
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 311 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the best gun handling available for VR
Great game. It was worth the wait.
실행이 않되잖아 개발자 시1발련아
I USED CHATGPT FOR SPELLING FIXES, THIS IS NOT AN AI REVIEW I really do like this game. I think that it has a really good way of presenting itself and making you feel like you're a pro. But I do have some pointers that I need to mention. **PROS** * I love that you can add mags, flashbangs, etc. to your vest wherever you want. But I do feel like it would benefit from letting you change the orientation of how they're placed. For example, you could place the mags sideways or the flashbangs upside down. * The guns do feel realistic, and I like how the scopes/sights work, along with the height-over-bore mechanic. But I really don't like that you have to hold the mag release while putting magazines back in. However, the game's palming mechanic is a good touch. **CONS** * The game has been running like ♥♥♥♥, to put it frankly. The game does have graphics settings, but they're limited, and there are still lag spikes in both single-player and co-op. * The AI in the game aren't very challenging. They don't move around, try to dodge, or get into cover when getting shot at—they just stand there and take it. It would be good if some of them rushed you or tried to reposition themselves during fights. Not a major issue, but I'll just list off some smaller problems that can be worked on or changed: * Guns/clips through walls (other games have this too, but it could be handled a bit better). * You can be crouching in real life and still move like you're at a full sprint. * To my knowledge, you can't change where your sidearm or rifle are placed on your character. If I'm wrong, please let me know. :) * I've had a couple of times where my NVGs have just given up on me. They sometimes turn off at the worst possible time. Pushing them back up and down again fixes it for me. Overall, I really do think this is a great game with a couple of bugs. I bought this game when it was only 10% complete, and it is still in Early Access. I completely understand that, and because of that I think it's a good buy if you enjoy MILSIM games, whether you're playing solo or co-op. **7/10** for me. I'm going to keep playing this for a long time to come, and I hope the updates don't take too long to arrive.
换弹手感稀烂 整体不值得 目前不推荐购买 整体手感都稀烂 和H3VR那种干脆的一点没法比
ready or not vr
So far of what i have played of GERONIMO it is fun but flawed the guns feel so good but all the guns feel the same. GERONIMO has a good base but needs some work the game gets quite boring after a bit but none the less if you are looking for a vr tactical game this is the one to get because i would not recommend getting tactical assault vr because of what Jervis the lead dev did.
Anyone who likes Operator, Ground Branch, Ready or Not, or Tactical Assault VR would love this game.
I usually dont like these types of games but I found this to be very fun, I had a bit of trouble at first figuring out where to get ammo, as nothing in game told me I needed to go to a character customization area and equip ammo pouches, I assumed those would just be on me by default. I spent a good while customizing my character, there are plenty of options, some things clip through the characters body parts. Trying to shoot enemy guns doesn't work currently, and I didn't see a way to get more ammo during a mission. The graphics are pretty great, though the anti aliasing seems to be incorrect or something because it always looks the exact same to me. During missions, I had plenty of issues where doors would freak out when hit by guns, and when they did work they swung out very stiffly. When customizing my character I noticed it only gave me ammo for the P320, and wouldn't give me ammo for a USP if I was trying to use that, so I had no way to reload the gun. Overall I would say the game is obviously a bit rough, but it is early access, and this level of quality for an early access is pretty good, I would still say it's worth buying right now, I think it has lots of potential and I hope to see it improve.
This feels like if Operator was a VR game, fun customization but hindered by poor optimization, AI, and few maps. Just like Operator, there is potential here and I'm excited to see how the devs respond to feedback and (hopefully) improve their game (and not diddle FBI agents pretending to be children). Also I have to applaud the tracking on UE5. I was able to toss an AK into the air to switch firing sides and felt like John Wick.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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