
Optimal stat allocation, creative equipment combos, and tactics that exploit your enemy's weaknesses—your choices define the battlefield! GladiMaker is a whimsical Auto-battler RPG that packs a punch with deep strategy and the thrill of infinite growth.
Modeled estimate, not a reported figure. How we estimate →
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About
Combine weapons, gloves, and badges to create an efficient build.
Attack the weaknesses of each enemy to inflict great damage, or
Combine equipment with powerful synergy to lead the battle to victory.
Use training tickets to choose one of three randomly presented training options to enhance your stats.
If you don't like the options, pay gold to refresh the training.
Depending on your stats, your weapon selection and combat style will change. Create your own unique combat style.
Defeat enemies that match your level and craft equipment that suits you,
Defeat powerful visitors to the Colosseum to collect more powerful weapons, gloves, and badges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
回合制自动战斗,装备武器勋章什么的bd挺好玩的,还能攻略mm()。刷起来的爽感实际舒服,但中期难度曲线陡增之后,后期难度曲线陡降,锻炼出来数值溢出太多太多了,和开无双一般的打击爽感。后期数值膨胀快,垃圾时间了说是(大概2小时一个周目,挺简单有趣的小游戏 mm可爱捏,但是就有一个很恶心人的槽点,就是为什么一个mm好感满了之后,不给玩家自由选择开不开她的线,而是强制玩家选择这条路线?这个设计何意味?
다양한 빌드메이킹을 하는 재미에 귀엽고 독특한 캐릭터들 굿굿. 게임을 진행하다 보면 어느새 적은 차이로 이기고 지는것에 아쉬움과 쾌락을 느낄 수 있게 되서 좋았음. 하이퍼 업그레이드는 꼭 티켓 다쓰면 필요한쪽으로 나오는건 국룰..
전략이 있으면서도 무겁지 않은 가벼운 분위기가 좋았습니다 교관들과의 호감도 스토리도 하나하나 보는 맛이 있었구요. 전투는 초반에 정말 쫄깃하게 흘러갔는데, 좋은지 나쁜지 모르게 중간에 특이점을 넘고 나니 모든 적이 하찮아지는 원펀맨의 경지에 도달해 버렸습니다. ...어쩌다 이렇게 됐지? 여러분 너무 잘하지 마세요. 가격대비 분량도 충분하고, 반복 플레이도 재밌는 구성이라 재밌게 만족하며 플레이했습니다
A surprisingly fun auto-battler RPG that does strategy and progression really well. The early game feels great — stat growth gives you that satisfying sense of getting stronger. But don't let that fool you. Eventually, raw stats alone won't carry you. If you're not building smart, you're going to hit a wall. What makes this game shine is the sheer variety of weapons, armor, and badges you can collect and combine. Once you start putting the pieces together, you can craft some genuinely ridiculous builds. And it's not just about your own build — every enemy has a distinct identity, so you'll often need to read their setup and prepare a counter. Hit their weakness and you get a damage bonus; match the right combination against their build type and you can completely shut them down. This means you'll want a main build you're comfortable with, plus a few flexible sub-builds you can switch to depending on the situation. That said, if all that theorycrafting isn't your thing, you can raise Chunhee's affection and unlock the Adventurer's Weapon — basically the "I just want to have fun" option. No judgment. The variety of progression paths gives this game real replay value. Each run, you can explore a completely different direction. Personally, I'm already thinking about my next playthrough — this time, I want to see the marriage ending with a different NPC. Highly recommended if you enjoy games that reward thinking — or if you just want to watch numbers go up.
It's a fun little game. Not particularly long, but has a lot of room for build variety to make trying different play styles a lot of fun. I just got the true ending, and I already want to start up another run to try a run focusing on different stats instead, and I think that's the best compliment a game can get. It's easily worth the time and money spent if you enjoy auto battlers. Edit: I forgot to add in the review that the game does a good job of putting a system in play, and then expanding on it later on, and thus has a really nice progression system. Mostly just adding this to let the devs know they did a good job on that!
First off i want to say i love this game and am excited for future updates. I have played through twice. The core loop is fun. I felt the dialogue got in the way and would keep me from replaying often, that being said i would love to see a more streamlined version in something like an arcade mode to keep playing and trying new builds.
각 엔딩 한번씩 보고 나서 후기 전체적으로 시스템이 맘에들어서 재밌게 잘 플레이 했음 그래도 패치했으면 하는게 몇개 있는데 일단 도감시스템은 현재 세이브 파일에서 얻은 것만 확인되다보니, 도감을 채우거나 무슨효과인지 확인하는 게 불가능함. 도감을 계정단위로 바꿔야함 뱃지 제작은 좀 별로였음. 랜덤성+제작에 시간이 걸린다는게 상당히 답답하게 느껴짐. 둘 중 하나만 적용됐으면 좋겠다고 느껴짐
Muito divertido
结束太快,有些粪怪某种流派根本过不了,又不能中途转,根本不能全收集,结局后啥也不能干了,我们需要无尽模式或者可以一直打的
Muito bom, zerei com a build pacifista, eu literalmente não atacava
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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