
Ghoulboy is a retro-inspired action platformer. Explore a magical realm of dungeons, towns, treasures and devious monsters.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Que wen plataformeo. Mejor que el mahluk, mas niveles, mas dificultad y la misma diversao ;) Se siente mucho mejor el diseño de niveles y los "secretos" escondidos dentro de los niveles que la entrega anterior.
le gameplay est nickel
macht spaß
bom jogo
Ghoulboy is the second game by Serkan Bakar that share very similar mechanics and overall side scroller flow with each other. Most reminiscent of Beholgar, with simpler systems and more basic platforming, Ghoulboy is a fun enough title to play through. Ghoulboy's simplicity plays for its advantage, since it has less opportunities for bugs to sabotage your experience with the game. It's also overall a better paced game when compared to Beholgar, not implementing metroidvania-style open map, but rather separate linear levels. This way, the creator had easier time for pacing the combat and platforming, steadily increasing the challange. The first half of the game might feel too easy, but quickly enough different platforming and combat set-pieces are being combined together, and repeating the level never felt like an unearned punishment to me. Collisions feel mush more pixel-perfect than those in Beholgar, and the same goes for the array of different enemies, which also seem to be much more varied than Beholgar's counterparts. Ghoulboy nails the visuals and audio. No real issues can be found there. Everything has a clear feedback, enemies have clear telegraphs, and their health pools are balanced enough. Boss fights are smart for this kind of game, even though they lack polish and are easily exploitable due to unrefined projectiles and arena borders (also Player's spears). The item shops (witch's for consumables, and meta progression in the main menu) are underutilized. New weapons and passive buffs are bought out very early, and consumables are too cheap. Collecting cash and exploring becomes pointless quickly. The main downside are gameplay related bugs and poor design of some levels, where the Players can easily soft block themselves by pushing blocks into walls, forcing to either die and restart from checkpoint, or restart the whole level altogether. It's a fun game for a couple of evenings given the price. Recommended.
muito palha
Looks great, although rough around the edges. Very similar in quality as Mahluk (the previous game by this developer). At some points it feels unfinished yet is not unplayable. Still a nice and short little game. Recommended on sale, totally worth it.
buen juego.
Jogo simples de plataforma, mas, tem seu charme. recomendo.
Joguei ele depois de ter jogando Beholgar da mesma empresa, que apesar de ter gostado muito, ele tem problemas técnicos, esse não tem problemas nem bugs, só é feio e parece um protótipo do outro, sem desafios nem história elaborada, só uma sequência de fases lineares, era melhor ter jogado Congo´s Camper de Snes. zerei em 3 horas
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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