
An unique blend of retro-fps, metroidvania and adventure. Escape the cyber afterlife you've been trapped into, hop between realities and shoot your way out with the help of your new allies. But are they really your friends? The Arena conspiracy goes deeper than you could possibly imagine...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well the game really goes deeper than just being retro-fps. It is kinda mocking around nostalgia which is fun. The story seems quite finished for me [spoiler]with two possible endings[/spoiler]. I like that the game went further than being just arena shooter and you can explore the maps. Web pages were fun too. The gameplay was smooth. Except I got lost at pair of moments and had to beat the boss again to listen where to go next. Navigator didn`t show tasks and I just missed the line. Q3 and UT yeah but for me it was also like NOLF. In general we have retro-fps which almost didn`t have annoying map desings, boring endless action, tasks which only creators could understand and dialogues like "and now player walks into a bar". You can talk to your pals and even not to pals and they have like reasons connected. And you don`t have to run around them every time. Good game really.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 77 | 83% | $4.99 | |
| — | 0 | — | — | |
| $118.9K | 321 | 91% | $19.99 | |
| $3.8K | 10 | 60% | $15.99 | |
| $956 | 5 | 100% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.4K | 186 | 90% | $19.99 | |
| $90.4K | 149 | 79% | $15.99 | |
| $90.4K | 306 | 72% | $10.99 | |
| $90.3K | 428 | 67% | $9.99 | |
| $90.4K | 254 | 81% | $9.99 | |
| $90.4K | 198 | 70% | $19.99 |