
On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just helping Matt get to 1000 reviews. Game's cool.
地图设计中规中矩,战斗和敌人设计出于及格线以下,抛开全游戏的换皮小怪不说,也仅有少数几个boss能让人留下些许印象。剧情有宏大的背景但是并没有讲好围绕主角的故事,很多疑点都没有很好的解释,令人困惑。不错的配音是为数不多的亮点,带来了部分剧情中较好的情感表达和沉浸感。总体来说,并不推荐,如果有的话会给一个中评。
メトロイドオマージュの要素が強いメトロイドヴァニア。 開発当初は話題になったが完成まで紆余曲折とあったためか、発売が遅くなり海千山千の一つに混じってしまった。 作りこそそこまで悪くないが、セーブポイント関係が少ないことや細かいところで不満がでやすい。 ストーリー上、部品を回収して届けることになるのだがいかんせん、戻るまでにファストトラベルが使用不可なためにかなり面倒でストレスになるのが難点。 おま環だとは思うが、どういうわけかFPSが安定せずスタッタリングがおきるので返品。
Developed by Old Moon and published by Balor Games, Ghost Song is a compelling blend of atmospheric exploration, action, and science fiction storytelling that embraces the classic Metroidvania formula while carving out its own distinct identity. Set on the forgotten moon of Lorian, the game places players in control of a mysterious Deadsuit awakened after an impossibly long slumber. With little understanding of its origins or purpose, the protagonist descends into a haunting underground world where ancient ruins, hostile lifeforms, and scattered survivors gradually reveal the tragic history of the moon. Rather than relying on fast-paced spectacle, Ghost Song builds its appeal through mystery, immersion, and the constant desire to uncover what lies beyond the next dark corridor. Exploration serves as the foundation of the experience. Lorian is designed as an interconnected labyrinth filled with hidden passages, abandoned laboratories, alien caverns, and forgotten settlements. Every new movement ability and equipment upgrade expands the world, allowing players to revisit earlier areas and uncover valuable secrets that were previously unreachable. This gradual opening of the map creates a satisfying rhythm of discovery, encouraging curiosity instead of rushing players toward the finish. Optional rooms, concealed upgrades, and environmental storytelling reward those who pay close attention to their surroundings, making exploration feel meaningful throughout the entire adventure. Combat is deliberate and tactical, emphasizing careful positioning over frantic button-mashing. Players make use of both ranged firearms and powerful melee attacks, switching between them depending on enemy behavior and battlefield conditions. Weapons generate heat as they fire, requiring players to manage cooldowns rather than relying on unlimited firepower. The melee system provides an effective alternative during overheating, creating a balanced combat loop that encourages adaptability. Enemy encounters remain engaging thanks to varied creature designs and attack patterns, while boss battles challenge players to study movements, exploit weaknesses, and master the abilities they have acquired. Although the pacing is slower than many modern action games, it complements the oppressive atmosphere and reinforces the feeling of surviving in a hostile alien environment. Character progression introduces welcome role-playing elements that add flexibility without becoming overwhelming. Throughout the journey, players discover modules, enhancements, and equipment that improve offensive capabilities, defensive strength, or mobility. These upgrades allow different playstyles to emerge while maintaining a straightforward progression system that remains accessible. Resource gathering and equipment management further strengthen the sense of advancement, ensuring that exploration consistently rewards players with meaningful improvements rather than cosmetic collectibles alone. The narrative unfolds through subtle environmental details, conversations with the moon's remaining inhabitants, and fragments of forgotten history scattered across the landscape. Ghost Song avoids excessive exposition, trusting players to assemble its story piece by piece. This restrained approach gives greater emotional weight to the themes of isolation, memory, sacrifice, and identity. The supporting cast may be small, but each survivor contributes personal perspectives that enrich the world's tragic past and reinforce the sense that Lorian was once home to a thriving civilization brought to ruin. The mystery surrounding the Deadsuit itself remains one of the game's strongest narrative hooks, encouraging players to continue exploring until the final revelations. Artistically, Ghost Song excels through its beautifully illustrated environments and oppressive visual design. The hand-drawn aesthetic combines detailed backgrounds with atmospheric lighting that constantly reinforces feelings of solitude and danger. Each biome possesses its own visual personality while maintaining a cohesive sense of decay and abandonment. Creature designs successfully balance science fiction with horror, making every encounter visually memorable. The restrained soundtrack supports the experience with ambient compositions that emphasize tension and loneliness, while stronger musical arrangements emerge during key story moments and boss encounters to heighten their emotional impact. Sound design also deserves praise, with mechanical effects, environmental ambience, and unsettling creature noises adding depth to every area explored. The game is not entirely without flaws. Navigation occasionally becomes confusing despite the interconnected world, particularly when objectives require returning to distant locations. Movement can initially feel somewhat heavy, and players accustomed to faster-paced Metroidvanias may need time to adjust to the measured tempo. Certain boss encounters also introduce noticeable spikes in difficulty that may require repeated attempts before success. However, these issues are relatively minor compared to the quality of the overall experience and rarely diminish the satisfaction of exploration or discovery. Ghost Song succeeds because it fully commits to its vision of a melancholic science fiction adventure built around atmosphere, exploration, and thoughtful storytelling. It respects the traditions of the Metroidvania genre while introducing mechanics and narrative elements that give it a unique personality. Players willing to embrace its slower pace will discover an unforgettable journey filled with mystery, rewarding progression, memorable world-building, and emotionally resonant themes. It stands as an excellent example of how independent developers can deliver a deeply immersive experience that remains captivating long after the final credits roll. Rating: 8/10
Эта игра принесла больше эмоций чем Hollow Knight: Silksong
Damals auf Gamepass, nun auf Steam im zweiten Durchgang und immer noch ist Ghost Song ein hervorragendes Metroidvania, das vor allem durch seine melancholische Atmosphäre begeistert. Die geheimnisvolle Welt lädt zum Erkunden ein und erzählt ihre Geschichte auf subtile Weise durch ihre Umgebung. Mit stimmungsvoller Musik, einsamen Landschaften und einer bedrückend-schönen Stimmung schafft das Spiel ein einzigartiges Erlebnis. Fans von atmosphärischen Metroidvanias kommen hier voll auf ihre Kosten.
I like the old school 2D Metroid style of atmosphere and gameplay even if I am not a diehard fan who has played every metroid, and a modernized version of metroid sounds really cool. I picked up the game when it came out, and bounced off it after a while. Picking it up again years later I realize why. Its not horrible but its lopsided, and unfortunately the bad has made it less than the sum of its parts for me. The good parts weren't worth powering through the tedious parts. It does lots of cool things, like the visuals, soundtrack and atmosphere. Having melee weapons in a metroid style game is also a cool touch, as is the overheat mechanic where shooting your gun heats up the barrel, making it fire slower, but using melee does more damage with higher barrel heat AND cools off the gun. Which is an interesting game loop. But the main issue is that the game is tedious too often. It has a lot of unnecessary Soulslike mechanics like leveling up, and running back to where you died to pick up your currency/exp, you also lose a bit of max HP when you die and it costs a tiny amount of currency to repair. Leveling up only has 3 stats, none of which really have "builds" I just split points between the Gunpower and the one has does a bit of everything whose name I forgot. I'd rather find upgrades in the world than grind out boring tiny, incremental levels. The badge system is cool but its just Hollow Knight again, and requiring a lot of grinding to have the badge points necessary to use much. The secondary shot feature was cool but most options were not great and it also cost badge points so you really only want missile and the gun option in the first slot, from an optional boss early on, that fires low cost long distance good damage shots. The map requirings a lot of backtracking and disables fast travel whenever you need to bring back one of the 5 macguffins, it is tedious and has no in game explanation as to why. Fast travel points are too spaced out and rarely are positioned well. You have to spend too much time doing corpse runs and it takes up way too much game time when better checkpoints could have aleviated this. I never have trouble getting back, just the fight where I died. Boss like enemies are also very spongey, and felt like they dragged on too long, and health/healing is quite stingy and recovery items also heal over time to make it even worse. You can't change difficulty unless you restart the whole game either. Just not a great way to implement difficulty. I also wasn't a fan of the characters. The player character had this kind of shy awkward waifu thing going on when they talk. The other characters are mostly okay but also I didn't really care about them, nor care for them in a metroid like game even if I don't think they did anything wrong by including them. Its just not my cup of tea and I wouldn't miss them or any dialogue. TLDR: Good visuals, good music, control well, gamefeel is solid, like a modernized metroid with some good ideas, downsides are that the game is dragged down by a lot of tediousness world design, souls like mechanics that play against the strenghts of an exploration based game, meh story and spongey boss enemies that tend too often frustration rather than thrill and mastery. Only really worth it for diehard metroid fans looking for something new.
Excellent metroidvania, bonne histoire, jolie décors, plusieurs choix d'armes.
Спасибо разработчика. Загадочная, местами жуткая и задаёт много вопросов - это по сюжету. По поводу механик: игра не привнесёт чего-то нового, но старое - это не значит плохо. Есть местами баги, не критичные.
Atmosphäre & Weltdesign: Schon beim Start zieht einen die unheimliche, aber wunderschöne Welt des Mondes Lorian in ihren Bann. Die handgezeichneten Umgebungen, die von biolumineszenten Pflanzen erleuchtet werden, erzeugen eine dichte, fast greifbare Melancholie. Begleitet von einem subtilen, sphärischen Soundtrack fühlt sich jede Entdeckung unter der Oberfläche wie ein Blick in eine vergessene Geschichte an. Gameplay mit Tiefgang: Das Herzstück ist die einzigartige Kampfmechanik: Wer mit dem Blaster feuert, erhitzt dessen Lauf, was wiederum die Nahkampfangriffe massiv verstärkt. Dieser Rhythmus aus Fern- und Nahkampf fühlt sich frisch und taktisch an. Die Inspirationen von Super Metroid und Dark Souls sind spürbar – das Spiel ist fordernd und bestraft Fehler, belohnt aber geduldige Erkundung. Story & Charaktere: Man spielt die „Deadsuit“, die ohne Erinnerung erwacht. Die Begegnungen mit anderen gestrandeten Charakteren sind das emotionale Highlight. Die exzellente Sprachausgabe und die tiefgründigen Dialoge verleihen den Figuren eine Menschlichkeit, die man in diesem Genre selten findet.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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