
Another bad dream? Another bad memory? Fight against your past, defeat hundreds of robots sent by GEA, the artificial intelligence that stole everything from you and condemn you to your present. Welcome to Geadows, a third person shooter roguelike. Do you accept the challenge?
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como usuario que ha probado sus primeros compases de desarrollo hasta la fecha, es un juego con un buen potencial. Tras más de 6 horas de juego, (4 de ellas jugando a sus primeras versiones) me alegra encontrar el juego en tan buen punto de desarrollo. Los enemigos, las armas, sus combos y efectos... los niveles te enganchan de forma muy sencilla. No cabe duda, con sus continuas actualizaciones, su buen fondo de historia, y todo el arte que le envuelve es un juego que promete, y prometerá mucho más en el futuro. Saludos
Not perfect, there's some framedrops from using some abilities, but pretty fun regardless.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a basic arena style shooter. The controls are simple and responsive. Does have some bugs, for instance the game freezes between levels. Despite that, I still enjoy playing this, and hope this (and other reported problems) can get fixed.
i wish there was a setting to lower the graphics. It is just too laggy in this state.
"Geadows" is a poorly made Unity third person shooter/brawler with no content, no textures, and no point at all. What do you do in the game? It's a wave survival shooter with procgen instead of content... it's just tedious repetition as you fight waves of the same enemy over and over again. I'd rather watch Groundhog Day for three days straight. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Tras haber probado las versiones beta, he encontrado un juego mucho más depurado y con mayor variedad de ramas de mejoras y habilidades únicas de las armas. Juegaso.
Good Fun i enjoy it a lot you should try it
☀️
So this is a cute little third person wave shooter/slasher. And while one could certainly critique the messy artstyle and lack of vareity, that isn't really the point of this negative recommendation. Of my 3 runs 2 ended because of glitches: The first was getting stuck in a black screen between level switches, the other was getting hit during an attack animation or something causing the character to become unresponsive to any weapon inputs. If not for such bugs, you could probably get at least 2-4 hours out of the game, if you want to complete all the challanges, but alas I don't like loosing progress due to game breaking bugs.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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