
A fabulous Action Adventure game based on the wonderful graphic novel series, Girl Genius™, by authors Phil & Kaja Foglio.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 113reviews | 88% | — | $46.2K |
| $14.99−50% | 14ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Годная смесь платформера, головоломок и метроидвании по интересному сеттингу, вольно пересказывающая приключения главной героини игры (и серии комиксов Girl Genius) Агаты, впервые попавшей в замок Гетеродин(ов). Неплохой геймплей, головоломки в основном несложные, но есть пара мест, где можно поймать то самое заветное "Так вот как оно работает!" Персонажи, в отличие от комикса, выглядят в основном как декорации для Агаты, но взаимодействие между ними всё же на уровне. Героиня, ругающаяся или воркующая с замком - чистый вин. А вот боёвка без огонька, а если учесть финального босса... такое ощущение, что делалась чистая адвенчура, а потом решили прикрутить туда ключемахание с перекатиками. Из минусов - сюжет в игре больше рассчитан на людей, знакомых с комиксами, а человек неподготовленный будет (по крайней мере поначалу) смотреть на сюжетные перипетии с выражением "@#$, кто все эти люди?" и "да чё тут происходит-то?". Хотя в игре и можно открыть аж 13 томов оригинального комикса (то есть намного дальше, чем представленная в игре часть сюжета). Впрочем, любителям адвенчур и фанатам Girl Genius рекомендую.
I'm not at all familiar with the source material this game is based on, never even heard of it. I just bought it on a whim bc the trailer was giving me traditional 3D Zelda vibes, and it has not disappointed one bit. I am familiar with the dev team Rain Games tho, bc I have Teslagrad and World to the West on my Switch, both great games with some great puzzles. I played about 4hrs of this game when I first bought it and then fell into an Elden Ring hole for like 200+ hrs, and I gotta say, this game made it so easy to pick up where I left off after having forgotten literally everything. Gameplay mechanics, characters I've met, enemies I've encountered, lore and the story so far was all conveniently easy to access within the inventory menu and I was all caught up in less than 10min. That's major bc I've literally had to restart some games that I jumped back into months later feeling completely lost and dumbfounded. Everything about this game just feels so well done, from the art and comic book aesthetic to the fonts and UI and menus, nothing feels cheap or amateurish, like one might expect from smaller indie devs. The story has been good too, despite me not knowing anything about the comics. The gameplay is really what does it for me tho. Again, huge Zelda fan, and while I like BOTW and TOTK, I miss the OoT thru SS era of Zelda, and I like to look for games that take heavy inspiration from those games. The way you expand your arsenal of gadgets thru progression is very reminiscent, and so far I've acquired a hookshot and a bomb, as well as this little pocket watch critter with a cute running animation that I can use to solve puzzles, kinda like the beetle in Skyward Sword but better, and he also gets upgraded abilities thru progression. Also, lots of hidden things to collect if you so choose. It's basically a 3D Zelda game if Link was a mad scientist girl exploring a massively huge mansion full of environmental puzzles and whatnot. The puzzles are challenging enough but won't break your brain. An easy recommend if you're a fan of old school Zelda games or Girl Genius. If you're a fan of both, even better!
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Languages: English, Norwegian
| $29.99 |
| 9ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developed and published by Rain Games, Girl Genius: Adventures In Castle Heterodyne is an action-adventure title that successfully transforms the beloved Girl Genius comic universe into an engaging interactive experience. Drawing inspiration from the award-winning graphic novel series, the game blends exploration, puzzle-solving, platforming, combat, and storytelling within a world overflowing with eccentric inventions, steampunk technology, and imaginative science-fiction concepts. Rather than feeling like a simple adaptation, it captures the spirit of the source material while delivering a satisfying adventure capable of standing on its own merits. The story centers on Agatha Heterodyne, a brilliant young inventor who discovers her connection to one of the most powerful and notorious families in the world. Her journey takes her to Castle Heterodyne, an enormous mechanical fortress filled with secrets, dangerous experiments, hidden passages, and malfunctioning systems. What begins as a quest to reclaim her heritage gradually evolves into a larger struggle involving rival factions, ancient mysteries, and the unpredictable intelligence that resides within the castle itself. The narrative remains engaging throughout, balancing serious moments with humor and the quirky charm that fans of the franchise have come to expect. One of the game's strongest qualities is its setting. Castle Heterodyne serves as both a location and an active participant in the adventure. The fortress is packed with laboratories, workshops, underground chambers, forgotten hallways, and bizarre scientific creations. Exploration constantly rewards curiosity, with hidden rooms, collectibles, lore entries, and optional discoveries scattered throughout the environment. The castle feels alive, unpredictable, and filled with personality, making it one of the most memorable aspects of the experience. Gameplay follows a structure that combines action-adventure mechanics with exploration-driven progression. As players advance, new tools and inventions unlock previously inaccessible areas, encouraging backtracking and deeper exploration. This gradual expansion of abilities creates a satisfying sense of progression. Areas that initially seem blocked eventually become accessible through clever use of newly acquired gadgets, reinforcing the feeling that Agatha is continuously growing as an inventor and adventurer. The invention-based gameplay is particularly effective because it ties directly into the protagonist's identity. Instead of relying solely on traditional weapons, Agatha uses a variety of gadgets and mechanical devices to solve problems and navigate the environment. Tools such as grappling devices, repair equipment, and specialized inventions serve multiple functions throughout the game. These mechanics create a stronger connection between the story and gameplay, making the player feel like a resourceful scientist rather than a conventional action hero. Puzzle-solving plays a major role throughout the adventure. Many challenges require players to observe their surroundings, understand mechanical systems, and creatively apply available tools. The puzzles generally strike a comfortable balance between accessibility and complexity. They are engaging enough to encourage experimentation without becoming excessively frustrating. This focus on invention and problem-solving reinforces the game's unique identity and helps distinguish it from more combat-oriented adventure titles. Combat is present throughout the castle and serves as a complement to exploration rather than the primary attraction. Players encounter various robotic enemies, hostile creatures, and dangerous mechanical constructs. Battles require movement, timing, and effective use of gadgets, adding variety to the overall experience. While combat mechanics are relatively straightforward compared to dedicated action games, they remain enjoyable and provide enough challenge to keep encounters interesting. A particularly memorable feature is Agatha's robotic companion, a small helper capable of accessing areas that the protagonist cannot reach herself. These segments introduce additional gameplay variety and often involve solving environmental puzzles from a different perspective. The companion's presence not only enriches gameplay but also contributes to the whimsical atmosphere that defines the Girl Genius universe. Visually, the game excels at bringing the comic's distinctive world into three dimensions. Character models retain the exaggerated charm and personality of their illustrated counterparts, while environments are packed with intricate machinery, steam-powered devices, and imaginative architecture. The art direction successfully captures the playful blend of fantasy and science fiction that made the original comic series so popular. Every room feels handcrafted and filled with interesting details that encourage exploration. The writing is another standout element. Dialogue is frequently humorous, characters are memorable, and interactions often showcase the eccentric personalities that inhabit this strange world. The game embraces its quirky tone without undermining the emotional stakes of the story. Agatha herself is an especially strong protagonist whose intelligence, determination, and curiosity make her easy to invest in from beginning to end. Fans of the source material will appreciate the care taken to preserve the lore and atmosphere of the comics, while newcomers will find the story accessible enough to enjoy without prior knowledge. The game does an excellent job introducing players to its universe through natural storytelling and environmental details. It respects longtime followers while remaining welcoming to first-time visitors. Although the adventure occasionally suffers from repetitive combat encounters and some pacing issues during extended puzzle sequences, these shortcomings rarely overshadow the overall quality of the experience. The emphasis on exploration, creativity, and storytelling consistently keeps the game engaging. Its unique setting and memorable cast help maintain interest even during its less exciting moments. Girl Genius: Adventures In Castle Heterodyne succeeds because it fully embraces what makes its world special. Rather than attempting to imitate larger action-adventure franchises, it focuses on inventive gameplay, imaginative world-building, and character-driven storytelling. The result is a charming and distinctive adventure that celebrates creativity and curiosity while providing a rewarding experience for both fans of the comics and newcomers alike. With its engaging protagonist, beautifully realized steampunk setting, inventive puzzle design, enjoyable exploration, and faithful adaptation of a beloved universe, Girl Genius: Adventures In Castle Heterodyne stands as one of the most successful comic-based games in recent years. It captures the heart of the original series while delivering a thoroughly entertaining adventure that remains memorable long after the final credits roll. Rating: 8/10
If you're a fan of the comic, it's a great (if buggy) puzzle platformer that drops you right into one of the most memorable stories in the series. The puzzles are challenging, while the combat isn't too difficult. Some portions can be maddeningly frustrating; don't get me started on the annoying "propeller clank flight" sequences. However, if you can get through those, it can be fun waste of a few hours. While the game is short, the collectables were fun to find and help flesh out the copious world-building of the comic. If you're NOT a fan of the comic, there's a LOT of lore that will be completely lost on you. You can "purchase" in-game copies of some of the prose novels spawned by the comic, but by the time you unlock those, you might be lost. While funny and charming when you know the history and background of the characters, you might struggle to keep track of who's who if you don't have that bedrock to build on. I played this first on the Nintendo Switch, then the Steam Deck. Both versions were playable but buggy. Annoyingly, the game fatally crashed on the Switch when I was close to 90% done with the story, corrupting and "losing" my save game and forcing me to start over. After a considerable "break", I bought it again on the Steam Deck, hoping that version would be more stable (and to funnel more dollars to the Foglios). Maybe the bugs were worked out in a later update or the Steam Deck is a more capable handheld, but it seemed to run better there. I didn't encounter any game-breaking bugs, but I did get "stuck" a time or two, forcing me to reload a prior save. In other words, SAVE OFTEN.
A fun 3D puzzle-platformer! I'm a big fan of the story and being able to play thru it has been a delight. The Camera angles are a bit tricky at times, but the graphics and gameplay capture the zany vibe of the Girl Genius world! Also, if you play enough, you can unlock the graphic novels in-game! For the fans of puzzle platformers and of steampunk/gaslight fantasy settings.
This is a surprisingly enjoyable game. Got it because I love the webcomic, but its good on its own. This is an old style game though. Aside from old graphics you'll need sharp reflexed to win unforgiving boss battles (at least on Hard difficulty) and puzzles are sometimes maddening. Btw there are very few manuals with walkthroughs on the Internet so you will have to figure out most stuff on your own :).
Я презираю разраба, который придумал двух финальных боссов и хард сложность, уверен это один и тот же садист, упырь, вонючка. Ненавижу тебя.
The gameplay is Ocarina of time but with better puzzles and one big dungeon, also, no water temple. The story I don't need to cover because if you've arrived here you already know it.
i hope they make another game!
A little janky in places, but full of charm I enjoyed it, but as a long time fan of the comic, I realise that I'm a bit biased
Players by region
Where this game's players are, estimated from review languages.
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