
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo maldito
i ♥♥♥♥♥♥♥ suck at this game
今天,我想郑重地与你们分享这款游戏,它曾经折磨了我无数次,曾几何时,是我最深恶痛绝的一款游戏,从初二接触这个游戏开始,当时只是因为偶然和同学下载了手机版,才玩了不到半小时就气的删掉了,可是那座山像是在吸引我一样,隔了不到一周我又把它下了回来,可想而知,后面又删了,就这样断断续续,后面有一长段时间我没再接触它,直到高一再重拾,然后放弃,再到高二一直卡在橘子山,又放弃了,我曾经认为我永远爬不上山顶,随后到了高三,我怀着勇气在过年的时候下回来了,终于历尽千辛万苦,在手机盗版上登顶了,通关后,我一直对steam正版耿耿于怀,于是在今年高考完的暑假补了正版的车票,也终于在今天,真正意义上,第一次,登顶了!虽然它及其折磨人,但是渐渐的,我不再像当初那样急躁的挥舞锤子,而是每一次认真的攀登,哪怕只前进一点点,所以,我不讨厌这个游戏了,这是一个超棒的游戏,我由衷地觉得,就像游戏里说的那样: “不要站在我的坟前哭泣,我不在那里,我不曾死去” “活着就是受苦,生活就是在苦难中找些意义” “所谓失败,不在于跌倒,而在于一直倒着” 作为一个即将开学的准大一新生,这个游戏见证了我从初中一直到现在,我想对大家说: 生活的确充满了苦难,但是我们也一直走过来了,不是吗? 坚持攀登下去吧!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good motivational game:)
me he caido en el mismo sitio 35 veces. recomendado para gente con problemas de salud como un metodo de eutanasia
This is the worst game I've ever played but I can't stop.
пиздато
등산 못하는 ㅈ 같은 게임
I knew what I was getting myself into
very fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 41 | 59% | $4.99 | |
| $4.7K | 33 | 100% | $5.99 | |
| $3.5K | 11 | 100% | $9.99 | |
| $1.2M | 5.4K | 87% | $9.99 | |
| $24K | 160 | 65% | $4.79 | |
| $4.5K | 90 | 93% | $2.98 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.4K | 67% | $29.99 | |
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 18.3K | 95% | $16.24 | |
| $12M | 38.7K | 96% | $19.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 |