
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Knuckles controllers require too much squeezing force. It fails to register lighter grips when I try to hold weapons, and it feels really awkward
Terrible, just terrible
very fun game very nice pistols too but if you stick a bunch of flashlights on a gun and use it it lags others game alot
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $642K | 1.5K | 86% | $19.99 | |
| $642.2K | 3.6K | 75% | $9.99 | |
| $642.2K | 1.2K | 80% | $19.99 | |
| $641.8K | 6.3K | 96% | $6.99 | |
| $641.7K | 1.7K | 83% | $9.99 | |
| $642.5K | 773 | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 43 | 53% | $9.99 | |
| $7.3K | 18 | 56% | $12.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $346.8K | 540 | 73% | $29.99 | |
| $265.1K | 585 | 57% | $19.99 | |
| $47.6K | 133 | 76% | $12.99 |
Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ready or Not in vr
supper laggy and buggy spent the first 15 mins just trying to fix a bug where my character was forever in a squat and couldn't run gunplay feels sluggish and un responsive ai is not a threat whatsoever they hardly ever shoot back at you and if they do they miss every time game is promising but would not recommend getting it until they have a chance to fix all these issues ill stick to ready or not vr mod till then
great game but it is a little buggy. But it is in early development and cant wait to see what the game is like fully releaced
Don't know why, after I open the door and throw a grenade, the door magically close like nothing ever happen and the grenade just hit the door and bounce back, and the control are very clunky, it keep moving to random direction whenever it feels like it, the door won't move unless you smash it with your gun, grenade doesn't kill even it explode right under the NPC, the NPC will pin point and snipe you right after you touch the door handle. But the gun smith is so good
Не ну в раннем доступе все же... Очень все криво и косо, играть можно, но тяжело, в целом идея самого шутера и то, как оно работает в таком состоянии очень даже интересная, но пока только ради теста покупать, магазин "клеится" мимо ганов, с попытки 5 все нормально происходит, кувалда застревает в двери и улетает куда-подальше, само тело поворачивается через одно место из-за чего быстро что-то достать не получится, проблем с фпс на 5070ti не наблюдается вроде бы. В общем ждем патчей и т.д, пока самый настоящий ранний доступ
krtek
I really want to like this game but at the moment it's just more generic military shooter slop. It also seems like they downgraded the game so they could support the quest platform, I have no proof of this but The game looks and feels like a quest game. And in my opinion lacks any good art direction other than being realistic asset flip slop. At the current moment this game has something interesting and unique going for it but is that really saying much when there is a sea of bad and unfinished tactical shooters which do really good at one thing but suck at actually being a fun game I hope this game can succeed but at the current moment it just feels like another tactical shooter that will be in early access for years. It also doesn't help that they somewhat ghosted the community from any dev updates for 2 whole years just to finally release it out of nowhere so if the dev's really want this game to succeed they need to communicate better.
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