
"Genghis Khan II: Clan of the Gray Wolf" was released in 1992, the third in the series and the second to be released outside Japan. The wolves of the Great Plains become the rulers of the world. Engage in culturally rich battles using fighters, horsemen, elephant riders and more.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
This mess of a game is exactly what I think about KOEI, a complete poop pile. The original game is one of my favorites of all time and was translated into english, how hard is it to localize the PC version that was released decades later? But being a fan, I was just going to weather the translation issue anyway but ended up getting a message that translates "insert disc into the second drive"... Why did you even release it in this state, you bunch of clowns?
A well designed game, can beat lots of modern games if operate smoothly. However there are still important issues left unattended.
What? You can't speak Japanese?
do not buy this they ask for a code after it is bought and it isnt even the snes game it pretends to be. its all in japaneese so cant even figure out what is going on. koei could have gotten a bunch of cash from me as i love their games but they need to do something here
到底是誰下這種只要把舊版直接搬上steam就好的白癡決策? 雖然想回味,也不想玩這種隨時叫你要放磁片的舊遊戲好嗎? 畫面小就算了還不能開全畫面,一開就崩掉,存檔有時還會出錯… 就算想回味,在目前進步的電腦環境下也是大扣分。
简体中文环境下无法运行,请优化。
can't save games
あまりPCに詳しくないがsteamで初めてゲームを購入してみた。 古いゲームだが美しいサウンドが紹介ページで流れていたので、 それだけでも評価できると思ってのことだった。 ところがいざプレイするとずいぶんと音が悪い。 調べたら「FM音源(3和音)」とのことで正直驚いた。 紹介動画は明らかな誇大広告では?いや、私が無知なだけか… 一つ勉強になりました。 ゲーム内容は古いPCゲームでとても遊べませんでした。 いつか、リメイクされたら購入したいと思います。
Genghis Khan II: Clan of the Gray Wolf, developed and published by KOEI TECMO GAMES CO., LTD., is a deeply layered grand strategy title that reflects an era when complexity and long-term planning defined the genre. Set against the backdrop of the 12th and 13th centuries, it places players in control of a rising power within a vast geopolitical landscape, with the option to step into the role of Temujin himself or take command of rival factions spread across Asia, the Middle East, and parts of Europe. Rather than offering a guided or cinematic experience, the game presents a systemic simulation of conquest and governance, where success is determined by how well you manage both external expansion and internal stability. The structure revolves around turn-based decision-making, with each turn governed by a limited pool of actions that forces players to prioritize carefully. You are constantly weighing competing needs—developing agriculture to sustain your population, managing taxation to maintain economic growth, recruiting and training armies, and navigating diplomacy with neighboring factions. Progress is rarely immediate, and the game expects patience, rewarding those who think several steps ahead rather than reacting impulsively. This deliberate pacing gives the experience a strong sense of realism, as building an empire becomes a gradual process shaped by consistent, calculated decisions rather than rapid conquest. What sets the game apart from many other strategy titles is its dual-layered design. On one level, you are managing the macro aspects of your empire—overseeing provinces, allocating resources, and making political decisions that influence long-term growth. On another, you can engage directly in tactical battles, where conflicts are resolved on grid-based maps that emphasize positioning and unit management. These encounters are not overly complex, but they provide a tangible connection to the outcomes of your strategic planning. Alternatively, you can delegate combat to your generals, reinforcing the idea that leadership is as much about trust and organization as it is about direct control. A particularly distinctive feature is the emphasis on internal relationships and succession. Leadership is not treated as a static role; instead, the game incorporates family dynamics, inheritance, and loyalty into its core systems. Marriages can be used to strengthen alliances, heirs must be prepared to take over, and governors need to be managed carefully to prevent unrest. This adds a layer of political depth that goes beyond simple expansion, as maintaining cohesion within your empire becomes just as important as conquering new territory. Poor management of these elements can lead to instability or even collapse, making internal governance a constant concern. The game’s scope is further expanded through multiple scenarios, each offering different starting conditions and challenges. Whether focusing on the early unification of Mongolian tribes or attempting broader domination across continents, each campaign presents a unique strategic puzzle. The variety of playable factions ensures that no two playthroughs feel identical, as each leader comes with different advantages and limitations. This replayability is one of the game’s strongest qualities, encouraging experimentation and long-term engagement. Visually, Genghis Khan II is firmly rooted in its original era, with simple 2D maps and a menu-driven interface that prioritizes function over presentation. While this may appear dated, it serves the gameplay by keeping information clear and accessible once the player becomes familiar with its structure. However, the interface can be intimidating at first, especially for those accustomed to modern design standards. The lack of comprehensive tutorials means that much of the learning process comes through trial and error, which can be a barrier for newcomers. The game’s age is most apparent in its pacing and accessibility. Early stages can feel slow, with progress coming in small increments, and the number of systems to manage can be overwhelming without prior experience in similar titles. Additionally, the absence of modern conveniences—such as streamlined controls or detailed feedback systems—can make certain aspects feel cumbersome. Despite this, the depth of its mechanics remains impressive, offering a level of strategic complexity that still holds up for players willing to invest the time to understand it. Ultimately, Genghis Khan II: Clan of the Gray Wolf is a demanding but rewarding experience that captures the intricacies of empire-building in a way that few games of its time could achieve. It is not designed for quick sessions or casual play; instead, it rewards patience, foresight, and careful planning. For those who appreciate deep, methodical strategy and historical simulation, it offers a rich and engaging experience that continues to stand out despite its age. For others, its slower pace and dated interface may prove challenging, but even then, its ambition and depth are difficult to overlook. Rating: 6/10
can not make it work even with local EULA
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