
Take control of Blackhorne Industries, an international private military contractor. When the world is hit by a sudden and unexpected meteor shower that unleashes a deadly pathogen, Blackhorne are called in to clean up the mess. Can you lead your elite troops to victory before the mysterious meteorites destroy life as we know it?
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[H1]GAMEPLAY[/H1] In a nutshell, there is a zombie infestation on the planet and you are tasked to build bases, with soldiers for ground assaults or choppers for overhead clean-up duties, to counter the global infestation. These bases cannot be customised and although they can be rebuild and placed elsewhere if you have the resources, you should think in advance where you place something to cover impending attacks. Once you trigger meteorites carrying the virus that threathens humanity, you are tasked with suppressing the outbreak, doing side missions to earn yourself additional elements such as more choppers, turrets that halt the spread of an infected city to another node or more resources to help fund your buildings or troops. Meanwhile, you can research better armaments for ingame encounters, albeit fully restricted to guns. As you trigger more meteorites the zombies will become stronger, so you would do well to balance doing missions and getting upgrades so you are more efficient in combat. Luckily you can also level up soldiers as they gain XP, so you got options to improve soldiers. You can earn bonus XP rates by not getting hit during your missions for extended periods of time. You also earn extra cash by defending cities through defeating an infected node before it reaches another city node. For some reason you must pick this up on the planetary view as a coin, as if this were a Freemium game. It's not, but it's odd that you need to click on it when it could just go straight into your resource pool like other mission rewards. The only annoying factor I ran into was that zombies have a similar death animation to their animation of getting hit. At times you shoot a zombie near your soldiers, thinking you killed it, before it suddenly hits you and takes down your bonus XP rate. It's a bit frustrating, but it just means you have to count your hits. Your other soldiers fall under AI control, though, so they will normally help you out as well. You can freely switch to them or make your squad fire all at once as well, but unfortunately you can't give them any advanced commands. The game is very arcade-like, though the missions do vary; there's defense missions, escort missions and the like. In the end the game offers a little bit of Strategy plus Tower Defense (planet view) and RPG (character leveling) on top of being a top down shooter. Other than that the goal remains straightforward, destroy all meteorites before time runs out and the virus wipes out humanity. Unfortunately there is not much more to the game beyond that, but it's a short and small game to begin with and to be fair this game does have some replay value. [H1]SIMILARITY[/H1] The planetary view reminds me strongly of the first two [u][b]XCOM games[/b][/u], what with building your bases in preparation for random incoming missions. It's not as complicated, obviously, but it's nice to see a remote familiarity with such games. In-game it's a typical top down shooter like games such as [u][b]AI Invasion[/b][/u], or [u][b]Alien Swarm[/b][/u] - but without utilities for soldiers. The game at its core is very arcade-like, as said before. There is also a hint of [u][b]Dead Frontier[/b][/u], the popular zombie browser MMO. Although that game offers a lot more, the arcade-like combat feels somewhat similar, as well as the visuals on powerful weapons. I don't know if these developers were intentionally inspired by it, but it feels good to see the spirit of a game like that have an impact on a game like this. [H1]PERFORMANCE[/H1] The game runs well, there are no crashes or major errors or glitches to my knowledge - so I have to give them credit: the game seems properly optimised in terms of performance. Do keep in mind I use fairly recent and powerful hardware, so I can't speak for weak systems. In terms of issues, the only oddities I found were that my graphical settings don't always seem to be saved. You also have to manually set the game to target running on 30 or 60 FPS, which definitely hints at this game being intended for handheld/mobile devices, or perhaps consoles. The only ingame bug I encountered is that sometimes AI members which follow your main soldier can get stuck behind walls or other obstacles, but they do find a way back to you. [H1]VISUALS[/H1] There are two areas to cover, first there is the in-game graphics. Although not advanced, it's not that bad for this day and age, judge the screenshots for yourself. Personally I like vibrant colours, it gives the game a nice graphical style to stand out from many similar zombie games which often look grey and gritty. Then we have the interface. The text menus and placement of some of the menus is dreadful at times and may take some getting used to. My biggest complaint is about pickup messages, which are also in bright Red, Green, Blue or Yellow which is an insane contrast to the rest of the HUD and makes it look very amateuristic when they appear in the middle of your screen. The interface seems designed for controllers. However, mouse and keyboard do work fine. This is not a game like Dark Souls that is ported to PC while mouse and keyboard is forgotten. [H1]RECOMMENDATION[/H1] [u][b]Pick this game up if[/b][/u] you are looking for a short arcade game, with some degree of strategy on the overhead planetary view, to satisfy you in a singleplayer experience. [u][b]Do NOT pick this game up if[/b][/u] you are looking for a long game, or a game with a ton of combat variables or tactical abilities or in general expect this to be an indie game that reinvents the genres it's part of. Also this is not a multiplayer or coop game. My own verdict is that, while this game is nothing new, it's also not a bad game. It's not a cash grab or an unstable mobile port - it's a short and simple, but finished product. Especially if the game is on sale, it can be worth it for short hours in which you would want to play a top down shooter. But alas, just don't expect it to be a "great game". [i]As a personal tip to Steam Traders: Steam Trading Cards for this game are currently somewhat rare due to a low player base and some may fetch a decent price, as of this time.[/i]
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Hours played at review time, across 40 reviews with recorded playtime.
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A mobile port with dull gameplay, repetitive missions and, that's the biggest drawback, a broken or at least totally bugged engine. With each mission you play, the fps keep dropping, like: 60 fps in the first mission you play after launching the game, 30 fps in the second mission IF you keep the current graphics settings (just a slider from min to max)...so basically you keep lowering the graphics from mission to mission to maintain 60 fps, but once you hit the lowest setting, that's it - now you're stuck at 30 fps (at best, sometimes it even locks to 20) or you have to restart the game and repeat the procedure.. Apart from that it's a neat little timekiller for in between. PS: Research the Remington 870 Shotgun ASAP, it's ridiculously OP :D
В итоге, конечно неплохо, однако некоторые моменты вызывают боль. Серьезно. -Комрад, невздумай сворачивать игру во время высадки, есть шанс что она не развернется -Если хочешь 100% ачивок, прочитай их сначала, я тупанул и слил одного бойца, а начинать заного не хочется ради одного достижения, т.к. ну очень долго проходить -Невообразимо бесящий ИИ. Они будут сливать вам комбо, прокачка скорости не помогает, они становятся быстры, когда бегут, только вот они не бегут, когда их жрут. -Я так и не понял механику заражения полностью, почему на ровном месте, когда все города синие, загорается заражение масштабов страны. -Нельзя подавить заражение в зачатке. Вы видите, как город постепенно заболевает, но сделать ничего нельзя, пока не появятся очаги в соседних городах. -Нет снаряжения кроме оружия. Биозащита, бронежилет и тд не помешали бы, т.к. 1 укус и комбо нет, и поверьте укус будет, передаю привет тому, кто отвечал за движения камеры. -Просто ядерное раздражение вызывают миссии "прикрой инженера, пока он чинит турель", вашу мать, какая там камера. Она сделает все, чтобы вы слили техника. -Не берите пушку, пока не докачаете ее, патронов будет нехватать все время. -Сбивание комбо взрывами, держитесь подальше от бочек и гранат. -Плохая оптимизация. фпс тает на глазах порой Если вас это не пугает, то игра нормальная, чтобы убить время.
[h1] [b]YOU HAVE BEEN DOOMED![/b] RTS with tactical map where you build structures in contextual matter, hire new troops and send them via chopper on a mission. Missions are top down view, control one of soldiers and goal is to get rid of the infected people and creatures that come at you. Can't dodge, can't run. Tries on the edge to be a bit like X-com with real time combat like in Helldivers but game is not good in either of those. At first interface is a bit clunky and unintuitive but at least it works. Visuals and music are somewhat mediocre. Generally feels like a watered down version of X-com and some top down view shooter. Not recommended. [/h1]
I cannot recommend this game. The mobile version is just outright better and its free.
I have played UFO: series, X-COM: series, XCOM: series and many wanabe`s like Xenonauts, and have liked and disliked a lot about each series...This game is just a chaotic wanabe game that is more of a torture than a game. The UI interface is not friendly, the speed of the game is punishing and no way to pause and take a stock of what the hell is going on. I pressed `pause`, `p`, `space bar` but timer just kept going on and events were happening at overwhelming pace. Research, upgrades, they are all a mess. I just could not get a grip on this game. You probably have to be a hardcore gamer to be into this kind of a game. For a player like me who just wants to start a game and play it expecting the UI and game mechanics to make sense without having to go and Google for a help, this is not the game! The only thing that did make sense were ground battles! I cannot understand this chaotic mess of a game. Sadly.
I can see the promise in this game, I can see what they were trying to do, which why I am so sad that it failed like this. Mainly I am sad because this did not turn out to be a 'top down turn based' game, but rather a 'top down point and click to shoot and run and gun' game. I guess that is on me, and not looking into this game enough when it was on sale. I will not let that have an effect on my review however, as I do like games like this, when they are done well. Like Bastion, or Helldivers. But just a warning to anyone who reads this: This is not really like an XCom game! Do not buy this if you are looking for a new game you think might be like XCom! It is very very very much XCom-lite. Go play Xenonaughts, anyways.. The game interface is poorly designed, and at the start of the game you are roughly thrown in with only the most minimal amount of information or help. There is no tutorial. You may like this, you may not, I didn't, as it only made figuring out how to play the game frustrating and a chore. The character animations, that you can see, are pretty lackluster, and the world map looks like a poorly stretched out .jpeg image. Research is just upgrading your rifle and pistol from the MP5 to the M60 and the G18 to the AA12 with a bunch of guns in-between. You can attach some add-ons to the guns, which is kind of nice, but doesn't really add all that much. The music is boring and monotonous and eventually your brain just kind of ignores it and forgets that it is there, which is a shame because good music could have made the missions more immersive, creepy music for night missions, inspirational music when saving people, but it is all the same dull action music over and over. Your characters can level up, but you only choose a single stat to increase, and it doesn't tell you what they actually do. Some tooltips, or information when you click on them would be much appreciated; but like mentioned before, this game gives you little to no information. This makes the game just not fun. That is my cardinal sin of gaming, not being fun. The gameplay in this is boring, boring and dull and repetative and monotonous. I have used these words a lot in this review because that is all that was running through my brain while playing through this game, BORING. You go around and shoot some zombies. Yes, that is the premise of hundreds if not thousands of games here on Steam, yet they screwed it up on this one, they made killing zombies boring! Every time I started a mission it would bring me to my desktop before returning to my game. After the fifth mission it just crashed. I see no reason to continue playing. I got this game for super cheap while it was on sale, and yet I still feel I was ripped off. Don't buy this game.
A fun, tough but beatable, simple game. Repetitive after you really get going, but the world map balanced with the in game felt like X-com lite. I wish the game progresses a bit faster so you could play through multiple times without as many shoot an up mission that feel the same, because the world map and managing the flow of population running away from infected areas is really well done.
The Game was a Blast to Play, Really Exceptional considering it was The Original game was Made for The Phone
Plays a lot like an action-heavy XCOM Light. Realtime global strategy with time acceleration, a bit of research, leveling up soldiers, and tactical missions... in a top down shooter format. Sure, one could wish for more maps but... look at the price tag. You did not PAY for a lot of content. =P
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.