
'Ghost Only' is a RTS game of ghost to resurrect ancient demon. Let's defeat the disturbing heroes with the skulls and bring the ancient demon resurrect to create chaos in the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean
Engagement
Reviews
Бесконечная загрузка. Можно покушать.
Игра не загружается при запуске. Пробовал с VPN и без него. Интернет стабильный. Ожидал 20 минут, но никакого результата. Пиксельное привидение прикольное. Разработчик, скажи как исправить, ибо игра выглядит интересной. The game does not load at startup. Tried with and without VPN. Internet is stable. Waited 20 minutes, but no result. Pixel ghost cool. Developer, tell me how to fix it, for the game looks interesting. Upd: Попробовал запустить на Linux Mint. Игра загрузилась сразу. Реально прикольная.
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Trends
Modeled estimate over time.
Hours played at review time, across 24 reviews with recorded playtime.
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NO! SKIP
"Ghost Only !" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a bunch of basic pixelcrap sprite assets assembled on a very poor Unity "RPG/RTS" hybrid. It's janky and obviously incomplete (at least hopefully the developer knows that!). Certainly, it's not fun at all... there's better free mobile apps on the app stores than whatever this is. There's upgrades and inventory management and so on as you control some undead and "power up" by absorbing ghosts... the whole thing is an incoherent mess, and some of the worst misuse of Google Translate I've seen doesn't help. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Ghost Only !". This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
어려운데 참신하고 재밌어요
Bug- Not Playable at the moment, Freeze in the Loading Screen.
[h1]ワンオペゴーストによるタワーディフェンス気味なRTS[/h1] 魔王復活のその時まで頑張るゴーストのRTS。スケルトンを蘇らせて冒険者御一行をやっつけるが、スケルトンは時間経過で勝手に動かなくなる。結局のところ完全に任せられないので、ゲームタイトルの通りワンオペでゴーストオンリーであることを実感できる。 スケルトンを蘇らせつつ、適度に乗り移ってHP回復させつつ、適当なところに移動させつつ、魂を集めつつ、スキルを開放しつつ、スケルトン1体ごとのレベルを上げつつ、探索しつつ、とりあえず魔法復活のその時まで頑張る必要がある。 進むに連れて楽になるかもしれないが、少なくとも序盤から忙しい。スキルも永久アップグレードではなく、ゲームオーバーでオールリセット。 私はRTSはプレイしないが、なんかずっと忙しくて大変な感じ。移動から何から面倒というか…。好きな人は好きかもしれないので、RTSやタワーディフェンスが好きならプレイしてみて良いと思う。ただ個人的にはめんどくさいという印象でつらい。
★★ 생각보다 어려운 게임입니다 킬링타임으로 나쁘지 않은데 엔딩을 보기 위해 각잡고 하면 손이 많이 바쁘고 특성마다 밸런스가 좋지 않기때문에 몇 판은 해봐야 요령이 눈에 보이네요 무료 게임이니 부담없이 할 수 있어서 추천합니다
Игра 'Ghost Only!' – это неожиданно захватывающий опыт, несмотря на свою простую концепцию. Быть призраком и взаимодействовать с миром, не имея прямого контроля, создает уникальный игровой процесс. Нужно полагаться на окружение и манипулировать им, чтобы достичь своих целей. Порой это весело, иногда – напряженно, но всегда увлекательно. Графика намеренно пиксельная, добавляя игре шарма ретро-игр. Атмосфера хорошо проработана, и хотя нет сложных кат-сцен, история раскрывается через окружение и взаимодействия с неигровыми персонажами. Мне особенно понравилось, как разные предметы и места вызывают различные реакции у живых персонажей, что позволяет создавать комичные и трагичные ситуации. Недостатком, пожалуй, является некоторая непредсказуемость в поведении NPC. Иногда действия приводят к результатам, которые сложно было предугадать, но это добавляет элемент случайности и делает каждое прохождение немного уникальным. В целом, 'Ghost Only!' – это отличная короткая игра, которая точно стоит вашего внимания, если вы ищете что-то оригинальное и атмосферное. Она доказывает, что для создания увлекательного игрового процесса не всегда нужна сложная механика и дорогая графика.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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