
"When there's nobody there to see you, you disappear." In Girls Made Pudding, two girls tour a series of towns that people have disappeared from.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"When there's nobody there to see you, you disappear."
In Girls Made Pudding, two girls tour a series of towns that people have disappeared from. Follow them on the road as they find out the mysteries of this world.
Come for a Ride
In most games, you're always trying to reach a destination. In Girls Made Pudding, everything happens during the journey.
Nothing will happen if you stay where you are, and the more you travel, the more dialogue you'll get.
Keep the bike moving and the girls chatting and eventually you'll unfold this story's mysteries.
Gathering and Cooking
While you're traveling, you'll find ingredients that you can cook with.
Eating those dishes will lead to new dialogue branches for the two girls.
Try cooking whatever fits the mood of the story in that moment.
Hunger and Sleeping
As they travel, the girls slowly get hungrier. Make sure to keep them fed. However, you can turn off the hunger mechanic in the difficulty settings.
Also, after a while, night will fall, ending your journey for they day. You'll need to find an empty home to sleep until morning.
"When there's nobody there to see you, you disappear."
It's weird, but it's been like this for a while now. Almost half a year.
The journey started with Sumibi's wish—"I want to eat that pudding again."
She and Nikomi go on a bike trip, traveling from town to town while looking for ingredients and meeting new people. Little by little, they start understanding what happened to the world.
They keep traveling and they keep looking at each other... lest they disappear.
Sumibi
A bike-riding girl on a journey. She was a regular at the café where Sumibi use to work.
Nikomi
A girl traveling along with Sumibi. She used to work at a café but she's not very good at baking and cooking.
Production: KAMITSUBAKI STUDIO
Scenario and development: Kazuhide Oka
Character design and concept art: Zumochi
Art and character models: Zumochi
Soundtrack: Daijiro Nakagawa
Logo art: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 927reviews | 95% | — | $131.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ちょっと不思議なポストアポカリプス(文明崩壊後世界)で女の子2人(たまに3人)でぶらり旅。 道中で料理の材料とレシピを集めながら、 世界で何が起きたのかをなんとなく真相に迫っていく感じの物語。 複数のエピソードを自らの行動で選択して進めていく独特のシステム。 時間経過で夜を迎えるしお腹は減るし牧場モノみたいな効率厨作業ゲーかと思いきや、 そんなにシビアじゃないのでのんびり進めていく感じ。 むしろそんなに効率重視してもサクサク進むわけではないので、 他のゲームで疲れた合間に進めるくらいのんびりやるのがお勧め。 世界観と全然違う雰囲気のエンディング曲でびっくりしたけど可愛いのでヨシ。 エンディング後に実績全アンロックするまでがちょっと作業ゲーになったのが残念。
一场治愈心灵的摩托公路之旅。悠扬的配乐与沿途风景浑然天成,旅途中最动人的,莫过于少女们伴着引擎声闲聊谈心的柔软时光
チルいぜ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
사실 세상 따위 어떻게 되든 좋아, 너와 함께 있기만 한다면.
音乐很不错,但剧情稍稍乱了点?(至少对于我来说),立绘也很好,总之值得一试
料理中のモーションがよかったです。
值得一玩
5/10 잔잔하게 분위기로 밀고 나가는 로드무비 사실상 비주얼 노벨도 아니고, 그냥 소설 읽는 기분이 들었다. 게임 시스템은 장식에 가까울 정도로 왜 있지? 싶은 느낌이 들었고, 레시피 시스템은 쓸데없이 꼬여있었다. 버그도 잔뜩 있었고, 시간의 흐름은 스토리를 진행하는 도중엔 멈춰있지만 대화가 끝나면 훅 올라가서 시간 조절하는 것도 성가셨다. 그러나 잔잔한 기타 소리와 배경음처럼 깔리는 오토바이 소리가 마음에 안정감을 주고, 인물간의 대화는 대단하진 않았지만 괜찮은 수준이었다. 잔잔한거 싫어하는 분들께는 비추천, 좋아하신다면 궁금하면 해볼만한 작품. 이거 게임 아니니까 노말 말고 스토리모드로 밀어도 됩니다. 시스템 의미없음.
物語がメインのADVゲームですが、終末的な雰囲気と少しSF味のある設定がとても魅力的で、クリア後も余韻の残る良いゲームでした 自分はバイクをゆっくり走らせながら、BGMに耳を傾けつつ楽しみました 実績は2週しなくても後で全部回収できるので、そこは気にせず楽しむのが良いと思います
雰囲気が本当に好き。 一人で静かに遊びたいゲーム。 どうして世界はこうなってしまったのか断片的に理解しつつ、そんな世界で女の子二人はどうするのか、みたいな話。 若干運の揺らぎで苦汁を飲まされますが、大したデメリットもない(はず)ので、許容範囲かなと。 賛否両論のED曲ですが、自分は釘付けです。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $131.8K | 152 | 70% | $19.99 | |
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