
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 290 reviews with recorded playtime.
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great potential, the best firearms models and animations, I have ever seen in a VR game. Needs a lot of polishing, mainly the enemy ai, but I believe the devs can will fix it over time. And I would also love to have mod support on this one.
deeply regret refunding this i only did because i didnt have link or ethernet. i now have link cable
Het is een leuk spel met goeie grafisch ontwerp, alleen ik hoop dat ze de besturingen iets verbeteren met daarmee bedoeld het pakken van je pistolen en granaten. Het calibeceren vam je pistolen moeten ok wat ver worden en mischien dat het ok handing is voor het instellen vam je pitch van je hand waarmee je pistol mee pakt. En het in kijken van je scoop moet ook verbeterd worden Buiten dat is het een goed spel en zeker een aanrader
[h1] IS GERONIMO GOOD/FUN? [/h1] Yes! I've seen a lot of people say its buggy or broken at points, or maybe graphical issues but me personally I haven't noticed them at all. Obviously the game is going to be buggy which me personally is fine, the game just released and the devs are still hard at work patching and making updates with aditions to the game. Should you buy it? I would go for it, I've had a ton of fun just playing solo and I'd imagine its better with friends. One thing I will say is that I hope new things get added to the game soon either it be Customimzation, Weapons, ETC for replayablity purposes.
probably the best tactical shooters on vr right now
solid game AI are a work in progress but overall it is really fun
me as a fat ♥♥♥♥ cannot play this game properly maby build in when you wana take someting it flys in your hand so you dont have to punch your monitor like i did
like many other reviews, i'd give a "thumbs to the side option" instead of not recommended, there is a great game here buried under a lot of jank (i get that it just came out as of writing this but still) however what is here at the moment is very promising, the gunplay is some of the best ive seen of any VR game. the models especially are immaculate, every pin and manufacturer marking is where it should be, and the recoil is very realistic, you can really feel the weight behind every shot. customization is also really good, either with the attachment variety or clothing, its incredibly cag 11/10 there that being said, the guns lack any real distinction outside of looks, every assault rifle shares the same sound, not only making it difficult to determine who's shooting you, but also just sounding dull after awhile (though i highly expect this to be fixed in the future). also most magnified optics either the 1/3x or LPVO's have extremely punishing eye relief (essentially black borders inside the optic) that make them impossible to use. i have to move my eye less then an inch away from the optic just to get them to work, and even then it doesn't work well. guntism aside, the AI is incredibly barebones at the moment, they don't do much other then stand still and beam you through doors and walls, as well as lacking random spawn locations (at least in my experience) i'm sure most issues listed will be addressed relatively soon, but at the moment i'd wait until the game is in a better state. again, there's a really good game here it just needs more time in the oven
So far I haven't experienced any of the major bugs others have. It's a little rough around the edges but I'm excited to see where the developers take it. For the love of god, please do not pull a Dante with Onward and sell out - keep the pure tactical vibes flowing throughout development! ETA: I'm using the Quest 3.
Dude geronimo is awesome being coming to early access, i think Geronimo is the best vr shooter. Runs good when playing on quest 3 Meta link cable steam vr ryzen 7 2700 x 32 gigs memory 4070 TI with setting on high shadows medium. Loving it so far with optimizations more content coming in the future Looking forward to this game and it is worth every bit of 18 dollars buy it u wont regret it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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