
Gather, craft, build and explore alone or with up to 3 friends. Unlock new land, collect resources, build and decorate your home, farm, fish, automate production, upgrade your character, and defend against optional enemy raids.
Modeled estimate, not a reported figure. How we estimate →
About
Gathera is a cozy crafting and survival sandbox for 1–4 players about gathering resources, building a home, and slowly unlocking more of the world around you.
Start small. Gather what you can find, craft your first tools and structures, and use them to reach new resources, recipes, technologies, and pieces of land. The more you discover, the more things you can build — and the more ways you have to make gathering easier.
Play alone or invite up to 3 friends and build your world together. You can focus on collecting and decorating, farming and fishing, exploring, automation, combat, or a mixture of everything.
Wood, stone, plants, ores, food, fish and plenty of stranger things are scattered around the world.
Gather resources, turn them into useful tools and materials, unlock new recipes, and open new parts of the world to find even more things to work with.
Build wherever you want and turn an empty piece of land into a home.
Make a practical workshop, a cozy house, a storage-filled mess that only you understand, or spend far too much time making every corner look nice. Furniture, decorations, collections and useful structures can all become part of your base.
Everything can be played solo or together in online co-op for up to 4 players.
Explore in different directions, gather resources together, share a base, work on different projects, or collectively spend twenty minutes deciding where a chest should go.
Not everything has to be about rushing toward the next upgrade.
Grow crops, gather food, go fishing, collect useful and unusual items, and improve your little corner of the world at your own pace.
As your world grows, doing everything by hand starts to become a lot of work.
Process resources, build machines, connect production together, and unlock technologies that can handle some of that work for you. What starts as a few crafting stations can eventually become a much larger production setup.
Unlock upgrades and improve your character as you play. Increase things like movement speed, health, damage, inventory space and other useful stats that make exploring, gathering and fighting easier.
Better tools, equipment and technologies will also give you more ways to deal with the world around you.
If you want some danger in your world, enemy raids can put your equipment and defences to the test.
Prepare your base, improve your gear, fight back and collect additional rewards from the enemies that attack you.
And if that isn't the kind of game you want to play, raids are optional. Turn them off and keep things peaceful.
There isn't one correct way to play Gathera.
Build something efficient. Build something pretty. Collect everything you come across. Automate half the island. Go fishing instead of doing any of that. Bring a few friends and somehow make an even bigger mess.
Gather what you find, make something useful out of it, and see where it takes you next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏确实没有任何引导。。全是靠自己摸索,别的玩家卡bug卡到史莱姆怪或者卡铜矿,只卡一个就算了。。我两个都卡是要干嘛!!!把买游戏的钱还给我!!!!
This game is so good! It feels so full and complete to be an early access game! I completely lost myself in it for 5 hours. :D Pick it up and give it a try. I don't think you'll regret it!
マイクラとかテラリアのようなサンドボックス系のサバイバルクラフトゲームで、ソロでもマルチでも遊べる。ゲーム時間の大半は資源を採集したり建築したりする類の内容である。開発の規模が小さいので、長い目で見守れる人向けである。 ゲーム内容と将来性を考慮したとしても1,200円以下が妥当だろう。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Spanish - Spain, Simplified Chinese, Russian, Ukrainian, German, Japanese, Portuguese - Portugal, French, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏刚上手,感觉还可以,只不过测试版只有一张小地图吗?还是我刚开始玩没玩到别的地方?
Nice Forager clone
Loving it!
나쁘지않음. 데모 버전은 한글이 없지만 정식 버전은 있음 또한, 구성이 다르니 찍먹할꺼라면 데모보단 정식버전을 찍먹해보는 걸 추천함 상자를 열었을 때 수납되어있는 걸 한 번에 넣을 수 있는 버튼 있지만 단축키는 없는 것으로 보임 키보드 단축키를 변경하는 설정 창은 따로 없음.
游戏出bug了,希望你们制作组赶快看到。双人联机时客机无法破快东西。主机视角是客机正常破坏并生成掉落物,但客机视角是物体破坏至最低血条后无法正常消失并生成掉落物,还会回血,生物也会原地不动,愿尽快修复
This is actually more of a maybe for me but I guess I'll leave it as a no. I did everything there was to do and I spent a lot of extra time doing dumb things like trying to see if the machinery was worth a damn. Spoiler: It isn't. I spent a lot of time trying to make a perfect machine, one that could summon trees, cut down the wood, turn it into charcoal, and refuel the generator. You cannot for various reasons, A: The grabber, which is supposed to grab something from a conveyor and put it into a machine or chest, does not work well. Almost every time it did nothing. I found a way to sorta make it work by putting the conveyors in a circle so it would go by it several times and eventually it would grab it. B there is no splitter. You will need 3+ generators to run the drills, tree summoner and grabbers for all the power but because there is no way to split the outcome, all generators cannot get power since each one has to be accessed individually. I didn't like this. I also didn't like that there was agreat many bugs and issues with the game. Sound would go out periodically, but only the SFX. The golem boss, when I paid to resummon him (for no real reason it seems) disappeared before being beaten so the 1.3k went with him. Neat. I also was bothered by the balancing. I spent a good amount of time making Iron copper panel walls. But who cares! Because the first enemy can throw 2 spears and destroy the wall. WTF? This made me turn off raids which ultimately ruined the game as it took away the challenge but if the challenge is just unfair punishment, it isn't fun. Another thing I'd like to see is the cooking pot be able to pull food from chests for recipes as well as the radius for pulling increased. I never found a real use for the shearing machine and If there is a bench for the minecart, I never found it. Nor did I figure out what the totems in the forest do once lit. All in all, I like the concept of the game but it buggy and needs refining. I get that this is a small dev team but I don't accept that as an excuse. When it comes down to it, what matters is quality, gameplay, and creativity. I think Gathera is good in its own right but its missing something that makes it go from forgettable to memorable. I think games frequently have the player DOING something for a reason, like a task in which case it all becomes a chore instead of giving content that is just there to be fun. I hope the devs do something great with this title but I won't be coming back to see it.
i love this game. as it is early access, there are bugs, but the devs are active in the discord and happy to help when you find an issue. i'm having the most fun fishing and cooking, but the goblin raids and biome puzzles are really fun too! highly recommend.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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