
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 311 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the game we’ve been waiting for so we don’t have to go through the hassle of modding Ready or Not. The game is currently in Early Access; there are plenty of bugs, but it’s also a lot of fun. I appreciate the wide selection of gear you can bring with you. I hope they’ll add new maps in the future and improve the AI a bit. I don’t regret spending a single cent, and I’ll be eagerly awaiting every new update that improves the game.
I really do enjoy playing the game, however it is in a rough spot. The game isnt bad but rather it feels unpolished, the ai feel dumb and I don't know if its my PC but stutters like crazy like its unoptimized. Other than those issues the game feels like a rival to Tactical Assault VR.
SO MUCH FUN would buy for player who are bored of pc breachers or TAVR
This is an absolutely amazing game, an excellent base for what these devs are trying to accomplish, it's a little content lacking but there's more to come in the future. I %100 recommend this to anyone. It's well worth the price to get and see what they have in store for the future. (ignore the refund, some personal stuff came up)
super cool but needs performance & AI update desperately for the game to function
best game
I used mixed reality for my Vr setup and this game isnt optimized for mixed reality so the game is unplayable for me. Hopefully future updates add more optimization.
great
가격 대비 꽤 괜찮은 게임이라 생각함 그런데 최적화가 잘 안되어있고 Meta Quest 3에 텍스처 High, AA low로 하고 나머지 전부 medium으로 했지만 프레임도 낮고 툭툭 끊김 텍스처도 굉장히 투박함 단순히 안 좋다의 이야기가 아니라 한 2000~2010년 사이 게임 보는 느낌임 AI도 유동적이지 않고 그냥 방 안에 죽치고 앉아있고 날 봐도 움직일 생각을 안 함 방 문을 열 때도 어떤 맵은 카펫에 콜라이더가 있는데 문 여는 곳과 겹쳐서 문도 안 열리는 곳도 있고 UI도 기능도 없이 쓸데없는 이미지들이 덕지덕지 붙어있는데 이쁜 것도 아님 그냥 옛날 게임에 실속없이 화려하기만 한 UI 같음 총알이 특정 각도에선 문도 못 뚫기도 하는 이상한 관통 시스템도 있고 망치로 문을 열고 싶은데 때려도 안 때려지고 통과 해가지고 문에 끼어서 안 나올 때도 있고 개발 기간이 길어서 최신 게임 느낌도 안 나는데 퀄리티도 떨어짐 그래도 옆집 핫도그 게임에서 느낄 수 없던 CQB를 한다 생각하면 꽤 할만하지만 절대적인 게임 퀄리티 면에서는 혹평을 내릴 수밖에 없음 앞서 해보기는 컨텐츠 적인 면에서는 면죄부가 될 수 있지만 게임의 절대적인 퀄리티에서는 면죄부가 될 수 없음
me as a fat ♥♥♥♥ cannot play this game properly maby build in when you wana take someting it flys in your hand so you dont have to punch your monitor like i did
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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