
Here comes the second (standalone!) installment of the lewd-but-cute dungeon-crawler "Girls and Dungeons"! Featuring all new shenanigans and features; explore new exotic locations, and meet a colorful cast of charming new maidens. Can you stomach spelunking in the cursed booze-dungeon?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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1보다 빠른이동가능 세이브 역시 가능 하지만 누가알았겠는가 술을마셔야 다음 지역을 넘어갈수 있다는것을 그리고rpg라고 생각햇는데 세이브지점에서 힐도 안되고 재료가 필요함 렙업도 회복이 안됨 체력이 안차는데 재료는 또 어디서 구할까
在延续了前作优秀的美术风格的同时,也继承了扯皮的剧情和战斗流程,依旧会像前作一样用怪物强度卡进度。 2022年4月22日,游戏开始后半个多小时吧,剧情让我收集几样物品来组装一个傀儡。之前NPC说好了,组装好了就能离开这个像喝醉了酒一样的地图,然后组装完了之后,真的是毫不意外的哦,根本不给你保存机会就直接开打。 我真吐了,咱就说打就打嘛,你这个怪物组合这难度那是10级满状态能打的吗?打不了,没这个能力知道吧……我甚至在被打败前还抱有一丝这是剧情杀的幻想。 这游戏某种意义上也可以说是不忘初心了,不多说,真要玩的话,一遇到难打的怪物就死命练级,直接化身十里坡剑圣,练到一刀999就完事了。(或者CE微调下等级和货币。感谢saveeditonline拯救了我的游戏体验) 另外,本作还有不少问题,包括但不限于: 1.怪物明雷改成了移动盲盒,确实,同一场景下怪物没那么多,但架不住他们都追着你跑啊。追着跑也就算了,怎么碰到一个,其他的还能动呢,打完一个又一个,这个打完又接一个。而且都是一个黑球,不仅看不出来类型,里面几个怪更是未知数。(大部分时候是三个) 2.怪物战斗AI比之前厉害了,在很多游戏里这都是优点,但在这款游戏里也更让人难以忍受一些本来就攻高血厚的小怪物。 3.醉酒特效的地图进入战斗后部分小怪会被UI遮挡,很难看清怪物头上的状态图标。一开始我以为可能只有一开始会有这种地图,或者后面UI就不会这样了,但是后面这种地图特效还很多,而且UI问题没有改善。(我怀疑制作者根本没有测试过。)而且最后森林场景连地图都歪了,刚进地图直接看不见人,F3缩小画面也看不见,好在入口房间不大,进入下一个房间后还能正常游玩。 4.宝箱物品随机,而且部分场景下宝箱还会如场景小怪一样刷新,而且还有一定几率会遇到宝箱怪。 5.意义不明的闪光色小怪物,也没觉得有什么特别好的掉落物。(指南说更高概率掉落卡片,但是实际感觉除了会逃跑没啥特别的) 6.阴间的遇敌音效,以及战斗时屏闪。 7.最终BOSS前车轮战(不愧是你,还得是你,要不是这个剧情战斗和最终BOSS八万的血量,我真的一度想要点个推荐来着) 为数不多的优点: 1.优秀的2D像素美术一如前作。 2.优秀的战斗AI,如果不卡经验,怪物难度合理,还是很有趣的,闪光的怪物组合会在形势不利的时候逃跑。 3.调整好配置或者更改数值后可以一直按住空格键快速选择攻击,极大提高了战斗速度(对比前作) 4.故事整体没啥意思,但有一些幽默的小剧情。 5.探索还行解谜一般。感觉这作地图要素确实比前作丰富,除了推木桶和砸箱子以外还多了矿车和浮桥,除了滑溜溜的粘液还有会减速的雪地,除了各种明显的机关按钮还有隐藏门以及攀爬点。(……感觉这一条多少有点勉强,毕竟这一条无论在当时还是现在都不算出众。)
non fonctionnel en l etat. vous pouvez passez des h a tourner en rond sans que rien ne se passe.
Girls and Dungeons 2 é um excelente jogo por si só, porém como uma continuação ele deixa a desejar; Sua arte é sua animação melhoraram muito, a sua gameplay esta mas difícil porém mais recompensadora, sua musica é boa, os sistemas novos são interessante, MAS o sistema de cartas é altamente dependente de RNG, apesar de dar para aumentar as chances de drop, mesmo no final do jogo com status full drop ainda assim é difícil de pegar elas, os segredos do jogo ficam mais difícil de se achar porém as recompensas dele não são boas ( tirando as partes H de recompensa, que deve ser elogiada pois são a arte é muito bem feita é bonita ). Eu não tive nem um problema enquanto eu jogava.
It's fun so far, but when you first play be aware that many doors are not visually marked in the game. So a single space indentation in the wall may be all that you get. Also, leaving an area and coming back resets the monsters and puzzle, and may be needed for some puzzles. Neither is even that big of a deal, so I'd recommend the game at this point.
I still have to get the hang of it since I don't quite understand the mechanics/impacts of giving booze to the girls, but even so I find it entertaining. H content is scarce, at least at the point I'm at, and expect a lot of grinding since the enemies from stage to stage greatly increase in diffculty. Overall, an interesting and fun title.
I really like the art style in both games. Very unique look.
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