
You have wandered into a Japanese labyrinth where ghosts lurk. Escape from this strange space while running away from the ghosts.
Modeled estimate, not a reported figure. How we estimate →
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About
※Inspired by a stage that appears in a certain work, we started the production of [Ghost Infinite Labyrinth] with the desire to freely walk through a space like that stage, and to ask ourselves what kind of feeling we would have if we really wandered into such a space. I wanted to express what it would feel like to be truly lost in such a space. The map that appears in [Ghost Infinite Labyrinth] was designed and constructed by the author of [Ghost Infinite Labyrinth] so that it could be used as a walking simulator, while keeping in mind what we wanted to express above. The characters from a certain work do not appear in the game at all. Please refer to the official X page of the creator of [Ghost Infinite Labyrinth] for the story of how [Ghost Infinite Labyrinth] was released.
You have wandered into a Japanese labyrinth where ghosts lurk. Escape from this strange space while running from the ghosts.
"Ghost Infinite Labyrinth” is a horror walking simulator in which you escape from a large labyrinth while running away from ghosts.
It is recommended for those who want to challenge a high difficulty labyrinth, but it is also designed to challenge various players by implementing helpful functions (such as an invincibility mode in which you will not be damaged by ghosts).
1. Collect all three scattered soul fragments.
2. To find soul fragments , shoot the chakra. The chakras fly toward the soul fragments.
3. After collecting the three soul fragments, head to the "Gate of the Outer World", which exists in the upper level of the Ghost Infinite Labyrinth.
4. If you are attacked by a ghost, run away without hesitation.
5. When you are about to run out of life, find some udon noodles and eat them.
The important thing is to have a heart that will never break.
If you use help function: 40 minutes to 1.5 hours
If you do not use the help function: About 2 to 6 hours
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The contents of these guidelines are subject to change without notice.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
和風迷宮からの脱出ゲーム キーアイテム3つを入手してゴールを目指す 道中複数の怪異が待ち受けるが怪異自体はそこまで厄介さを感じない 迷路が立体的かつ広大で高難易度 人によっては滅茶苦茶迷うかもしれない お助け機能で無敵やチェックポイントから再開が可能なので お助けありならわりと易しめの難易度 怪異コンプリートを目指すなどのやりこみ要素あり
作成者の作品は一通り遊んできましたが今作は一番緊張感のある作品でした。。。! 和風ホラーの今作ですが、音楽といいステージといい不気味さ加減がすごくて作成者の腕が以前よりもレベルアップしている感じがしました👏 怪異という敵キャラに遭遇した時はめちゃくちゃ焦ります、、、
キャラデザや雰囲気はとてもよく、BGMも恐怖を煽る感じがゲーム性と合っていると思います。 無限迷宮という迷路の中にある魂の欠片を集めて脱出するというゲーム内容です。 床が左右、上になるようなイメージですが、そのような演出は無く、階段の上り下り、長い廊下を進むような無限に近い迷路です。 難易度は高めですが、地道に攻略していける方には向いているかと思います。 迷路を攻略するのはマップもなく一苦労ですが、お助け機能で階層の移動ができたりと便利なものもあります。 怪異を集めるといった要素もあるのでやり込めるゲームだと思います。
길치에게는 너무나 가혹한 게임................ㅠ
難しいけど、面白かった
비주얼 만점 분위기 만점 무한성 만점 뇌절 길찾기 미로 만점 힌트에 다른거 말고 지도+ 갔던데 체크 있었으면,,, 다참고 마지막에만 좀 짧았으면 좋았겜음,.... 참 길고 험난한 싸움이었음.....
β版をいただき配信でプレイさせていただきました! 今までの作品ともいくつか遊ばせていただきましたが、毎回違うテイストで作られていてとても面白いと思います。 今回は3つの魂の欠片を見つけて、脱出するというシンプルなものですが、 ランダムで場所によってはだいぶ彷徨うかと思います! 私は迷子気質もありより最後の1つが見つけられず…ということにもなりました ただそれで何も起こらず…というわけではなく、時間経過で発生したり移動していく怪異もいて、緊張感が凄かったです。 声で居場所がわかる怪異のお姉さんが一番怖かったです… 怪異に対する対処も色々で飽きを感じさせませんでした 諦めず次こそ脱出をするぞー!
개 뇌절 쓰레기
조금만 미로 요소를 덜어냈다면 좋았을것 같습니다. 길이 있을 것 같은 곳은 전부 없게 해두어 불쾌한 점도 한 몫 했습니다.
某漫画の回廊を疑似体験できる面白い作品だった。 いきなり怪異に出会うのでびっくりした。 操作が慣れるまで15分ほどかかったが、移動はShiftキーでダッシュ+視点はマウス操作でスムーズにできた。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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