
Ghostly Matter is a metroidvania with elements borrowed from graphic adventures. The year is 1986. A professor obsessed with the paranormal, an old friend who disappeared mysteriously. Time to arm yourself with the best anti-ghost technology and set off in search of the truth.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is like a mixture of Ghost N Goblins and Maniac Mansion. The problem is that the story isn't helpful to the game, it's made with way less puzzle aspects, and there's so many pop out of nowhere monsters. If it was more of an arcade feel, I wouldn't be as rough on it. Pros Controller support (It's actually preferred for the game) It has a story that seems to fit the actual game (I blaze past storyline to play games so it's not often I get invested in a story... and I didn't with this either) This game makes you learn about what's happening; listing notes with passwords written in them and "clues" to piece together what's happening. It has a interesting atmophere; switching to "Polterscope" view can help you find enemies/things you couldn't normally see. Lots of varying areas and enemies Achievements Cons You find too much food in comparison to finding clues or objects of interest There's many places that have absolutely nothing worth exploring besides getting attacked to (I'm guessing) pad time/get you lost... and on top of that, there's places you can't reach when you first go there, making it seem like you'll have to go back to those places, but I've found 3 of those places so far that I just haven't been able to get to... so why are they there? The "puzzles" are you clicking on everything in rooms until you get items that tell you a password or give you a(n) item/way to open the passage (there's literally no rhyme or reason to these objects existing except to add that layer of having to find them first)... and if that's not easy enough, you can turn help on and the polterscope shows you where everything is located in rooms. The story force progresses you once you've gotten the clues to the next area... What I mean is you don't really have to learn anything to progress. This game is literally just kill enemies that pop out of everything by walking up to objects, waiting for them to pop out, then back up and shoot them from a distance (they all die by the same weapon), click on everything after throughout the rooms you're given access to atm until it unlocks the next place, kill all the enemies as they respawn on the walk all the way back to the beginning of the level so you can start the storyline that you skip to get to the next area... then do it all over again. It's bland, it lacks enticing gameplay/puzzling aspects, and it tries to stuff a story down your throat that if you even found interesting at first, is drown out by the search to find the one thing you need to click on to progress the story to the next part so you can leave, hoping the next place isn't going to let you down like the last one. If you thought this seemed interesting, play Maniac Mansion instead (It's a NES game) and see what it feels like to play a game that has puzzling aspects in this style(ish) of game.
sevmedim
https://blog.naver.com/jampuri/223053975069 <- 장문의 리뷰는 이쪽. 이탈리아산 고스트버스터즈 오마쥬 플랫포머 액션 게임. 야간 투시경을 켜서 화면이 녹색으로 바뀌면 숨겨진 메시지, 숨은 길, 유령의 모습이 나타난다는 컨셉은 괜찮지만.. 야간 투시경을 켠 상태에서 생명력이 소비되고. 배터리도 따로 소비돼서 야간 투시경 유지 관리가 번거로운 문제가 있다. 꼭 필요할 때만 야간 투시경을 키는 절약 플레이가 강제된다. 유령은 모습이 안 보여도 플레이어를 공격할 수 있어서 야간 투시경을 아예 안 켤 수는 없는 게 짜증난다. 수동 세이브를 할 수 없고 자동 세이브만 지원하는데. 죽으면 자동 세이브 지점에서 생명력, 배터리가 가득 찬 상태에서 이어서할 수 있지만 잔탄 제한이 있는 총알은 보급되지 않아서, 총알이 0일 때 죽으면 부활해도 그 상태 그대로라 게임 플레이에 애로사항이 꽃핀다. 게임 그래픽이 레트로 게임 컨셉인데, 레벨/맵 디자인도 레트로 게임 스타일이란 게 최대 문제다. 수백 개의 방을 돌면서 열쇠 찾아 문 열기는 반복하는 단순한 플레이, 워프존이 없어서 뻘뻘거리며 돌아다녀야 되는 넓은 맵, 미니 맵에 아무런 설명도 적혀 있지 않아 어디에 뭐가 있는지 달달 외워야 하는 암기 플레이 요구 등. 완전 쌍팔년도 게임 스타일인데. 게임의 기본 틀은 또 매트로배니아니 총체적 난국이다. 보통, 레트로 게임 컨셉의 매르토배니아 인디 게임은 그래픽만 레트로풍이지, 게임 조작과 플레이 환경은 현대 방식을 따르는데. 본작은 게임 스타일까지 안 좋은 의미의 레트로풍이라 답이 안 나온다.
Le jeu a l'air pas mal pour le moment même si j'en suis au début mais je suis sidéré par la difficulté des boss. Je suis au premier du prologue en niveau moyen et je me fais rétamer. C'est dommage car le jeu est plutôt simple jusqu'à présent mais là on tombe sur un os et pas qu'un peu, c'est le cas le dire!... J'ai regardé une vidéo sur youtube où le gars arrive à le vaincre mais qu'est-ce que c'est dur !!! (et c'est juste le premier) Sinon, les petites énigmes sont pas mal et la vue avec les lunettes paranormales est vraiment une bonne idée. Les graphismes sont quand même bien minimalistes même si le style est réussi. On verra la suite.
10分钟里真的不懂在干嘛,跟无头苍蝇一样乱撞
J'aurais aimé lire sur la description du jeu avant de l'acheter que c'était un jeu avec manette ou le clavier. Je recherche des jeux qui se jouent avec la souris
Injuste, sauts aléatoires, même si on a envie d'y croire, le mauvais paramétrage dégoute. Dommage. Il ne sufit pas de "citer" José Luis Borges pour se dédouanner, de prime abord il serai judicieus de mériter cette citation.... Vous en êtes très loin. L'emprunt à la "culture" ne fait pas tout.
2d pixrel grafik platform kısmi olarak müzikleriyle atari oyunu andırıyor fena değil
Přesně takhle si představuji retro-moderní plošinovku. Zvuk velmi připomíná mou srdcovku čip C64SID a stejně tak grafiku z 8-bit Commodoru C64. Samozřejmě tohle kvalitou přesahuje 16bit. Engine má postprocessing, kde můžete přihulit efekty CRT nostalgie. Hotový ráj pro boomery jako jsem já :-) Na starší HW se vlezlo jen omezené množství instrukcí. Buď to hra vypadal graficky fantasticky, ale pak už šlo jen o obrázky s minimální možností interakce hráče. Naopak hry, které měly výborný a nezapomenutelný gameplay byly jednoduché a elegantní. Tato hra je pro mne kombinace obou. Absolutně dokonale vypadající hra se složitým gameplayem :-) PS: Bez Gamepadu to nemá cenu. Skok, střelba, vizor atd jsou rozhozeny po celé klávesnici, jako eidam na české pizze. For Developers: If you made a remaster of Exile from C64, I'm your fan for ever ;-)
Really love it. Gets fairly difficult later, which only increases the old school feeling
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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