
Optimal stat allocation, creative equipment combos, and tactics that exploit your enemy's weaknesses—your choices define the battlefield! GladiMaker is a whimsical Auto-battler RPG that packs a punch with deep strategy and the thrill of infinite growth.
Modeled estimate, not a reported figure. How we estimate →
About
Combine weapons, gloves, and badges to create an efficient build.
Attack the weaknesses of each enemy to inflict great damage, or
Combine equipment with powerful synergy to lead the battle to victory.
Use training tickets to choose one of three randomly presented training options to enhance your stats.
If you don't like the options, pay gold to refresh the training.
Depending on your stats, your weapon selection and combat style will change. Create your own unique combat style.
Defeat enemies that match your level and craft equipment that suits you,
Defeat powerful visitors to the Colosseum to collect more powerful weapons, gloves, and badges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Portugal
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 큰숲월 내 아내임 [/h1]
Its fine. Competent enough translation, there's some story elements with a Skip option, and the game wants to tutorialize you regardless of prior play history. The strategy involved doesn't seem particularly deep as long as you're able to identify how to get ahead on the scaling curve, and you will "win" the run eventually regardless, though there's a "true ending" for clearing within 30 turns which allows for you to fail your advancement around 25% of the time and still get it. Which is what happened in my first run. Accessibility options are limited. There is no getting around the screenshake during battles, and the resolution caps at 1080p, so I recommend either playing Windowed or using Lossless Scaling for larger resolutions, since the in-game scaling for Fullscreen isn't great. I didn't personally run into issues related to being red-green colorblind. Despite the above, its still a fun game, and one priced reasonably for the content on offer. Aside from trying to force other playstyles or max bond with different instructors for optional story scenes, there's not a lot of replay value here, but for the $7 USD price discounted on launch, that's okay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
안녕에스텔너를처음본순간부터좋아했어챔피언이되기전에고백하고싶었는데바보같이그땐용기가없더라지금은이수많은사람들앞에서오로지너만사랑한다고말하고싶어서큰마음먹고용기내어봐매일매일훈련장에서너볼때마다두근댔고훈련중에서도너만보이고너생각만나고처음훈련할때부터계속그랬어니가챔피언일로힘들어하며니맘이아파울때내마음도너무아팠지만내심좋은맘두있었어이런내맘을어떻게말할지고민하다가정말인생에서제일크게용기내어세상에서제일멋지게많은사람들앞에서너한테고백해주고싶었어사랑하는에스텔내여자가되줄래?아니나만의태양이되어줄래?난너의달님이될게내일3시반에너훈련마치고훈련장앞에서기다리고있을게너를사랑하는천티우스4세가
일단 난이도가 좀 쉬운 편,,, 2판 했는데 두판 다 진엔딩봤는데 독덱, 깡공 깡체덱 해봤는데 무지성으로 해도 할만한 듯,
다들 전략짜고 했다는데 나만 스텟으로 찍어 눌렀나봄 ㅠㅠ 근력과 가시가 메인이고 배찌는 상황에따라 바꾸긴 했는데 첫트에 진정한 엔딩봄 근데 결국 스텟인가봄
This is such an adorable game lmao, actually a solid autobattler. CHEESEBURGER GAMING!!! Chuntius is so cute :3
Muito divertido
It's a fun little game. Not particularly long, but has a lot of room for build variety to make trying different play styles a lot of fun. I just got the true ending, and I already want to start up another run to try a run focusing on different stats instead, and I think that's the best compliment a game can get. It's easily worth the time and money spent if you enjoy auto battlers. Edit: I forgot to add in the review that the game does a good job of putting a system in play, and then expanding on it later on, and thus has a really nice progression system. Mostly just adding this to let the devs know they did a good job on that!
First off i want to say i love this game and am excited for future updates. I have played through twice. The core loop is fun. I felt the dialogue got in the way and would keep me from replaying often, that being said i would love to see a more streamlined version in something like an arcade mode to keep playing and trying new builds.
귀염뽀짝한 일러들과 그렇지 못한 패턴의 궁합이 맛있음. 각 적들 하나에 대응할 수 있는 조합을 찾고 그걸로 공략하니까 뭔가 뿌듯함. 시간 가는 줄 모르고 엔딩까지 봤네요. 재밌네용
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196 | 3 | 100% | $2.99 | |
| — | 25 | 76% | — | |
| — | 0 | — | — | |
| $252K | 484 | 90% | $11.24 | |
| $64K | 156 | 89% | $11.99 | |
| $58.7K | 117 | 92% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 57 | 86% | $12.99 | |
| $11.9K | 60 | 85% | $9.99 | |
| $11.9K | 50 | 78% | $9.99 | |
| $11.9K | 50 | 68% | $9.99 | |
| $11.9K | 87 | 98% | $5.99 | |
| $11.9K | 64 | 84% | $6.99 |