
A tough, skill based precision 2.5D platformer that will push you to your limits. Can you get good?
Most likely between $52 and $506. How we estimate →
Checked against 8 developer-reported gamesmedian error
Get Good has sold an estimated approximately 52 copies on Steam, for about approximately $169 in gross revenue.
About approximately 52 copies on Steam (mid estimate), modeled from its 2 reviews — low confidence. Not a figure the developer has reported.
About approximately $169 gross, most likely between approximately $52 and approximately $506 — roughly approximately $112 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $26.7K | 175 | 93% | $9.99 | |
| approximately $13.6K | 38 | 100% | $14.99 | |
| approximately $8.3K | 40 | 85% | $9.99 | |
| approximately $8.1K | 88 | 90% | $4.99 | |
| approximately $7K | 24 | 96% | $14.99 | |
| approximately $4.2K | 12 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |