
A dating-themed extraction game. Talk to strangers, risk rejection, loot phone numbers — and extract before you pass out. Finish the night… and unlock what comes after.
Modeled estimate, not a reported figure. How we estimate →
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About
THE INSPIRATION The idea for Getting Dates IRL came from "approaching 100 strangers" social media experiments. As a solo developer, I didn't want to make a "pick-up simulator." Instead, I wanted to gamify the risk-reward system of social interaction. My goal was to create a fun environment where players can push through social anxiety and learn that rejection isn't the end of the world—it’s just the start of a new run.
Social Extraction Gameplay: Collect phone numbers as loot, but you only keep them if you make it back home to your computer to "save" your progress.
Confidence is your HP: If your Confidence hits zero due to awkward interactions, you faint from social exhaustion and lose your run.
Rogue-lite Progression: You might lose the numbers, but your XP is permanent. Level up to become more efficient with every night out.
After completing the final date, the city's face changes. A secret FPS mode unlocks where social anxiety turns into physical monsters: swarms of zombies roaming the streets. Same city, different rules—pure survival.
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Hungarian, Russian*languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.