
Welcome to the world of GBWEngine, where you can enjoy enjoyable exploration in semi open or sandbox levels, using different weapons and equipment to engage in thrilling battles with various monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Welcome to the world of GBWEngine, where you can enjoy enjoyable exploration in semi open or sandbox levels, using different weapons and equipment to engage in thrilling battles with various monsters.
This is a technical demonstration of the development results of a typical ARPG game.
At present, its content mainly includes:
1. A complete combat system, where players can use a variety of different weapons for combat (swords, shields, large swords, bows, etc.).
2. A complete ARPG numerical growth system.
The character has 52 basic attributes that include five categories:
-Consumption attributes: health, mana, fury, endurance.
-Attack and defense attributes: 8-dimensional damage, additional damage, and resistance (physical/magical/bleeding/poison/ice/fire/electricity).
-Resistance attribute: 7-dimensional resistance (toughness, rationality, bleeding, poison, ice, fire, electricity).
-Performance attributes: critical hit rate, critical damage, attack speed, movement speed, jump height, dodge distance, number of aerial dodges, fall damage/death threshold.
-Special states: Invincible, uninterrupted attacks, undefendable attacks.
-55 regeneration attributes: Each consumption attribute and resistance supports 5 regeneration modes: fixed/maximum ratio per second, fixed/maximum ratio/attack damage ratio.
3. Complete inventory management system and store system.
4. Complete equipment system
-Character slots: left and right weapons, head, body, hands, legs, three jewelry slots.
-Weapon Set Switching: Supports three types of weapon sets that can be quickly switched during gameplay.
-Appearance equipment: Appearance equipment can change the basic model of a character.
5. Action Module and Ability System
-Action Module Switching: Supports different action modules based on weapon types.
-Skill Graph: Supports skill unlocking and skill enhancement.
6. Save Point and Quick Travel System: Supports quick travel between Save points.
Genres
Stats
Languages: English, Simplified Chinese
Reviews
GBWEngine dünyasına hoş geldiniz! Burada, farklı silahlar ve ekipmanlar kullanarak çeşitli canavarlarla heyecan verici savaşlara girebileceğiniz, yarı açık veya kum havuzu seviyelerinde keyifli keşifler yapabilirsiniz.
its hard to even describe this game and i dont even know if there are many words other than it being a very early WIP,insofar outside of the game being eyesearing,its quite interesting regardless,and truly hard to even describe,its way too early out,consider this review informational
半成品
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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