
Spend Magic Stones to summon elf girls with unique abilities and fight back the invading goblin army. Defeat goblins to earn more Magic Stones, upgrade your defense towers, and strengthen your power. Lead your girls to cast powerful magic, defeat the Goblin King, and save the fantasy world!
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About
In a fantasy world overrun by endless goblin hordes, you are the chosen summoner who must lead powerful elf girls into battle. Defeat enemies, upgrade your defense towers, strengthen your abilities, and protect humanity from destruction in this fast-paced fantasy defense game.

Summon powerful girls, unleash explosive firepower, and defend your realm against endless waves of invading monsters
FEATURES
• Summon unique anime-style heroines
• Blast goblins with powerful cannons
• Defend your base against massive enemy waves
• Casual and satisfying action gameplay
• Endless Mode lets you compare your world ranking with your friends
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Thai, Simplified Chinese, Traditional Chinese, Vietnamese, Korean +1 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]简介[/h1] 《少女大战地精》是一款美少女主题的横向自走棋游戏。战斗发生在一个横向区域,玩家在左侧的位置,虽然没有路径分割,但敌我双方的角色都会不断向对方的位置前进,进入攻击范围后便开始自动战斗。少女们要保卫好自己的核心,消灭完关卡的所有怪物就算胜利。 [h1]玩法[/h1] 游戏中主要的资源是固定时间掉落的水晶,只要有足够的水晶,就能召唤少女参战。敌方的哥布林也会根据波次不断派出,看谁最终扛不住被一波带走。游戏开局只有一个少女,会随着关卡的推进解锁新的少女,当少女的种类变多后,还要在局外的养成解锁额外的参战栏位,玩家需要根据要挑战的关卡不断改变参战少女的配置。让少女们互相搭配,才能在对抗中大放异彩。比如常见的战法牧,在配上一些提供buff的少女就行了。召唤不同少女所需的水晶数量各不相同,在编辑上阵少女的时候,要注意资源消耗,尽量做到平整,不然前期卡手后期溢出。 [h1]进阶玩法[/h1] 在局外,可以查看少女们的能力。同时还有非常重要的局外养成,通过战斗获胜和达成的关卡星级以及战斗中获得的剩余水晶,就是玩家在一局游戏内所有获得的资源,这些资源都可以投入到局外中,提高出战的角色数量、上限这些,也能提高基础的攻击、防御、获得的水晶效率这些。需要注意的是,核心协助攻击是要消耗水晶的,前期因为生存压力大,可以开开帮助战斗,等到队伍成型了就可以关闭积攒资源了。做好战斗的准备工作后,就可以选择关卡进行挑战。按地图的设计现阶段一共有3大章,每章有8个关卡。进入关卡时可以看到敌方哥布林的阵容和奖励等信息。一般战斗杀敌是有数量的,杀完就算胜利。 [h1]总结[/h1] 总的来说,《少女大战地精》这款自走棋,难点还是在战前的配置上,以及在战斗中补充人员数量,队伍一旦成型,基本上就是挂机等待战斗结束。游戏的2D画风,无论是双方角色还是环境场景,都还不错。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
左至右的塔防小游戏。美术风格AI味十足,UI透露着廉价感。 没有剧情,提供三张地图,每张7关,共21关。关卡同质化严重,怪物配置一模一样,都是哥布林,无非是战士、弓箭手、法师跟刺客不同定位,玩家可召唤的二次元兔儿妹也是同样的道理。另外还有个无尽模式,可以实现永动挂机,附带一个排行版。 难度很低,基本上都是一路碾压,这里推荐优先升级“生产”,然后再点”上场人数“跟“出战人数”,战斗时按照“肉盾防守、弓箭手输出、奶妈回血跟刺客切后排”的逻辑出兵,就能实现轻松挂机了。
[h1]这下真的是 AI 大战 AI 了![/h1] [h3]游戏介绍[/h3] 本作是一款塔防策略游戏,玩法超级简单,可通过消耗蓝色的结晶来召唤不同能力的少女来抵挡地精大军的入侵,这次你将带领少女军团,击败更多地精,守护异世界!会在最左边生成魔法少女们来打地精,通过击败敌人或者挂机来获取蓝色的结晶来进行升级,难度不是很高,关卡数量还可以,价格便宜,甚至还有无尽模式和排行榜,不过画风有点偏 AI 作风,喜欢的可以去尝试一下! 整体游玩下来,关卡较为简单,比如说第一章的边境森林8关,到第2章等等,有八关,整体体验下来还是有难度梯度的,单纯的放置挂机塔防玩法还是比较有意思,而且角色是逐渐解锁的,随着关卡的推进,会不断的解锁新的角色,像比如说来自森林的猎人火野红叶,操控风之力的弓箭手 风剑来,甚至敌方到了3-8 还有一个地精大王,怪物也是随着关卡的推进而解锁新的,不过画风有点 AI,不怎么好看。另外还有一些局外成长因素,比如说可以消耗这个蓝色的水晶,通过杀敌或者挂机,可以进行生产攻击、耐久攻击、间隔攻击,消耗上场人数、出场人数的加点,打不过的话、多挂挂就好了,如果闲着无聊玩个小代餐的话还是很不错的。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Приятная и ненапряжная игра. Симпатичные персонажи, понятный геймплей и хороший баланс между простотой и тактикой. Отлично подходит, чтобы расслабиться после работы. Для инди-игры впечатления очень хорошие, могу рекомендовать.
几块钱的价格本来没抱期待,玩下来发现是完成度很高的自走塔防小品。玩法就是召唤不同定位的精灵少女,抵御一波波地精入侵,战法牧的职业分工很清晰,前排抗伤、后排输出、辅助加 buff,搭配不同阵容应对不同波次,策略性比想象中强,不是纯靠数值碾压的换皮卡牌。 局外有养成线,提升出战位、基础属性和资源效率,循序渐进不肝不氪,新手也能很快上手。新增的无尽模式很耐刷,冲榜的设定也给了重复游玩的动力。立绘和美术风格很对胃口,少女角色各有特点,战斗特效也不敷衍。目前的缺点是主线关卡数量不算特别多,后期可解锁的角色还有扩充空间,作为刚上线的独立游戏,性价比已经拉满了,休闲玩两把特别解压。
几块钱的塔防,就算有点AI风,也是超值。就是单位就算非要叠在一起,血条能不能叠在一起,人一多就搞不清楚己方站在一起的单位有几个了
游戏简单好上手,玩入迷了都,赞!!!
[h1]《少女大战地精》| 个人评分:68/100 [/h1] 这是一款美少女塔防类游戏,玩法则是建筑工大战僵尸那种,点击召唤兵种防御,比较好上手。 至于内容方面,第一章节体验还比较不错,没有卡关一直有新角色解锁,从第二章开始质量就有点下降,新角色数量减少,并且一招鲜吃遍天,三治疗三穿透三防御几乎稳过,再来三加能量增加收入,恨不得有个加速键。无限关卡倒是有点难度,敌方也加入不少穿透系,得时刻盯着战场。 对于首发几块钱来讲质量还算说的过去,除了ai味太浓之外,体验至少没有什么bug。 [quote] [b]欢迎关注 [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | [url=https://store.steampowered.com/curator/44943987]不太正经小社[/url] | [url=https://store.steampowered.com/curator/45169156]随心所欲[/url][/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
Simple defense game that's easy to play. You have a tower on the left side, and the goal is to send out units to survive the enemy waves coming from the right side of the screen. The units are selected from a variety of different characters that you unlock automatically as you progress through the stages. Each unit has different stats, but the most important factor is its cost. To send a unit out to defeat enemies along its path, you need gems, which are generated almost every second or earned by killing enemies. While the first stage is easy and you'll beat it with all three stars, which are awarded for surviving all waves and keeping your tower intact, the second stage already shows that you might need to think about the right units. This leads to permanent tower upgrades that are purchased with gems. Although gems are used to deploy units during a mission, you also earn them as rewards for completing stages. Even better, they slowly generate on the main screen, which means you can simply leave the game open for a while and collect gems automatically. Because of that, the first tower upgrade you'll probably focus on is gem generation, which increases the number of gems you earn both during stages and on the main screen. Upgrades can be purchased multiple times, with a known maximum level, but that still doesn't let you cruise to the finish line because each upgrade increases the cost of the next by more than double. This quickly leads to paying a fortune for just one extra level. The remaining upgrades are equally important for progression. Two are tied to the number of units you can deploy and how many different units you can take into battle. One increases the tower's health, while three improve the tower's shooting ability. You can fire manually or let the tower shoot automatically, but every shot costs gems. With upgrades, you can reduce the cost while increasing attack power and firing speed. The cost of each shot depends on its attack power, so the more you upgrade attack, the more each shot costs. On the other hand, you can also reduce the shot cost, allowing you to upgrade it to the point where every shot becomes free. Although improving gem generation is useful, the better strategy is to grind the first and easiest stage for a large amount of gems, allowing you to buy the first few levels of every upgrade. Units can't be upgraded, so everything depends on the tower and how quickly you can deploy new units. You need to fight through three chapters, each containing eight stages. This isn't particularly interesting because the strategy is always the same, using the same group of units, and it becomes very repetitive during the huge enemy waves because there's no fast forward option. First, you deploy a couple of mages and a couple of healers to survive the opening wave. After that, you keep sending more mages, another healer, and the most expensive units, which eventually destroy everything. If anyone falls, it's easy to replace them because you'll have more than enough gems by that point. Overall, the game is very simple but still offers some basic fun. The only real annoyance is the achievements, which force you to grind for enemy kills and fully upgrade everything, something that will take much longer than completing all the stages.
我爱赤石,真是美味啊
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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