
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Early Access. Bots are challenging but limited in the current state. Graphics look incredible on RTX 4070 even with shadows off (b/c glitchy) and post-processing + antialiasing on medium (b/c laaaaag). Weapons handling and Loadout are second to none.
чотко, есть над чем поработать, но уже довольно неплохо выглядит
alot of bugs and performance issues but they will be fixed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $642K | 1.5K | 86% | $19.99 | |
| $642.2K | 3.6K | 75% | $9.99 | |
| $642.2K | 1.2K | 80% | $19.99 | |
| $641.8K | 6.3K | 96% | $6.99 | |
| $641.7K | 1.7K | 83% | $9.99 | |
| $642.5K | 773 | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 43 | 53% | $9.99 | |
| $7.3K | 18 | 56% | $12.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $346.8K | 540 | 73% | $29.99 | |
| $265.1K | 585 | 57% | $19.99 | |
| $47.6K | 133 | 76% | $12.99 |
Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean its good, just needs some minor fixes, like the shadows are a bit weird, i noticed while playing, the actual casings dont have a shadow when ejecting from the chamber/gun. but thats all i really noticed, but overall its a good game, especially for $20
Became one of my favorites as soon as I purchased! I havent had any of these problems others have had. 10/10!
I usually dont like these types of games but I found this to be very fun, I had a bit of trouble at first figuring out where to get ammo, as nothing in game told me I needed to go to a character customization area and equip ammo pouches, I assumed those would just be on me by default. I spent a good while customizing my character, there are plenty of options, some things clip through the characters body parts. Trying to shoot enemy guns doesn't work currently, and I didn't see a way to get more ammo during a mission. The graphics are pretty great, though the anti aliasing seems to be incorrect or something because it always looks the exact same to me. During missions, I had plenty of issues where doors would freak out when hit by guns, and when they did work they swung out very stiffly. When customizing my character I noticed it only gave me ammo for the P320, and wouldn't give me ammo for a USP if I was trying to use that, so I had no way to reload the gun. Overall I would say the game is obviously a bit rough, but it is early access, and this level of quality for an early access is pretty good, I would still say it's worth buying right now, I think it has lots of potential and I hope to see it improve.
This feels like if Operator was a VR game, fun customization but hindered by poor optimization, AI, and few maps. Just like Operator, there is potential here and I'm excited to see how the devs respond to feedback and (hopefully) improve their game (and not diddle FBI agents pretending to be children). Also I have to applaud the tracking on UE5. I was able to toss an AK into the air to switch firing sides and felt like John Wick.
Everything is peak except putting magazines into the guns It's such a pain, it's easier to do this in h3vr after 10 minutes of fiddling
litteraly the BEST vr milsim. easily surpassed TAVR on launch. TAVR is like a ps2 game compared to this. it runs well on my system, AND even on lowest settings it still looks great. only thing is, we need FDE gunfighter grips and suprisingly, almost no latency with air-link.
After playing 2 hours of this game with a friend I bought the game with I can say that this game has great protentional to be one of the most realistic milsims on vr but the major issue I've encountered is the enemy AI they seem to be able to see you through doors and shoot you through them but you can't seem to be able to shoot them back through them but overall this game is very fun haven't really got involved with the online community since i bought this game with a mate would recommend
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