
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun game, can be lag a little tho.
Only Pavlov and Contractors have made this type of game fun for me and this is by most the most realistic experiences ive had, ive only played singleplayer so I can't comment on the multiplayer aspect of the game, the guns feel great and the environment is a solid 7/10, AI can be abit janky but imo they're on par with the AI from Onward. I can't say I have had any performance issues with all high settings but I am not on a lowend system, Currently the most realistic VR CQB sim in my opinion and well worth the price, 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $642K | 1.5K | 86% | $19.99 | |
| $642.2K | 3.6K | 75% | $9.99 | |
| $642.2K | 1.2K | 80% | $19.99 | |
| $641.8K | 6.3K | 96% | $6.99 | |
| $641.7K | 1.7K | 83% | $9.99 | |
| $642.5K | 773 | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 43 | 53% | $9.99 | |
| $7.3K | 18 | 56% | $12.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $346.8K | 540 | 73% | $29.99 | |
| $265.1K | 585 | 57% | $19.99 | |
| $47.6K | 126 | 77% | $12.99 |
Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geronimo is Operator in VR. It's an alright game atm, due to multiple bugs and poor optimisation, but that's to be expected of a game in Early Access. The customization however. The customization is amazing, you can customize pretty much anything, from clothing, equipment and weapons. Some of the customizations can be game-breaking. The only few things that annoy me, is the optimisation, the AI and the death animations. The AI is a bit "Run-into-every-noise", but again, the game is in Early Access. The optimisation is pretty poor, giving lag every 5-10 minutes from my own experience. Game's good, but has the potential to be great.
I'm giving this game a Thumbs Up. However I completely understand this game is very much so still being built. I also hate being that guy that gives a review after only an hour of playing. I'm only going to be talking about the Gun Play and Performance (SteamVR and Wireless Connection). Gun Play is probably the best I have seen on VR ever. I am able to build the gun and place attachments my way which is amazing(same with kit). I love the fact that the safety is a working function of the weapon. Also the fact that I can lock the bolt back on both rifles and pistols is dope. You can mag flip the gun physics are amazing aside from Bullet Physics (7.62x51 at 5 feet would deadline someone off 1 shot center mass) Now Performance I will be dead honest... I don't use a $5,000 set up, but my PC runs every game I play perfect from Gray Zone Warfare to Arma Reforger to Crimson Desert, etc. Combined with a Meta Quest 3 I shouldn't have issues where every time I make a sudden move the game freezes and saying the game is having connection issues I read reviews and played another VR game from my SteamVR Library before buying I didn't expect perfect but ♥♥♥♥♥♥♥♥♥. I do truly believe in time this game can be one of the greatest VR Tactical Shooters, (better than Tactical Assault VR) JUST PLEASE DON'T ABANDON IT.
beast game mil sim shooter
Most realistic guns I've used in vr. Needs a few improvements but definitely would recommend.
So I have officially tried out Geronimo. I honestly see the appeal. I am obviously still learning the ropes of the game but here are my listed out thoughts. 1). The customization is amazing. I love being able to fine tune what attachments I want along with little to no restrictions of what I can have. Along with being bale to place things on the vest where they seem most fit. Downside, I can't move around my weapons on my kit. (Or maybe I haven't a clue as to how to do that if it is a feature.) I also love the ability to customize almost any little bit of my character as well. Fairly generic military stuff but its still peak since I can choose colors of individual pieces. Downsides, I don't have a lot of weapon choices. Though I am leaving it to early release. The weapons all feel relatively the same. Nothing special about them other than the ability to put picatinny attachments vs non pic attachments. (Especially like that you actually need to keep both eyes open for the magnifiers to work properly.) 2). Gunplay is a little clunky. Though realistic. The weapons move as if they have no weight to them so its a little harder to stabilize a clean shot and if you got shaky hands (like me) its hard to make longer distance shots. I haven't figured out if there is mag palming or not but it would make most engagements more fluid and allow to conserve ammo a bit better and retain some mags. 3). The enemies are super bugged. They start engaging even without seeing you. Unless they can hear your footsteps or microphone or something. I haven't been able to accurately test it out. But I am fairly sure they are able to react to your flashlight and laser especially in the dark. 4). Collisions are also in the lacking area. Hands don't collide with doors and some walls. The breaching tools have funky collisions and clip into the doors and makes it hard to do literally anything breaching wise. You are better off using the breaching shotgun and pushing the door open with your gun since you can't with your hands. In the end, the game has potential. As of right now, the game is in an unpolished state and makes it hard for me to play it by myself and seems like more of a game to goof off with some buddies for a bit instead of it being a tactical shooter. But, I can see if you were to go into a match with someone or some people you work well with or know well enough in tactical situations, things might be a bit smoother.
laggy as hell for me but this game is still sick, would like to see more guns in future updates
its just... really meh at best, ive been wanting RoN in vr for a while i thought this couldve been it,, but nah,, theres no tutorial thats actually meaningful, they dont tell you how to equip stuff (despite having a tutorial option in the menu which functions as more of a ''training mode'') the gunplay is passable, the ai is fine?? but they tend to see the player way to quick. its just really rough as a game theres little to no reason to even use tactical gear when you can just rush into a room
As much as I want to love this game I cant. Ive been following development of this game for years. I was so excited when it launched. Now the game is unplayable. Frames in the single digits. No update or acknowledgment from the Devs for 2 months. This game has been abandoned. Save your money for COVR
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.