
"When there's nobody there to see you, you disappear." In Girls Made Pudding, two girls tour a series of towns that people have disappeared from.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"When there's nobody there to see you, you disappear."
In Girls Made Pudding, two girls tour a series of towns that people have disappeared from. Follow them on the road as they find out the mysteries of this world.
Come for a Ride
In most games, you're always trying to reach a destination. In Girls Made Pudding, everything happens during the journey.
Nothing will happen if you stay where you are, and the more you travel, the more dialogue you'll get.
Keep the bike moving and the girls chatting and eventually you'll unfold this story's mysteries.
Gathering and Cooking
While you're traveling, you'll find ingredients that you can cook with.
Eating those dishes will lead to new dialogue branches for the two girls.
Try cooking whatever fits the mood of the story in that moment.
Hunger and Sleeping
As they travel, the girls slowly get hungrier. Make sure to keep them fed. However, you can turn off the hunger mechanic in the difficulty settings.
Also, after a while, night will fall, ending your journey for they day. You'll need to find an empty home to sleep until morning.
"When there's nobody there to see you, you disappear."
It's weird, but it's been like this for a while now. Almost half a year.
The journey started with Sumibi's wish—"I want to eat that pudding again."
She and Nikomi go on a bike trip, traveling from town to town while looking for ingredients and meeting new people. Little by little, they start understanding what happened to the world.
They keep traveling and they keep looking at each other... lest they disappear.
Sumibi
A bike-riding girl on a journey. She was a regular at the café where Sumibi use to work.
Nikomi
A girl traveling along with Sumibi. She used to work at a café but she's not very good at baking and cooking.
Production: KAMITSUBAKI STUDIO
Scenario and development: Kazuhide Oka
Character design and concept art: Zumochi
Art and character models: Zumochi
Soundtrack: Daijiro Nakagawa
Logo art: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 927reviews | 95% | — | $131.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抚平我的大脑,她完全值得!
[spoiler]静かなエンディングの余韻に浸っていたら「ネコ!ネコ!ぬこ!ぬこ!?」で死ぬほど笑った[/spoiler]
游戏讲述的是少女在末日中旅行和觅食的故事,两人间的对话很有意思,被黑妙的料理馋哭了,还有成长系统(平安夜给东西),音乐很好听,很有氛围感,就是这俩饿货的三维掉的太快了,有一种饥荒的美(肉丸你在哪里)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十分好的游戏,让我的心灵感受到治愈
小品级轻百小故事,氛围可参考少女终末旅行,汉化明显也是neta该番剧。剧情大概30mins文字量,大抵算是完整吧。反正我看美少女贴贴看爽了,背景音乐也非常好听,还有非常好看的ep看。 没什么游戏性,就是搜集资源,做饭,分配三维,几乎没有难度。搜集资源有三种小交互,短时间内快速点击、指定区间内精准点击和连线解密(具体就是上面一行是1234四个数字乱序排开,连线对应到底部一行四个待定的数字,分别从上面一行数字沿竖线往下走,每当遇到横线就换到连接的另一根竖线,直到到底部对应待定数字,点击使其相等。)。我体感上搜集资源时会提高推进剧情的菜品所需食材的出现几率,基本不会卡食材。 主要看美少女贴贴聊天,对不上电波会很无聊,慎入。
大脑被按摩了。。。好舒服。。。bgm和故事文本绝赞,很生活化的对话和温馨的日常让人情不自禁地微笑,非常对我胃口,向喜欢电波系和治愈向作品的大力推荐。
一开始很吸引人 整体感觉都很萌很有趣吧 后面有点容易无聊 但是就这样到处转转 收集材料也挺有意思的 剧情有点简略 一边开车一边看她们聊天 有时候会直接省略掉对话内容 嗯挺奇妙的 刚才不知道怎么突然就结束了一个结局 不过好在是可以自动存档接着玩的
This game is so unique, adorable, and fun!! I love the soundtrack and all of the characters are so loveable <3333
首先我其实是首发购入!并且去年就有说要玩 然后水灵灵地放在库里吃灰了一年(目移) 流程相当短,我全程当搜打撤玩看到有物资就一定要搜都用只用了5h多 玩法非常轻度,基本上是故事阅读器 故事很温馨 人设很萌 想吃小甜品的话特别合适 op和ed都很神 以上!我个人很中意的作品
甜品级的作品,就是视角有点别扭。音乐和氛围感倒是不错,还有猫娘可爱哒
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.2K | 49 | 92% | $5.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 6.1K | 60% | Free | |
| $2.8M | 9.5K | 96% | $24.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.8K | 152 | 70% | $19.99 | |
| $131.7K | 208 | 50% | $19.99 | |
| $131.7K | 578 | 80% | $9.99 | |
| $131.7K | 411 | 74% | $9.99 | |
| $131.7K | 416 | 85% | $14.99 | |
| $131.7K | 2.8K | 92% | $1.99 |