
Build a legendary gladiator school in ancient Rome. Recruit and develop unique fighters, manage the business behind the bloodshed and watch your decisions tested in brutal real-time arena combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Gladiator Command, you take control of a struggling Ludus in ancient Rome and transform it into a school worthy of legend. Recruit promising fighters, shape their development, manage the business behind the bloodshed, and watch your decisions play out in brutal real-time arena combat.

A successful Ludus is built far from the cheering crowds. Manage your training grounds, hire staff, balance finances, oversee recovery, and decide how hard to push your fighters.
Every decision has consequences. Aggressive training can produce faster results, but exhausted or injured gladiators will not survive long in the arena.

Search for new talent and build a roster around your own strategy. Every gladiator arrives with different attributes, traits and potential but what they become is up to you.
Develop their skills, choose their specialisation, and turn inexperienced recruits into distinctive fighters. Build heavily protected defenders, agile duelists, relentless attackers, or specialists capable of controlling the arena.
Your gladiators are investments, warriors and individuals. Know when to develop them, when to sell them and when a valuable fighter is worth risking.

Once the arena gates open, preparation becomes performance.
Watch your gladiators fight in real time using the attributes, skills and specialisations you developed. Nets trap opponents, shields absorb punishment, weapons find openings, and a single decisive strike can end even the most promising career.
There are no meaningless victories. Every fight carries consequences for the gladiator and the Ludus that sent them into the sand.

Take on increasingly dangerous opponents, enter multi-round tournaments, earn prestige, and unlock greater opportunities for your school.
Victories bring money and recognition, but lasting success demands more than one champion. Build a roster capable of surviving injuries, changing circumstances and the relentless demands of Rome’s arenas.
Grow from an overlooked training school into a celebrated Ludus whose name and blood-soaked legacy will be remembered throughout the empire.
Recruit them. Shape them. Send them into the arena.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
complimenti, il miglior gioco di gladiator management che io abbia mai provato. e ancora siamo all'inizio, lo sviluppo al momento è assiduo e le migliorie prodotte sono sempre adeguate e azzeccate.
Finde es richtig gut! für den Preis ist es Klasse und auch die ersten patches sind gut. Bin gespannt was noch kommt! Kauf hat sich definitiv mehr als gelohnt!
Love gladiator games and this one is one of the better ones ..
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved it. Waiting for new content.
GG
I beat a man unconscious and chopped another guys head off. Then I went home and played Gladiator Command and had a lot of fun.
nice
Best money I've spent in ages on Steam. In the rather lackluster genre of gladiator management games, this one is king. And I pretty much own or have tried most of them. It's a bit smaller in scope than the most well-known alternatives, but for what it has implemented, and for what it does, it does it better than most. Here's hoping it gets a little love and expansion with further interest! An easy buy, and recommend. Could be twice its price, and still worth it!
The entire game length on first play through and victory was about 8.5-9.5 hours, after trying the demo, buying game and playing demo save, restarting.. One of the better experiences with gladiator management. Still in development, feels pretty good, definitely something addictive even in dual moments. Late game can have some moments of tedium, but its broken by losses, scaling feels mostly good if you make good progression choices between gear, traiing, staff and buying selling gladiators. Capturing sometimes yields best results as well. Could benefit from additional mechanics like trades, facing former allies, females, enemy ludus gladiator rankings, animals, escapes, crowd requests, rivalry, internal sabotage, the typical ones you see in others games. This game could be even so much more, but it already is a very good experience. It is 100% worth the asking price and excited to see where it goes. I hope they deepen mechanics to add more meaning to the gladitors lives and relationships both in your ludos and in others. There are a few gui bugs, but I did have one crash after a victory. The game autosaves so i only had to repeat the battles of that day. =
as for now it's very interesting work in progress. great fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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