
"When there's nobody there to see you, you disappear." In Girls Made Pudding, two girls tour a series of towns that people have disappeared from.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"When there's nobody there to see you, you disappear."
In Girls Made Pudding, two girls tour a series of towns that people have disappeared from. Follow them on the road as they find out the mysteries of this world.
Come for a Ride
In most games, you're always trying to reach a destination. In Girls Made Pudding, everything happens during the journey.
Nothing will happen if you stay where you are, and the more you travel, the more dialogue you'll get.
Keep the bike moving and the girls chatting and eventually you'll unfold this story's mysteries.
Gathering and Cooking
While you're traveling, you'll find ingredients that you can cook with.
Eating those dishes will lead to new dialogue branches for the two girls.
Try cooking whatever fits the mood of the story in that moment.
Hunger and Sleeping
As they travel, the girls slowly get hungrier. Make sure to keep them fed. However, you can turn off the hunger mechanic in the difficulty settings.
Also, after a while, night will fall, ending your journey for they day. You'll need to find an empty home to sleep until morning.
"When there's nobody there to see you, you disappear."
It's weird, but it's been like this for a while now. Almost half a year.
The journey started with Sumibi's wish—"I want to eat that pudding again."
She and Nikomi go on a bike trip, traveling from town to town while looking for ingredients and meeting new people. Little by little, they start understanding what happened to the world.
They keep traveling and they keep looking at each other... lest they disappear.
Sumibi
A bike-riding girl on a journey. She was a regular at the café where Sumibi use to work.
Nikomi
A girl traveling along with Sumibi. She used to work at a café but she's not very good at baking and cooking.
Production: KAMITSUBAKI STUDIO
Scenario and development: Kazuhide Oka
Character design and concept art: Zumochi
Art and character models: Zumochi
Soundtrack: Daijiro Nakagawa
Logo art: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 926reviews | 95% | — | $131.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,不太能和和这个作品对上电波 按着按键还要看对话,还要捡东西,有自动驾驶但是他不会捡物资 触发结局的条件是什么呢,完全没有弄懂就结束了 我也不知道那些料理有多少做过了 暂时不推荐
很治愈,氛围塑造很好,意犹未尽,音乐神了
在如今这个世界,为了动脑思考而停下来肯定活不了多久。孤独、空虚、难以捉摸的现实都会把人压得喘不过气。所以才必须驱车而行。为了活着,也为了延续人生。 重要的是拥有目标,目标的内容并不重要。 谁能料到五年后的事呢?别提五年,就连明天会怎样都不好说呢~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
charming little game with good cast of characters and The vibes...
チルい音楽を背景に、ぼーっとバイクを転がしながらだらだらかわいい女の子二人で旅してるのを眺めるゲーム。 全ての前情報を入れずにパケ買いしてはじめてKAMITSUBAKI STUDIOの作品であることに気が付きました。 BGMも歌も最高だったし、ストーリーもほんとにのほほんとした日常を眺めて終わりだと思ってたらちゃんと全部のキャラクターにバックボーンがあって、だからこういう行動をしていて、みたいな物語がちゃんと一人ひとりずつ丁寧に用意されていて飽きることなく最後まで走り切ることができた。 ゲーム性を求めてる人には向かないけど、なんかコスパよくエモい感じのゲームがやりたい人におすすめかも。 強いて言えばボイスつきだとなお良かっただろうけど、ゲームシステム的に難しかったのかも。なくても十分面白いのでぜひ。 あとEDがとてもいい。
很久没玩过这么打动我的视觉小说了,看完感动的说不出话,如此富有感情的文字,七夕能体验到这样的作品实在是让人久久不能忘怀,这样的文案我加您...... 如果是百合爱好者更是不容错过的一部作品 os有生之年能不能看到漫画甚至动画化(胡言乱语
半價時買的,適合休閒玩的小遊戲,劇情不錯,兩位主角的關係十分有趣,十分推薦
부족한 게임성을 ost와 스토리랑 잘 어우러지게 만들어서 분위기만으로 재미를 만든 좋은 작품임 스토리 위주의 게임을 원하면 할 만 하고 거기에 만약 백합을 좋아한다면 꼭 해보는걸 추천
[h2] 为了布丁而选择的旅行,即使已经忘记了布丁的味道,但重要的是与自己相伴着去旅行的伙伴 [/h2] 无疑是极佳的电波系作品,整个游戏简单来说就是两位女主的做饭公路片,在旅途中探索世界的模样和相伴的意义。 游戏的画面不算出彩,玩法也只是简单的收集材料做菜,在普通难度下没有任何压力,失败也没有任何惩罚,会保留游戏进度并从当天重新开始,对游戏流程没有影响。与玩法相比,游戏的剧情和音乐才是重点,在飞驰而过的风景与闲雅的音乐中讲述故事,给人的感觉很悠闲,玩法贫乏但不至于无聊,能让人放松的同时轻松理解故事。 剧情节奏很舒适,感染力也很强,中间结局分支的时候我的心感觉像被揪住了一样,到后期与之对应的高潮点又感觉无比舒爽,脑海里自动响起了游戏的OP曲。为了避免剧透,具体的不再展开讲了。 缺点也有,一个是上面说过的玩法贫瘠,实在没什么玩头,整个游戏就像给剧情的添头;另一个就是磁带系统,可以在游戏过程中听bgm,但是剧情推进中不可以使用,有这个系统很好,可这游戏大部分时间都在剧情推进中,也就是说,如果不是为了刻意听歌,大部分时间都无法使用这个磁带系统,我能想到最合适的使用场景大概是通关后吧(笑)。 还有一点,这确实是一个电波系的作品,对不上电波大概就会觉得非常无聊,不必强求,我倒是很喜欢就是了(( 总之,如果可以接受日式轻小说叙事节奏,且不注重内容玩法深度的玩家可以选择无脑购入。 [spoiler] 「如果我说······」 [/spoiler] [spoiler] 「其实已经忘了当时的布丁是什么味道······」 [/spoiler] [spoiler] 「······你有什么想法?」 [/spoiler] [spoiler] 「那也没关系啊。」 [/spoiler] [spoiler] 「只要能和灰炑结伴同行······」 [/spoiler] [spoiler] 「我都不会有意见啦~」 [/spoiler] 另外,以防有人不知道,通关之后回到游戏里播放ed磁带,可以看到灰炑关于黑妙耳朵和尾巴的可爱小互动,真的很可爱欸!!
クリア済。激チル激エモの神ゲーだった。 やっている最中はエモというエモが体中を駆け巡っているのがわかる。 本当にいいゲームだった。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.2K | 49 | 92% | $5.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 6.1K | 60% | Free | |
| $2.8M | 9.5K | 96% | $24.99 | |
| $1.2M | 4.6K | 92% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.7K | 454 | 96% | $14.99 | |
| $131.8K | 152 | 70% | $19.99 | |
| $131.7K | 208 | 50% | $19.99 | |
| $131.7K | 411 | 74% | $9.99 | |
| $131.7K | 416 | 85% | $14.99 | |
| $131.7K | 2.8K | 92% | $1.99 |