
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love the game and the grafiks
Peak
Esse jogo só pode ter sido vibe codado
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gustó bastante en sus primeras horas, pero al igual que me ha pasado con muchos otros títulos de mundo abierto, lo terminé abandonando por aburrimiento a mitad de la campaña. El juego tiene una premisa militar de ciencia ficción excelente y una de las mejores ambientaciones. Los puntos fuertes que me gustaron: • Atmósfera e inmersión militar brutales: La ambientación de la Suecia de los años 80 invadida por máquinas es una genialidad. La iluminación, el clima dinámico y el sonido de los robots patrullando en la niebla crean una tensión espectacular. • Combate táctico y destructible: Enfrentar a las máquinas se siente genial. Tienes que usar el cerebro militar: disparar a sus componentes específicos para deshabilitarlas, usar trampas de gas o bengalas para distraerlas. Las físicas de balística están muy bien logradas. Por qué lo terminé abandonando a la mitad: • Mundo abierto repetitivo y vacío: El mapa es enorme, pero carece de vida real. Vas explorando pueblos enteros y te das cuenta de que los diseños de las casas están reciclados una y otra vez. • Fatiga en el progreso en solitario: Al jugarlo en Single Player, el juego se vuelve muy cuesta arriba y monótono a mitad de camino. Las misiones secundarias y principales empiezan a repetirse en su estructura y el farmeo de munición se vuelve pesado. Conclusión: Generation Zero no es un mal juego, de hecho tiene una calidad técnica y artística muy alta que me gustó mucho. Sencillamente, por un tema de gustos personales respecto al ritmo y la repetición de su mundo abierto, no logró retenerme hasta el final. Lo recomiendo si te apasiona la estética de robótica ochentera y tienes paciencia para los mapas lentos, porque la base jugable es muy buena.
Extremely bland game. Even on the hardest difficulty, the enemy AI doesn't get smarter , they just become 5x tankier and straight up ignore shots sometimes. It consists of a constant churn of killing robots or running for missions. The vehicle physics are hot crap. Barely satisfying and going off-road kills your speed even on motorcycle Bad UI. You end up having to open 300 containers and press R to loot everything. Your inventory storage is space capped and upgrading it requires wood, surprise the only way to get wood is looting some speciifc locations or picking ONE(1) wood trees. no option to take out hte big trees. each upgrade requires like 200 wood. The gun tiers don't seem to matter? I end up having to put the same amount of bullets in every mech. Anti-material rifle is worthless , even a full mag hitting a explosive weakpoint on guerilla doesn't trigger a death (for medium mechs) Theres bunkers and every one of them is the same slop, varying sizes and extremely empty The towns consist of 6-8 generic buildings. Generic loot , The concept of varying loot cache is employed in later regions but its the same ammo boxes + same loot. There is no LOOT TIERS for the containers. Looting itself becomes a chore. Theres also too much loot. The game starts out by making you think that ammo matters , later on you realise that every fight gives you 3x the ammo you used and its worthless. I have gotten thousands of explosives from having to recycle all the damn ammo i loot. The outpost/base building is slop. Walls are either locked behind wood/textiles (Loot only found in non-ammo containers which are only 5% of this games containers, theres so many ♥♥♥♥♥♥ ammo containers in this game ♥♥♥♥♥♥♥♥) or rare materials that get dropped by ultra big mechs(and dropped in small quantities) Clothing system is weird, crafting needs you go to into schematic view, it installs a upgrade on existing clothing. I looted a experimental body armor that had no STAT changes , no resistance , but a damn shirt from a random house gave me 2% bullet res. Overall , even on the hardest difficulty , this game is just a repetitive churn , with a unintuitive UI and a storage limit system that you'll have to fight, bad basebuilding, bad vehicle physics. There is no cohesive vision present in this game. I spent 12 hours in this game thinking it gets better, it doesn't ever get better. It is the same slop all the way
i dont like the amount of locked stuff behind the dlc's. but i guess for 33 dollars for everything this good game is worth it
It’s janky, unbalanced, odd, nonsensical, and I LOVE IT. It has the same humorous effect as a Bethesda game like fallout 4 or Skyrim, where most of the bugs are funny rather than actually a problem.
Good game it was scary with robots :)
really good just that dlc can get pricey still good thou.
ive played since release day on ps4 one of the best games in my game list
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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