
Ghost Trick: Phantom Detective, the classic puzzle-solving mystery adventure directed by Ace Attorney creator Shu Takumi, is back! This long-awaited HD remaster features upgraded visuals and sound and new gallery content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 8 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 8.6Kreviews | 97% | — | $3.4M |
| $29.99 | 897ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
plot twist the game
诡计多端的灵
Ghost Trick: Phantom Detective delivers everything you would expect from a Shu Takumi game: memorable characters, distinctive visual design, and that charming retro-style soundtrack reminiscent of Ace Attorney. What impressed me most was how tightly woven the story is. The game balances light, bizarre humor with darker and more serious moments, shifting between tones naturally without ever feeling out of place. Everything feels carefully planned, and by the end there are virtually no plot holes left unanswered. Another aspect I really appreciated was how the game initially plays with familiar tropes and stereotypes. Characters who seem one-dimensional at first are gradually revealed to be more nuanced, misunderstood, and fleshed out, making them feel far more interesting than expected. The gameplay and puzzle mechanics are also excellent—probably among the best puzzle game experiences I’ve had, despite puzzle games not usually being my preferred genre. The game takes a highly creative approach, making every challenge feel engaging and entertaining. If you enjoy bizarre humor mixed with darker themes, a tightly written story, memorable characters, and creative puzzle mechanics, look no further. Ghost Trick is an all-time classic.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.13/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $9.89−67% |
| 132ratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小猫小狗拯救世界
A masterpiece, truly deserving of its reputation. It brilliantly weaves life, death, and time into its puzzle design. Top-tier gameplay, top-tier character writing, top-tier puzzle level design. The story overall is also excellent, though there are a few logical gaps here and there. Still, they don’t detract from it being a truly hall-of-fame level game. There were even moments when I tried to brute-force my way through or mess around, and the game had a specific reaction ready for that too. Every time something like that happened, I was amazed, like, “Damn, they even thought of this.” After each puzzle, I'd feel I finally understood the game on a deeper level, then I realize Shu Takumi was ten levels above me, watching me with amusement the whole time. Every character uses their own signature gestures and quirks as a subtle technique, and it makes even minor characters feel remarkably vivid and textured. It proves that no matter how absurd a premise might seem, as long as it’s internally consistent, it works perfectly. [spoiler]Missile absolutely destroyed me emotionally. Don’t come at me with a puppy as the knife, I’m defenseless against that. This game feels like the most heartfelt love letter written with our furry companions: for you, I would travel through time; for you, I would die and come back again and again; for you, I would endure endless cycles to seek your salvation. The world may be falling apart, but cats and dogs stitch it back together.[/spoiler] 不愧神作之名。将生死与时间融入到解密设计中。顶级的玩法,顶级的人物塑造,顶级的解密关卡设计。剧情整体也算得上顶级,但是某些逻辑桥段说不通,并不影响其成为一个殿堂级的游戏。甚至当我想硬a乱来的时候都有对应的反应,每次触发这种,我都惊叹,卧槽这都考虑到了。以至于每次过关,我感觉这波对游戏的理解已经在三层了,结果巧舟在十八层看着我的感觉。每个角色都通过自己的一套招牌动作这种小技巧,让小角色都显得好有质感。事实证明不管设定有多扯,只要可以自圆其说就完全没问题。[spoiler]导弹真的让我哭死,杀我别用小狗刀。这游戏真是用毛孩子书写的最动人的情书:为了狗修巾我可以穿越时空,为了狗修巾我可以死去活来,为了狗修巾我愿意在无限轮回中寻找对你的救赎。世界破破烂烂,小猫小狗缝缝补补。[/spoiler]
[b]Absolute cinema ![/b] Ghost Trick est une sorte de point-and-click orienté casse-tête avec un fort accent sur la narration. Si certains casse-têtes ne sont parfois pas intuitifs et un peu peinant, ils sont dans l'ensemble plutôt réussis. Côté narration, c'est une réussite totale. La première moitié du jeu est un peu lente car elle installe toutes les intrigues et ramifications de l'histoire. Mais elle compense cela en prenant le temps de nous présenter les différents protagonistes, et quels protagonistes ! C'est bien simple, ils sont tous attachants et tous sont bien développés tout au long de l'histoire. Mention spéciale à Lynne et le GOAT Missile. La deuxième moitié du jeu profite que tous les enjeux et personnages aient été bien établis pour enchaîner les révélations et c'est vraiment difficile de décrocher. Visuellement, le jeu est beau et ce n'est pas parce que c'est de la 2D que les personnages sont avares d'animation, bien au contraire. Niveau musique, c'est là aussi une réussite. Tous les thèmes sont bons et restent dans la tête. Je vais clairement réécouter l'OST maintenant que j'ai terminé le jeu. Les bruitages sonores sont aussi réussis et toujours bien casés pour dynamiser les nombreux dialogues. Seul point négatif, le nombre assez dingue de fautes d'orthographe et de grammaire dans la VF. J'en fait aussi mais là c'est quand même niveau CM2, je ne comprends pas... En bref, Ghost Trick est un jeu excellent qui vaut largement son prix. Foncez, vous ne le regretterez pas !
14.2h除拼图外全成就,看到滑块拼图我头都大了有缘再说吧! 太喜欢“仅此一夜的奇迹”这种概念……解谜方式很有趣!推关基本比较顺畅,个别地方有卡关[spoiler]点名子弹和针织帽那里,我觉得塌掉的针织帽更像子弹啊怎么会是挂起来的更像![/spoiler] 个人比较喜欢看无关的小对话,感觉会对角色更了解一些。浮夸的动作 / 外观设计让角色都很有记忆点,动画也很流畅看着非常舒适…… 剧情感想:[spoiler]中途有在想难道主角是那只小黑猫吗,但是又想到小猫活得好好的那应该不是,于是又在猜不会是耗子吧感觉很有可能,结果完全被骗了!去看了下讨论发现原来不认识字也是伏笔?!不识字原来是因为是小动物。。尤米尔有点太冤了[strike]唉程序员[/strike]导弹太可爱了太可爱了这个游戏的底层逻辑就是导弹😭打完全流程第一时间其实是困惑的,导弹怎么回到十年前的,看讨论才理解了哦导弹也有回溯能力,完全只记得交换能力了……回溯到十年前的环节惊讶到我了,还能酱紫来达到包饺子?!纠结了一下尤米尔尸体死亡时间的计算,大概是判定时间为十年前,但是尸体的新鲜度也一直保持了所以可以回溯?大团圆结局非常感动……小动物拯救世界😻😻🎊🎊另外比较喜欢的角色是议长一家,感觉相处非常温馨可爱……[/spoiler]
From the creators of the Ace Attorney series comes another mystery adventure, playing as a ghost trying to find out who they are, and rewinding time to save others from death. Play as a recently deceased spirit, able to both travel to and manipulate objects in the environment in order to try and save others from harm and death. Work together with a detective, Lynne, to investigate your death, a cold case murder surrounding another ace detective, and a plot involving government agents to harness the power of the spirit world. Gameplay is a combination of talking scenes and moving about an environment, manipulating objects, in order to change the fate of a specific individual to advert their death. There are different modes you can operate in: reality mode and ghost mode; the former releasing the flow of time, where you can use the ghostly abilities available to you, and the latter which stops time, allowing you to hop between objects within a certain radius. As you progress through the game, you will obtain the abilities of other spirits, allowing you to swap the position of objects that have the same shape. Rewinding time gives you four minutes to operate in and figure out how to exactly manipulate the environment to save a particular target. Failing isn't that big of a deal, as you can just rewind time over and over, trying again as many times as you need. I dig the somewhat cartoony, brightly coloured art style that is going on, suiting the game quite a bit, and adding a layer of charm. Character designs are pretty on point too, many being quite unique and distinctive from one another. The story itself ends up being pretty good, actually managing to hit me pretty solidly in the feels by the end of the game. I enjoyed the Ace Attorney trilogy, but wasn't a fan at all of Chronicles; Ghost Trick is easily on par with the A.A. trilogy in terms of my enjoyment of it. I ended up liking this one way more than I thought I would, making it an easy recommendation to fans of the genre. [quote]Follow [url=https://store.steampowered.com/curator/45701624-CthulhusMonocle-That-Next-Fest-Guy/]CthulhusMonocle - That Next Fest Guy[/url] for more game and Steam Next Fest demo reviews.[/quote]
[h1] 面白れえ!!!! [/h1] 買って序盤は「あれ、圧倒的好評って書いてたのにな」とかなんとなく引き込まれない気持ちを抱えつつプレイしてたけど、物語が進むにつれてどんどん前のめりになるくらい続きが気になってくる話だった… 「そういえば、あれ結局なんだったんだろうな」みたいな違和感も全部最終的には解決してめっちゃ気持ちいい! 推理パズルとしても最高に面白いけどなによりストーリー!迷ってんなら大人しく買っとけ!圧倒的好評だぞ! [spoiler] ちなみにミサイル大好き。お前もそうだろ? [/spoiler]
Very unique, with a great gameplay and interesting story to unfold!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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