磨填充的细节,希望作者能在后续开发的过程中完善一下 首先是你这游戏里有个bug,我为什么能改变其他国家议程里的主动目标 还有就是军队方面的话也做的不够完善,太简陋了。建议可以模仿钢铁雄心4把军队具体用的什么武器给搞详细一点。 再就是国家一些细节做的不完善,我第一把玩的是日本,日本按照现在的法律来讲的话,应该是没有军队的,有的是自卫队,但是在游戏里有军队可以宣战,这个就不符合现实了。而且日本应该有适当的美国驻军和军事基地。 还有一个国家的具体各个地区信息可以做的详细一点,比如各个地区之间曾经有什么矛盾。在一起合作的时候可能会影响效率或者有外部势力鼓动的时候会闹独立,最好再加入人种和宗教这些因素 最重要的是你的机器翻译中文,一堆错误。石油被你翻译成了汽油 如果后期能完善的话买这游戏还是保值的,但是就目前这游戏内容丰富程度来讲真不值这几十块钱
I don't have hundreds of hours of experience in these kinds of deep, micromanagement-heavy strategy games, and I haven't even had the chance to play this one for very long yet. Despite that, Global Protocol: New Order managed to catch my attention right from the start. The level of detail and the tactical atmosphere of the mechanics show great potential, even for those who might usually keep their distance from the genre. The variety of choices available will definitely boost its replayability down the road. One of the things I appreciate the most is the attitude of the development team; they are incredibly fast and responsive when it comes to community feedback. Even if you aren't a hardcore fan of the genre, it's a title well worth giving a chance, and you can truly feel the solid effort behind it.
Very, *very*, rough around the edges, but the dev is active and the core gameplay loop is fun enough if a modern sim is what you're looking. Fingers crossed future updates continue to expand the current features. Also also: Currently there are provinces that are too small to click on d/t the size of the Unit counters, it took me a whole minute to click on Beirut over in Lebanon. I see theres a way to use ID to direct units, but the ID seems to only be visible if you own the province, it would be helpful if it was incorporated into the info panel itself when you examine an area. Unit selection and movement is finicaky and can be difficult to parse overall. Maybe a dif pointer when unit movement is being decided? Also a lot of the stat changes in the events section are opqaue as to what they do and where to see their current state of. I found where corruption is, but no clue were institutional or energy resilience is. Also it seems like Tech right now only unlocked building and military units, I don't see it boosting my GDP in the tech section like it says it should.
This can turn out to be one of the best games grand strategy games. Keep the updates coming!
I have played the eversim geopolitical games. All of them. I have torn into them and got banned on the 2025 discussions. I believe they have improved quite a bit but it has cost me near $300 and years of frustration. I think the way they do military was very good. Not difficult to grasp at all. I really got my hopes up for world warfare and economics but that kinda fell by the way side. What I wanted was a geopolitical game that had more depth to diplomacy while not abandoning all the other attributes that you should expect in a Geo Sim game. I found the eversim games to be profoundly lacking in that department so I mostly just used God and Spy to manipulate the diplomatic side to create the scenarios I wanted. With this game, which I stumbled upon on steam, I am just getting my feet wet. I enjoy the depth it has but it is not impossible to understand the relationships between actions and decisions and therefore accessible without being arcade style. I have noticed the dev is very responsive and is in no way lazy about implementing suggestions and following through with updates and patches. I am very excited to learn this game well. I am very excited to spend hours enjoying this game. The layout is great. The information you would need and the stats you would need to play a great geopolitical game seem to be there. I have been burned so many times but I commend this game and the developer as it stands. I have already gotten my moneys worth and I am still learning. I am very excited about this game! If you are into these type of games I think the price is below reasonable and I see a bright future for this. With possible great mods and perseverance from the developer this could be the GOAT from my perspective. Thanks Mr. Developer! keep up the great work and I hope you are rewarded richly for your efforts. With my experience in the eversim games going back over a decade and with this game having a lot of the attributes that world warfare and economics had that the eversim games didnt, and the price being so wallet friendly I would say give it a shot and show us and share with us what you learn.
I believe this to be the first game I've just blindly bought at a $17 price point (on sale) just looking for some type of economic sim. I was pleasantly surprised to see within a day or two that some of the small bugs were patched, the game was evolving with little positive and needed tweaks -- so some good work is being done on this game basically in real time and being worked out by the developer. 10/10 for effort on that front. Thee only minimalist gripe I do have is that we don't have a window (yet) that shows a percentage of completion for troop movement all in one spot. Say I had 5 different wars going, 5 different squads going five different ways each with different arrive times, I'd like that all in one space, visible so I can do other things while monitoring troop movements. Otherwise I'd say this is like Stellaris, Command and Conquer and Risk put together on steroids and is mighty enjoyable. If we get a multiplayer sometime this game is worth $30 all day long. Well done
I've played a lot of strategy and management games over the years, but Global Protocol: New World Order has genuinely surprised me. What stands out most is the incredible attention to detail. Every mechanic feels carefully designed, every system connects logically with the others, and it constantly rewards strategic thinking. The deeper you go, the more you realize how much thought has gone into every aspect of the game. It's one of those rare titles where you sit down for "just 30 minutes" and suddenly realize several hours have passed. The gameplay loop is highly addictive, not because of artificial grinding, but because you're always making meaningful decisions and planning your next move. The balance between complexity and accessibility is excellent. There is plenty of depth for players who enjoy optimization and long-term planning, while the interface and overall design make it easy to stay engaged and focused on the bigger picture. What I appreciate most is that the game clearly has a strong vision behind it. Nothing feels random or thrown together. The developers have created a world where every feature serves a purpose, and that level of care is becoming increasingly rare. If you enjoy strategy, geopolitics, management, or games that make you think several steps ahead, I highly recommend giving this a try. It's incredibly well designed, highly engaging, and one of the most addictive strategy experiences I've played in a long time. Highly recommended.
Really Promising game for a unknown developer. Good alternative for EU4 HOI4 type like games. It needs some small fixes but the game have the potential. Important issue: please do not play loud audio while game opening, i think audio should start at the main menu.
7 Октября 2052 Владимир Владимирович Путин отметил столетний юбилей на посту Президента РФ))) -------------------------------------------------------------------------------------------------------------------------- October 7, 2052 Vladimir Vladimirovich Putin celebrated his centenary as President of the Russian Federation)))
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Benefitship | $52.5K | 564 | 93% | $2.99 |
| Hans | $52.5K | 798 | 86% | $4.99 |
| Type-NOISE: Shonen Shojo | $52.4K | 138 | 80% | $13.99 |
| DEPLOYMENT | $52.4K | 1.2K | 82% | $1.79 |
| Dooms Hair Salon | $52.5K | 147 | 91% | $9.99 |
| Starion Tactics | $52.4K | 178 | 40% | $9.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Schedule I | $144.4M | 308.4K | 98% | $19.99 |
| Raft | $144M | 375.8K | 93% | $19.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| The Isle | $55.3M | 107.4K | 81% | $19.99 |