
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shi
good game
i suck
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
would've played it more, but DAMN this heat is not letting me play it comfortably without sweating so for now ill pass
Games not worth it
I beat the game a long time ago but it said there were some connection issues and I didn't get the achievement, and beating the game again feels even harder.
Grając w tą grę piszesz się na ból , cierpienie psychiczne i fizyczne . Mi się udało wspiąć na szczyt więc dasz sobie radę! Ta gra nauczyła mnie tego że nie można wszystkiego zrobić na szybko tylko się skupić i znaleźć rozwiązanie które pomoże mi się wspiąć aż na sam szczyt.
me he caido en el mismo sitio 35 veces. recomendado para gente con problemas de salud como un metodo de eutanasia
今天,我想郑重地与你们分享这款游戏,它曾经折磨了我无数次,曾几何时,是我最深恶痛绝的一款游戏,从初二接触这个游戏开始,当时只是因为偶然和同学下载了手机版,才玩了不到半小时就气的删掉了,可是那座山像是在吸引我一样,隔了不到一周我又把它下了回来,可想而知,后面又删了,就这样断断续续,后面有一长段时间我没再接触它,直到高一再重拾,然后放弃,再到高二一直卡在橘子山,又放弃了,我曾经认为我永远爬不上山顶,随后到了高三,我怀着勇气在过年的时候下回来了,终于历尽千辛万苦,在手机盗版上登顶了,通关后,我一直对steam正版耿耿于怀,于是在今年高考完的暑假补了正版的车票,也终于在今天,真正意义上,第一次,登顶了!虽然它及其折磨人,但是渐渐的,我不再像当初那样急躁的挥舞锤子,而是每一次认真的攀登,哪怕只前进一点点,所以,我不讨厌这个游戏了,这是一个超棒的游戏,我由衷地觉得,就像游戏里说的那样: “不要站在我的坟前哭泣,我不在那里,我不曾死去” “活着就是受苦,生活就是在苦难中找些意义” “所谓失败,不在于跌倒,而在于一直倒着” 作为一个即将开学的准大一新生,这个游戏见证了我从初中一直到现在,我想对大家说: 生活的确充满了苦难,但是我们也一直走过来了,不是吗? 坚持攀登下去吧!!!
Jogo maldito
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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