
On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.5Kreviews | 83% | — | $483.2K |
| $19.99 | 2.6Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ghost Song is an interesting rendition of the metroidvania genre. Part of the game takes inspiration from Metroid, the other part from Dark Souls. It has some questionable design choices, but nothing that makes it annoying to play. The graphics are very nice. There is this eerie atmosphere that fits the game mood, although the enviroments are similar to each other. Gameplay is very fluid, your average twin-stick shooting mechanics. There is a great variation of weapons to choose (after you find them, that is), although I kept using only the regular blaster due one of the annoyances I had with the game. The story is confusing. Well, not the story that you play, but the overall universe. It tries to do what FromSoft games does, throwing you in the middle of a set universe and then feeding you snips of lore here and there. Your objective is to wander around, then help the crew of the crashed ship. Your past and creation is unknown (there is some lore that hints at who you were before, but that's it) The setting is a futuristic space age with orcs, androids, multicolored elves, a godworm spirit that rests inside the sun, a guy that splits himself into 3 concepts, ghosts, sentient AI ships and sentient bug people that can talk but never had any reason to. The game wanting to be a souls-like, brings your usual bits: souls to level, different stats, lose everything on death, recover souls from death spot, focus on dodging, stamina system, estus, bonfire, all that jazz. This is what brings a few problems I had this the game. First of, stamina system. There are 3 kinds of "stamina". Your regular gun overheats with time and loses effectiveness. Your alt attack uses energy and also overheats your gun. Your melee attacks drain stamina and get stronger if your gun is hot. You also use stamina to run and dodge. The leveling system has 3 different stats, but they don't feel like they do much. I leveled the gun stat to 30 and I barely noticed any damage increase. So I just dumped everything on the Resolve stat that increases health, energy and stamina instead. The costs are exponential, so you might get to level 35 on a regular run without farming experience. After that, it gets incredibly expensive and takes hours for one level. With every level, you also get mod capacity for passive skills. Its like the Hollow Knight brooch system. Some passives are very hidden and some drop from enemies in fixed parts of the map at a random chance. You have no idea they drop unless you read a guide. Talking about guides, the game has several sidequests that are completely missable. They are all basically "be here at this part of the game or miss it forever" I missed ONE conversation, that blocked me from getting two achievements because I didn't backtrack to one particular empty room I already had explored. Other than that, the game doesn't has much backtracking. The exploration is quite linear and upgrades always open one specific way forward. Sometimes they also let you pick an upgrade on a previous part, but nothing aside that. One problem I had are these green doors you find. I tried attacking them, they retreat and nothing happens. I tried several times and nothing happened again. So I just assumed I get a key or something to bypass them and unlock a shortcut. Well, no. I was supposed to just attack them harder. The game itself isn't hard. Most deaths I had were due one single problem: contact damage. Lots of enemies rush towards you and do contact damage. Even when they are standing still. Most of the time, I dodge and hit a different enemy. Or I dodge away and the enemy still hits me. The ending was a bit lame. The final boss was incredibly easy, then the ending cutscene is just a few words and still frames. Well, overall, good game. Flawed, but good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| 535ratings |
| 88% |
| — |
| not modelled |
| $19.99 | 285ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good and atmospheric game with interesting gameplay held back by clunky movement and a few weird decisions. Cool things: 1. Story, atmosphere, narrative, music - the plot is cool, it's enjoyable to explore, talking to other people is fun, and the regions we explore are interesting, and the music that accompanies us creates a great atmosphere. 2. Exploration - enjoyable, lots of things to find. 3. Character development - leveling up, various modules, and various attacks make you feel like you're developing your character. 4. Skills - standard MV stuff (double jump, wall climb, etc.), but gaining new skills is fun. 5. These are really heavy spoilers, but what we learn in the true ending was really powerful and cool. Negatives: 1. Clunky movement - our heroine moves as if in slow motion, everything happens slowly, and all actions are performed like in underwater stages in other MVs (funnily enough, this game has an underwater stage where the character is twice as slow). 2. Some bosses - most of them It was relatively simple and accessible, and I could kill it in 1-3 tries, but I had huge problems with two of them. I Elsom, The Ogre i II Henriette Scuttle (The Changed One) I got stuck on these bosses for a really long time. I couldn't beat them, so I gave up. I completed all the other locations and quests to strengthen my heroine as much as possible. I came back and... I still couldn't beat them. After 10 tries, I gave up on the Ogre because it's optional, but unfortunately, Henriette wasn't, so I gritted my teeth and kept trying until I succeeded. The difficulty level of these bosses would be okay, if it weren't for the fact that the runbacks to the bosses are terrible, and if you have to repeat the boss even once or twice, you're wasting a lot of time. 3. Few fast travel points, and fast travel is disabled when you have a ship part with you - I understand what the developers were trying to achieve, but going through the same locations 10 times wasn't enjoyable.
The game has a lot of flaws when looked at flatly. There's missable modules, you unlock a measly few abilities for a 'metroidvania', and if you didn't mark them the first time around, finding things you missed is a laborious chore. Many aspects of the game clearly come through as awkward. ...however; I just can't stop loving it. The atmosphere, the art style, the characters, story, I don't know! Everything! As a whole it is a remarkable game in my opinion that I enjoy playing and engaging with. I've played a lot of metroidvania games (and games in general!), I recommend Ghost Song, I think it's great!
Маленький шедевр, подробней могу рассказать только обзором: https://www.youtube.com/watch?v=fvPvMTsUiFY
手感是不错的,背景题材还挺吸引人。音乐旋律很治愈,契合游戏背景。 但是要说下给差评的原因,手柄不能改建,鼠标光标不能限制在游戏窗口,为了不脱离控制,只能断开所有副屏。
Probably my Favourite game of all time. I love the story, the gameplay and expacially the artstyle its very fun to explore the world and finding and fighting new bosses
地图设计中规中矩,战斗和敌人设计出于及格线以下,抛开全游戏的换皮小怪不说,也仅有少数几个boss能让人留下些许印象。剧情有宏大的背景但是并没有讲好围绕主角的故事,很多疑点都没有很好的解释,令人困惑。不错的配音是为数不多的亮点,带来了部分剧情中较好的情感表达和沉浸感。总体来说,并不推荐,如果有的话会给一个中评。
メトロイドオマージュの要素が強いメトロイドヴァニア。 開発当初は話題になったが完成まで紆余曲折とあったためか、発売が遅くなり海千山千の一つに混じってしまった。 作りこそそこまで悪くないが、セーブポイント関係が少ないことや細かいところで不満がでやすい。 ストーリー上、部品を回収して届けることになるのだがいかんせん、戻るまでにファストトラベルが使用不可なためにかなり面倒でストレスになるのが難点。 おま環だとは思うが、どういうわけかFPSが安定せずスタッタリングがおきるので返品。
beautiful game
A light recommend. The game is pretty good, but can be a little too obtuse at times as far as knowing where to go, or later, how to get there (lots of hidden walls). Once you get a few movement upgrades its a lot more fun. Gorgeous graphics, wonderful soundtrack, reminds me of a Metroid game. A few bosses were super tough with slightly long run backs but the end was a little bit of a let down as far as "final boss". End game time is 11:18
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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