
A fabulous Action Adventure game based on the wonderful graphic novel series, Girl Genius™, by authors Phil & Kaja Foglio.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Norwegian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been a fan of Girl Genius comics for a good, long time. I've also been a gamer for a long time and it was particularly delightful when two of my enjoyments met . The graphics are so beautiful, they make me want to re-read the comics (yet again) every time I play. The puzzles are enjoyable and not so difficult as to put one (me) off the game. Where I have a problem is with the first large battle, in the Bibliotecha. I am not as spry as some so it's very difficult avoiding damage from the Clank. Fortunately I read that it is virtually immune to wrench damage so concentrate on letting the flames try to have their way. This is my second attempt at the game as I realized I missed a key couple things in the beginning. For someone faster, and less apt to get hung up on barriers, this fight should go more smoothly. I am sufficiently engaged to continue trying which is a testament to how much I enjoy the game in total. The ding bots are so cute and the music throughout is also a large draw for me.
tricky but nice
Combat's fairly clunky, but I liked the puzzles and the world.
An alright puzzle adventure game, capable of occupying a few hours. Harkens back to older PS2 style of 3d platformer, reminded me of those harry potter games. I do quite recommend you read the webcomic though. Mind you, the plot of the game is a little hard to comprehend if you're not familiar with the universe.
This is a fan game with lots of love but not enough production value. The setting is great, the comic it's based on is great, the art is great, the puzzles are okay at best, the main gimmick of cubes that you transform is good but there aren't enough of them, you could have ten times the puzzles, the combat is bad and repetitive, the boss fights are actually good and challenging (they were hard for me on hard mode, though ultimately doable), but there are very few of them, the castle feels, ultimately, too small, and yet there are annoying loading times all the time, the character models are atrocious, you can barely tell them apart, they look like wii avatars, sheesh, also there's barely any interactions, although they do try to be faithful to the comic, bless their hearts, and there are silly grinding achievements that took too long after I beat the final boss. All in all it's a solid effort that ultimately falls short. I give it two out of four hats and that's just barely.
Right, Good news bad new kinda situation here - I'd ask which you'd prefer but you're currently not actually reading this as I write it. The Good news is that this is a solid game, solid mechanics, I only managed to break the game once by phasing through a cage of fried nimoths in the plunder room. Could've happened to everyone. The game keeps to the trusty humour of Girl Genius, it has tons of lore to discover and the puzzles are actually interesting, even managed to stump me for a few minutes once or twice. Really, solid game so far. Now for the bad news. HALF THE STORY IS MISSING! if you've read the comic you'll become slightly miffed at various missing cast members, you'll miss what goes on outside the castle at the same time, which would give this game a much more condensed feeling of urgency. This story should've begun all the way when Agatha enters Mechanisburg and shouldn't have ended until The Great Personal Disaster of Gilgamesh Wulfenbach. (I... THINK I might have managed to hint at it without directly saying it, hopefully people understand what I mean, then again - they ARE people.) It IS a charming little game, but it deserved to be so much much much more. I really hope Professors Phil & Kaja give the game approach another go sometime. Because this game is only an hors d'oeuvre. FOR SCIENCE!
Even as a turbofan of the webcomic it's based on, I hesitate to recommend this one. The chapter from the comic the game covers from loses a lot in the translation. As an action-adventure with puzzles, it's "okay, not great". For me this one was just over 8 hours to beat on medium difficulty. Maybe wait for a discount.
I'm a big fan of the Girl Genius comic. This game is reasonably faithful to the world from the comic. Thematically, it feels like the castle in the story. As for this game, I have a mixed opinion. I use a pc with an xbox controller... You MUST remap your evade button to have half of a chance to successfully play the game. Until I did this, the 1st boss was impossible. After remapping, it became a reasonable platformer... for a while. The game has good puzzles followed by really difficult puzzles... i had to resort to discussion board hints to move forward a few times. It needs an occasional hint to the player otherwise you get stuck and bored. The propeller feature of the mini clank is also painful to use. There are minimal to zero clues as to where to fly next. Flying is an exercise in precision floating from vent to vent just missing so many, many times...it drains some of the enjoyment from the game. That said, if you've read the comic, the story and characters are fun. If you are new to GG... you'll be confused by the lore. Many issues of the comic are unlockables in game which is cool. I like the effort from the devs, but the difficulty is uneven. Read the comic, then enjoy this game. Buy on sale for now.
This is a really fun game, filled with adventure and the unique brand of Studio Foglio madness. Those who haven't read the comics should still find it enjoyable, but it's best if you've read at least some of Girl Genius because it lets you experience the world in a whole new different way.
A great Metroidvania-style puzzle exploration game like the Batman: Arkham series. It's not a $60-80 AAA game, but it's well worth the price and it's fun, well-crafted, and made with heart. I backed it on Kickstarter because I love the Girl Genius world and I trusted the game devs, and they did not disappoint.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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