
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I reached the End finally... never ever again this game was pain and agony
لعبه خايسه كل ما وصلت لمكان طحت واعيد من البدايه
《Getting Over It with Bennett Foddy》,作者 Bennett Foddy,一款操控锤子爬山的"手感"游戏。很久之前我就想挑战这款游戏了。 我很喜欢锤子这个新颖的位移方式,它的拖动反馈很好,丝滑且不失精确。整款游戏的核心玩法是掌握并精通锤子的使用,直至随心所欲。 攀爬中,玩家随时可能因操作不当而跌落,损失一小段进度。在大多数时候这种挫败感是温和的,它让玩家自然地进行内归因,反思哪里出了问题,从而精进自己的动作。但这种温和并非全程。GOI 的挫败体验是被精心设计的,而橘子山是它最尖锐的一处。 橘子山要求玩家在无保护的情况下腾空进行高精度操作,若跌落,则会损失大段进度。在我获取金缸的过程中,我至少从橘子山上跌落上百次。但我并没有停下。每一次跌落,我都重新开始,再爬一次。我很清楚自己为什么留在这里——我本来就是冲着挑战来的。这座山的难,它带来的挫败感,恰恰是我选择它、要将其克服的原因。 最终我登顶了。 不是所有人都想爬这样一座山,GOI 也从没打算为所有人而做。Foddy 在商店页面说,这是一款"为了某种特定的人而做、为了伤害他们"的游戏。For the Worthy. 爬山的过程中 Foddy 的旁白一直在讲解他围绕挫败的设计哲学。但让我真正懂它的,不是那些话,是我爬完的这座山。 体验价值评分:4/5 。 (体验价值:假如我没玩过,我会在多大程度上希望我自己玩到这款游戏?)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
галимейшее говно, лысая пуделина в котелке не научена базовым навыкам, а именно : управление руками и ногами, так как тип сидит в котелке- даун, помимо этого разраб- психопудель
15 hours of my life I spent with pain and agony.
This game taught me to not get angry.
неплохая игра
there's a reason why it's labeld psychological horror in the tags.
i HATE THIS GAME when i fall benny foddy always says nothing or yay and when i dont fall or i get higher he is like nooo and plays a song. i always fall at the bit with the orange every time.
It took me 30 hours to finally finish it. Send me some rewards to make me feel better 😭
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 41 | 59% | $4.99 | |
| $4.7K | 33 | 100% | $5.99 | |
| $3.5K | 11 | 100% | $9.99 | |
| $1.2M | 5.7K | 87% | $9.99 | |
| $24K | 160 | 65% | $5.99 | |
| $4.5K | 90 | 93% | $2.98 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 13.5K | 68% | $29.99 | |
| $12M | 18.3K | 95% | $24.99 | |
| $12M | 20.2K | 79% | $16.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 38.8K | 96% | $19.99 |