
Gather, craft, build and explore alone or with up to 3 friends. Unlock new land, collect resources, build and decorate your home, farm, fish, automate production, upgrade your character, and defend against optional enemy raids.
Modeled estimate, not a reported figure. How we estimate →
About
Gathera is a cozy crafting and survival sandbox for 1–4 players about gathering resources, building a home, and slowly unlocking more of the world around you.
Start small. Gather what you can find, craft your first tools and structures, and use them to reach new resources, recipes, technologies, and pieces of land. The more you discover, the more things you can build — and the more ways you have to make gathering easier.
Play alone or invite up to 3 friends and build your world together. You can focus on collecting and decorating, farming and fishing, exploring, automation, combat, or a mixture of everything.
Wood, stone, plants, ores, food, fish and plenty of stranger things are scattered around the world.
Gather resources, turn them into useful tools and materials, unlock new recipes, and open new parts of the world to find even more things to work with.
Build wherever you want and turn an empty piece of land into a home.
Make a practical workshop, a cozy house, a storage-filled mess that only you understand, or spend far too much time making every corner look nice. Furniture, decorations, collections and useful structures can all become part of your base.
Everything can be played solo or together in online co-op for up to 4 players.
Explore in different directions, gather resources together, share a base, work on different projects, or collectively spend twenty minutes deciding where a chest should go.
Not everything has to be about rushing toward the next upgrade.
Grow crops, gather food, go fishing, collect useful and unusual items, and improve your little corner of the world at your own pace.
As your world grows, doing everything by hand starts to become a lot of work.
Process resources, build machines, connect production together, and unlock technologies that can handle some of that work for you. What starts as a few crafting stations can eventually become a much larger production setup.
Unlock upgrades and improve your character as you play. Increase things like movement speed, health, damage, inventory space and other useful stats that make exploring, gathering and fighting easier.
Better tools, equipment and technologies will also give you more ways to deal with the world around you.
If you want some danger in your world, enemy raids can put your equipment and defences to the test.
Prepare your base, improve your gear, fight back and collect additional rewards from the enemies that attack you.
And if that isn't the kind of game you want to play, raids are optional. Turn them off and keep things peaceful.
There isn't one correct way to play Gathera.
Build something efficient. Build something pretty. Collect everything you come across. Automate half the island. Go fishing instead of doing any of that. Bring a few friends and somehow make an even bigger mess.
Gather what you find, make something useful out of it, and see where it takes you next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bommmmmmmmmmmmmm, eu amei
интересно
В целом игра понравилась, хорошо пойдет ценителям песочниц и ферм, присутствуют кастомизация, развитие навыков. Есть классные геймплейные моменты (например, овечек надо бить расческой, а не киркой :D), игровой процесс затягивает и визуально игра такая приятно-пиксельная. Процесс открытия карты/биомов похож на Forager. Не очень далеко удалось продвинуться, но впечатления самые положительные. Хочется поддержать разработчиков на этапе раннего доступа — желаю успешного развития и скорого выхода версии 1.0. Вернусь когда добавят ачивки!
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Languages: English, Spanish - Spain, Simplified Chinese, Russian, Ukrainian, German, Japanese, Portuguese - Portugal, French, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
底子还行,但是内容非常贫乏,不是说ea内容少,而是玩法设计上就一眼望到头。 岛屿购买加上各个岛的任务啥的,有点类似浮岛物语,视频里展示的入侵玩法,你需要大量的时间和材料去搞陷阱炮塔,这个时间点还需要入侵怪物掉落的东西吗?然后角色没有防具,饰品种类稀少,前期攻击方式就近战然后可以做点投矛,还硬塞了一些恶心的远程怪,限制你的远程输出手段,弓箭造价高,完全不能用,卖东西前还要给npc交各种东西开商店,开个妖精商店把整个岛的生物杀了一遍才掉落的食谱,我还是用ce改了弓箭才打过你这一大堆远程怪。然后开了商店以后,就没几个有用的东西,矿工卖的宠物可以随身烤东西,非常鸡肋,仙境岛这商店也是,就一个移动背包比较有用。 然后工具上,硬是没看到洒水壶在哪里拿,其他工具升级成铁的采集效率也不高,种田也是慢的发昏,原材料获取效率非常低,不知道这流水线有啥用。 前期开袭击就纯恶心人,长矛哥布林打人还会往后跑,♥♥。防具也没有,各种工具也是,就不能开局造点石头的,或者木头的给用着,非得造铁的。铁稿去矿洞岛上挖东西,慢的要死,去沙漠搞了点炸弹,还以为能炸石头矿物啥的,结果还不如手挖,各种限制真的是,就为了让你这贫瘠的内容多花点时间。看宣传还自动炮台,你这等级是能造出这些流水线和炮台的等级吗,你自己玩没玩啊?天赋树更是,就纯数值,实用的没几个,提高售价也是,点满了也不能卖标价,还没浮岛物语这种放点玩法进去的好。同类型不如奈斯启示录,造作海岛,地心护核者这样的,至少现在内容非常少,玩着也不舒服。 至少要做的改动: 1.种田的东西你给我前面就放出来行不行,反正又不能卖,开局给点木头工具,水壶种种田还能做点吃的,后面都是杀动物吃肉了,种田干嘛。 2.远程武器限制真是没活了,这乌鸦羽毛你自己刷刷看,够造多少箭?拿到弓箭配方还以为起飞了,结果根本做不出多少弹药,投矛一格能不能多放点,一组20根够打几个怪啊。还有怪物判定,比如仙境岛,妖精要锁脚才能射到,有病? 3.怪物设计也是,近战的还能拉扯一下,蝙蝠这种飞那么快干嘛,史莱姆跳那么远干嘛,大哥布林一边打一边走位,沙漠里这炸弹怪更是逆天,开了袭击直接给你家都炸了。奈斯启示录的袭击,好歹不会拆家吧,你这建筑损毁又不返还全部材料,怪物随便就给我敲了,逆天。你自己玩一下别的游戏,抄点行不行? 4.你不会觉得学地心护核者设计个自动化,加点炮台啥的非常酷吧,对于袭击来的那点怪没必要,开了袭击也是来拆家,我直接不开 5.动物,羊这剃毛给我整笑了,剃半天不如全杀了,有肉有毛,反正出去用你这慢的要死的稿子挖挖矿动物就刷新了。你要做动物,那起码动物类别得加吧,对应获取的材料各有各的用,做饰品做防具做吃的都行,工具都得能升级到高效,你这羊毛梳子就是来搞笑的 6.建筑,你视频演示里直接就用上高耐久的墙了,还有地板地毯,我请问一下你自己玩有那么多材料来先搞一个可能会被破坏的建筑吗,开局那木墙随便敲几下就坏了,还要把我的箱子啥的也敲了,你自己看看建筑不管是自己敲了想换位置,还是被怪物打坏了都只掉一点点材料,是不是有点幽默?还要用后面才能获取的胶水来修,我选择不开袭击。 7.前期陷阱,和费力搞出来的防御路线啥的,没啥用,直接不开袭击就得了,要杀哥布林我不会去另外的岛上杀吗,你这陷阱伤害打自己那么痛,打怪又比较垃圾,又费材料,还会被羊给踩坏了,有点幽默 8.钓鱼还行,虫子放在背包里按顺序用不就得了,你又不写用啥虫子可以钓到什么特殊的鱼,一格十只虫子堆叠也太少了,钓点鱼背包就满了 9.做饭,烤个肉还要点进去,选择用啥材料,还要取消才能做别的,感觉有点麻烦,你这些肉和蘑菇又没啥太多用途,为什么要有个子级菜单 10.工作台为什么不能兼容角色身上的配方,工作台能从箱子里拿东西,我身上的配方还得把东西拿到背包里 最后,同类型游戏那么多,你抄一下行不行啊,看看别人咋做的,战斗有不同职业武器,不同饰品,不同防具,不同阶段可以用不同强度的近战远程,你这弓箭看到配方就知道你没活了。 种田,各种工具类的锄头,水壶,你升级给更大的范围不就行了,开局拿了一堆种子硬是没找到怎么种田,还有对应不同种植物的食谱,你前期就像浮岛物语的,给个商店行不行,点了天赋然后可以做出来放置,然后会卖一些东西,也可以卖一下种的菜。等开了商店黄花菜都凉了,最需要钱就是买岛屿,后面有钱也买不了啥有用的东西,经济系统真得完善一下吧,不然做出来纯摆设啊,我还能拿钱去砸怪不成。 怪物要是有了不同的职业武器,前期来点简单的法杖,木头弓箭啥的,伤害不高那也有点打远程怪的手段,评价还是多看看别的游戏。 采集上,都做了天赋点,升级了采集工具了,挖点石头还是慢的要死,像泰拉瑞亚,奈斯启示录等等,起码升级了工具你让基础资源采集高效一点行不行,浮岛物语也是买小岛,也是一直刷资源在岛上,但是人家道具升级了提高伤害,有特效,有被动各种,你这升级了也没啥感觉。 入侵,别破坏建筑还只给一点点材料行不行,恶心知道吗。奈斯入侵那好歹还可以给村民发点装备打一打,你这好好学学行不行。 总之还是多看看别人游戏做得好的地方,多学一学,多做内容,别在宣传里展示你那鸡肋自动化了行不行。
sheep so cute :]
Positive: +Play with friends +Exploring +Unlocking skills +Easy creating system -Sometimes you have to grind a lot But overall it's a nice to play
Ein wirklich tolles und entspannendes Spiel. Ich mag die einfache und doch super gut gestaltete Grafik , die dem Spiel einen ganz eigenen Charm verleiht, Das Sammeln, Bauen , Anpflanzen macht unglaublich viel spaß und lädt einfach zum abschalten ein . Von mir gibt es eine klare Empfehlung .
Um jogo viciante, muito bom. Tomara que façam novos mapas para explorar <3
fun
今天更新之后出现了问题,我加入朋友的游戏中无法采集物品,反之,朋友加入我的世界也是这样,我们开了两个新档来测试,依旧是这样,这样就无法联机了,希望尽快修复。以前只是打着卡,现在是没法玩了,没法联机。体验感很差。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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