
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the worst game I've ever played but I can't stop.
good motivational game:)
i ♥♥♥♥♥♥♥ suck at this game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 198 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game either improves your anger management or you gives you anger issues. After just one and a half hour every little bit I got further feld like a victory, just to get that feeling crushed by the next jump and falling back, followed by Bennett's supposed to be motivational lines. Recommend buying spare mouses before playing.
This game helped me find peace
One of my favorite games I think. It's very relaxing for me, but I know it won't be for most players.
I hate this game with every fiber of my soul and will never play again. Beating the game was euphoric but I still hate this game.
odeio cobras agora
this game made me put a hole through my monitor and it gave me a gambling addiction which caused me to become homeless 10 out of 10
If you had a bad day, don't play it.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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